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Likiji123's Sprites (Read 214426 times)

Started by likiji123, December 08, 2014, 04:49:02 am
Re: Likiji123's Sprites
#81  January 20, 2016, 04:37:14 am
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Love the concept for Jin. Can't wait to see how that (and the other RoA Falco animations go). :)
Thank you :), though im at the tough part of falco where it has a lot of complicated movements but i hope to get falco finished soon
Re: Likiji123's Sprites
#82  January 21, 2016, 02:00:52 am
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Small little update on the jin left right punch

dont really know how to do cvs shading when it comes to the torso on frame 3
Last Edit: January 21, 2016, 02:07:52 am by likiji123
Re: Likiji123's Sprites
#83  January 21, 2016, 02:29:09 am
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Looks nice.

Just use mid tones for abs, light shades shouldn't be used in abundance. Look at these guys for example:



(left one)
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Re: Likiji123's Sprites
#84  January 21, 2016, 07:11:31 am
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Looks nice.

Just use mid tones for abs, light shades shouldn't be used in abundance. Look at these guys for example:



(left one)
Thank you for the references
i have finished everything for the first 3 frames, now onto the rest!


EDIT: Forgot to post this but its an updated luxray in the G/S/C style
Last Edit: January 21, 2016, 07:26:22 am by likiji123

lui

Re: Likiji123's Sprites
#85  January 21, 2016, 07:14:52 am
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WHOA thats lookin REAL nice!

Do you plan on doing anymore tekken stuff?

That's impressive dude, your spriting has majorly improved
Re: Likiji123's Sprites
#86  January 21, 2016, 07:37:46 am
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WHOA thats lookin REAL nice!

Do you plan on doing anymore tekken stuff?

That's impressive dude, your spriting has majorly improved
Thank you so much :D

I definetly do plan on doing more tekken stuff, and i was thinking about making a full sheet of cvs jin in the tekken 4 outfit as seen above mainly because im annoyed by everyone who makes jin uses SFxT as a base, and also because jin is my favourite fighting game character

lui

Re: Likiji123's Sprites
#87  January 21, 2016, 07:39:49 am
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i would love to see a decent bruce from you :P
Re: Likiji123's Sprites
#88  January 21, 2016, 07:47:03 am
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lui

Re: Likiji123's Sprites
#89  January 21, 2016, 03:58:26 pm
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Fixed up your Jin quite a bit
>>

right is my edit. I didn't fix his massive elbow though

Re: Likiji123's Sprites
#90  January 21, 2016, 09:37:01 pm
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It's a nice fix, but I think you put way too many lines on his arm.

Shit

lui

Re: Likiji123's Sprites
#91  January 21, 2016, 10:17:51 pm
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Yeah I just noticed that, I only had 10 minutes to do it since I had to leave for work, so I guess I rushed it ha
Re: Likiji123's Sprites
#92  January 22, 2016, 01:43:34 am
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Fixed up your Jin quite a bit
>>

right is my edit. I didn't fix his massive elbow though
Thanks for the edit :)

i kept most of the things you did in the edit but i left a few things from the old and changed it a small bit


EDIT: i noticed that you used the first version i made as a base for the edits but i did make and improved version on that
Fixed up the jin sprite a bit

Last Edit: January 22, 2016, 01:48:38 am by likiji123

lui

Re: Likiji123's Sprites
#93  January 22, 2016, 04:36:00 am
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you should have kept my face and the abs, those are more accurate to the cvs style, imo
Re: Likiji123's Sprites
#94  January 22, 2016, 06:13:47 pm
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Walrus has a point. The face he put down is much more accurate, and the ab edits are actually more akin to natural than yours, which are too square-ish.

Since Jin's head is covered by his long hair, it would make sense to cover most of his face in the mid tone color, as walruslui did, because light still hits the head, but the hair of Jin prevents it from completely covering his face in light, and as you can see in walrus' edit, a small light tone can be seen.

Also, abs and muscles in general are never square.

Anatomy is annoying, believe me I know. But just try to go for something acceptable in terms of normality. You don't have to do a DaVinci and create a perfect replica of the human body. Remember that certain features can be exaggerated and some just need to be akin to how they would look in real life in terms of size, proportions, and look, and that this would also vary and change depending on the style you are going for. Since CvS mixes the normality of KoF's body proportion sizes, and MvC/SFZ's muscular exaggeration, you should try to go for a midway between both.

Try applying what walrus put for the abs and face to your revised edit, with enough practice you'll definitely get it down. :thumbsup: :thumbsup:
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Re: Likiji123's Sprites
#95  January 23, 2016, 12:42:39 am
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lots of text
the reason why i didnt add it was becuase the face didnt feel like jin to me but i have added it and changed the other frames too.


also i made latch (from lethal league) in the style of pocket rumble

candyman is there for reference
Re: Likiji123's Sprites
#96  January 23, 2016, 12:46:10 am
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I know, I type too much, lel. :XD:

It looks much better now, and Latch from Lethal League?! Holy shit GARLNFAJFBKASDNLKAFLWEMPAKLAMSNDLASD
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Re: Likiji123's Sprites
#97  January 23, 2016, 09:04:01 am
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Thanks Zaitsu :D
i made a redo of glaceon in the g/s/c style


EDIT: should i post a sprite project for all the falco ROA sprites i make/made or keep it here?
Last Edit: January 23, 2016, 01:36:14 pm by likiji123

lui

Re: Likiji123's Sprites
#98  January 23, 2016, 08:12:39 pm
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sprite projects, its made enough progress from the way i see it
Re: Likiji123's Sprites
#99  January 28, 2016, 01:00:20 am
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I made Gill in the NGPC Style
Last Edit: January 28, 2016, 05:30:42 am by likiji123
Re: Likiji123's Sprites
#100  January 28, 2016, 05:45:08 am
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It's a good attempt, but your approaching the style in the wrong way, if you don't mind me saying. You need to look closely at existing sprites to emulate the style. You'll notice it follows a very specific set of rules, which your sprites seem to ignore. Now, I'm no expert, but if you asked me, here's what I think are some of the basic rules of the style.
  • Head, hands and feet are the focus. Should reflect the characters personality brightly and clearly. Because the face is such a huge focus, make sure they remain visible and not covered by other parts of the body when in neutral stance. Small changes in posing are okay in these cases as long as the stance is similar and follows the same flow (see Kyo, Iori, Shingo)
  • Rest of the body should be simpler. Stick shaped limbs for agile characters and simple anatomy for muscular ones.
  • Add details to clothing but try making sure the sprite's not too busy. Patterns in clothing (stripes, polka dots) should be avoided except when absolutely required for the character to retain its original feel
  • In most cases, NGPC faces are identical. There are a few repeated sets, but they're typically only unique when none of the existing ones would work for the character. Examples:

    SET 1 (anime eye):
    ****PENDING****

    SET 2 (serious anime eye):
    ****PENDING****

    SET 3 (angry eye):
    ****PENDING****

    SET4 (other):
    ****PENDING****

I recommend you try to follow these patterns more closely in order to make your sprite look more legit. I've gotta hand it to you, you pick some really interesting characters to convert to NGPC style! Shame you can't have 4 colors for Gill...
Last Edit: January 29, 2016, 03:37:47 am by Graphicus