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Capcom vs SNK - Warriors of 2 Dimensions (Read 7350 times)

Started by Charles_2011, February 04, 2021, 04:56:49 AM
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Capcom vs SNK - Warriors of 2 Dimensions
#1  February 04, 2021, 04:56:49 AM
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Greetings.

I´m working in my personal game, the screenpack is almost ready, I´m is it in my plans to share it soon. I took some ideas from my favorite Mugen: Capcom vs SNK W 2.8, here you are some pictures, I hope you like it:



















I´m trying to make something vivid, like CVS2, KOF 97, KOF98Um and KOF XII, a tournament which is a world event. I will share the screenpack with all my material: Power Point, Camtasia archives, fonts and more, so, in that way you will be able to edit it as your wish. I´m still working in more details but I think that it would be ready soon.
Re: Capcom vs SNK - Warriors of 2 Dimensions
#2  February 04, 2021, 05:09:31 AM
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This is gorgeous buddy, I need this!
Re: Capcom vs SNK - Warriors of 2 Dimensions
#3  February 04, 2021, 05:11:02 AM
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Thank you my friend, very soon would be for everyone.
Re: Capcom vs SNK - Warriors of 2 Dimensions
#4  February 04, 2021, 06:48:34 AM
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You will put Zero char too?
Re: Capcom vs SNK - Warriors of 2 Dimensions
#5  February 04, 2021, 07:03:25 AM
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You will put Zero char too?

Zero what? This is a screenpack not a full game. Neither is it a compilation. You can add Zero yourself.
Thank you my friend, very soon would be for everyone.

This screenpack looks very good! Although I'm used to seeing more bright colors like CvS1/CvS2, this one is good too, almost like a winter season skin. I like your work, and Rednavi would be proud to know you were inspired off him.

I think I will be using this. If you are considering doing a "Classic CvS2" reskinned theme for this exact same screenpack, it would be pretty good. What I mean by reskin is not changing the core of this screenpack, but just changing some colors and the background to something more like the classic CvS2 would look like. Does this screenpack use custom character select screen portraits?
Re: Capcom vs SNK - Warriors of 2 Dimensions
#6  February 04, 2021, 09:50:50 AM
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Hello.

First of all, thank you for your kindness, I really apreciatte that.

Let me explain some things about the chars and the portraits:

All the screen portraits goes in the System.sff:







All you have to do is decide in wich part of the screen you want to see your character, change the portrait and search in the select.def where is located the char/portrait that you erase:



In the example we have Jill, so change Jill´s portrait a then search her location in the Select.def file and add your char there.

Here it is other example with the templates:

Look this:





In the Power Point file you could change the colors for the Midd/Final bosses.

Here it is other example:



And the message of the top? Is already in the sff. file:



These are some examples of what are you going to have.

What is missing? What Am I already working on?:

- Game over screen
- Continue screen
- Ending credits
- Logo/Now loading screen
Re: Capcom vs SNK - Warriors of 2 Dimensions
#7  February 04, 2021, 09:59:12 AM
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Good job!
I love the appearance of this project!

Even if I always feel frustrated when the screenpack use custom portraits.
sure it freaking looks goog, but I always feel like if I need to add more extra charcter in the future, it would be a pain in the ass ^^;

Akito released a CVS themed screenpack in the past, and the fact he gave some normal version portrait alternative make it very appealing to me.
And I decided to use it. This is my main CVS/POTS sp right now. ^^

I'll keep an eye in your sp project because it looks awesome!

Custom POTS-like Kotaro WIP :
https://mugenguild.com/forum/topics/pots-kotaro-custom-ned-trying--192619.0.html And other fighting beauties in mind...
Re: Capcom vs SNK - Warriors of 2 Dimensions
#8  February 04, 2021, 10:13:47 AM
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Hello Nedflandeurse.

Thank you for your words. And indeed, you´r right, I think that there are a few slots if we compare this screenpack with others, maybe if we edit some portraits we chan add extra/hidden characters in this location:



Re: Capcom vs SNK - Warriors of 2 Dimensions
#9  February 04, 2021, 11:20:42 AM
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Yes, good plan!
Or just have them "out of screen ?' would be ok too.

Custom POTS-like Kotaro WIP :
https://mugenguild.com/forum/topics/pots-kotaro-custom-ned-trying--192619.0.html And other fighting beauties in mind...
Re: Capcom vs SNK - Warriors of 2 Dimensions
#10  February 05, 2021, 09:03:44 AM
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Hello what a Good news
In which resolution for the screenpack ?
Good luck
Re: Capcom vs SNK - Warriors of 2 Dimensions
#11  February 05, 2021, 09:32:18 AM
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Hello zahikel.

The resolution is: 640x480.

What is missing? What Am I already working on?:

- Game over screen
- Continue screen
- Ending credits
- Logo/Now loading screen

Pictures:





The screenpack would be ready soon, I´m already working in more details.
Re: Capcom vs SNK - Warriors of 2 Dimensions
#12  February 05, 2021, 03:13:00 PM
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very beautiful screenpack  ;D
<- numblur one!
Re: Capcom vs SNK - Warriors of 2 Dimensions
#13  February 05, 2021, 04:04:58 PM
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stylish!

Custom POTS-like Kotaro WIP :
https://mugenguild.com/forum/topics/pots-kotaro-custom-ned-trying--192619.0.html And other fighting beauties in mind...
Re: Capcom vs SNK - Warriors of 2 Dimensions
#14  February 05, 2021, 04:10:27 PM
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Quote
very beautiful screenpack

Soon be yours, too.

Quote
stylish!

Thank you!
Re: Capcom vs SNK - Warriors of 2 Dimensions
#15  February 05, 2021, 04:26:40 PM
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Will you use the same codes and scripts RedNavi applied for your project?
Re: Capcom vs SNK - Warriors of 2 Dimensions
#16  February 05, 2021, 04:29:18 PM
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Hello Retro Respecter.

No, I only took the sprites, the movement on the screen select I had to figure out by myself.
Re: Capcom vs SNK - Warriors of 2 Dimensions
#17  February 05, 2021, 06:03:45 PM
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From your stages I am going to assume you are using 1.1 and from the sreenshot I can tell that the small ports are indexed which is not necessary on 1.1 you're just losing quality.

Cool screenpack too black and red always go together well.
Re: Capcom vs SNK - Warriors of 2 Dimensions
#18  February 05, 2021, 06:51:09 PM
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Good deductions, PeXXer.
Re: Capcom vs SNK - Warriors of 2 Dimensions
#19  February 05, 2021, 06:52:26 PM
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640x480, I'm a user of this resolution, thanks for it buddy. This is will my new CVS2 screenpack.
Re: Capcom vs SNK - Warriors of 2 Dimensions
#20  February 07, 2021, 04:43:21 PM
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This SP takes me back to CVSW actually, the character select screen is exactly the same style. That was a fullgame that used warusaki3's characters.
Cool, but if i where you, i'll change the character select screen a little.