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Spritesheet Expansion Thread (Read 1538131 times)

Started by Graphicus, September 18, 2011, 07:17:56 am
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Re: Spritesheet Expansion Thread
#821  December 05, 2021, 12:09:35 am
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One of Norimaro's cut forms from his hyper move. Did the lower half of the calves and both feet, and gave him a Mega Man hand.
Last Edit: December 05, 2021, 12:22:56 am by Bebbyte
Re: Spritesheet Expansion Thread
#822  December 05, 2021, 03:50:57 am
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Nice.
CvS2 Ryu - Custom Sprites Masterpost
#823  January 13, 2022, 12:14:48 am
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Heyo. I really like the concept of this thread, and I wanted to extend the idea of it by making a masterpost with all the custom animations ever made for CvS2 Ryu. I'll ask for you guys to help me out, with three things:

1) Notify if there's any animation that I haven't scouted yet.
2) Notify if there's an updated version of an scouted animation.
3) Notify the artist/artists of animations that I don't know the source from or that I got the source wrong.

This will obviously help me out on my WIP, but will also be useful as a resource for future coders. Once I adapt all the palettes to my .sff, I'll post updated versions with consistent color schemes. Maybe in the future other people can also make masterposts for other characters :) anyway, here we go:



Spoiler: CvS2 Ryu - Custom Sprites (click to see content)
Last Edit: April 06, 2023, 01:07:16 pm by KarmaCharmeleon
Re: Spritesheet Expansion Thread
#824  January 13, 2022, 12:50:16 am
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Silentripper made the Zugaihasatsu animation for Ken, and I edited Ryu's head.
Ah and the one you call Thrust Strike is actually his hp.
Re: Spritesheet Expansion Thread
#825  January 13, 2022, 09:16:07 pm
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Awesome collection.
I remember most of them.
I always felt frustrated some of these good animations never get used in any project.

I hope you will make a good use of some of them. Particularly the custom recreated moves and SF3 animations by Armentis.
Re: Spritesheet Expansion Thread
#826  January 13, 2022, 11:44:17 pm
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SF4 Stance by DGO


MvC Mech Ryu by DGO



These sprites are not DGO's, Karma.
SF4 stance is probably cvsnb's (the sprite on the right looks like Alex's edit).
I don't know who made those cyber Ryu/Ken sprites, but they look nothing like DGO's stuff.

SF3 Standing Medium Kick was also done by Alex as far as I know.

--------
Also, you may add this animation by Hatter to your collection, although I'm not sure if it is open source:
[edit: I've noticed you already have these sprites :P]

Spoiler: huge gif inside (click to see content)
Last Edit: January 14, 2022, 12:38:19 am by sabockee
Re: Spritesheet Expansion Thread
#827  January 14, 2022, 12:39:05 am
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SF4 Stance by DGO


MvC Mech Ryu by DGO



These sprites are not DGO's, Karma.
SF4 stance is probably cvsnb's (the sprite on the right looks like Alex's edit).
I don't know who made those cyber Ryu/Ken sprites, but they look nothing like DGO's stuff.

SF3 Standing Medium Kick was also done by Alex as far as I know.

--------
Also, you may add this animation by Hatter to your collection, although I'm not sure if it is open source [edit: I've noticed you already have these sprites]:

Spoiler: huge gif inside (click to see content)


Heyo sabockee! thanks for the info. Turns out the Mech Ryu sprite comes from a spriter named diegoutetsuma who I thought was DGO but it wasn't! I haven't been able to pinpoint where does the SF4 stance comes from tho. About SF3 Standing Medium Kick, FeLo told me he's 99% sure he made that one.

And regarding Hatter's anim, he shared that one and plenty more with me yesterday :) they're on the bottom of the spoiler.
Re: Spritesheet Expansion Thread
#828  January 14, 2022, 12:50:42 am
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Hello.

This is interesting:





Looks like a reference to SVC The match of the Millennium.
Re: Spritesheet Expansion Thread
#829  January 14, 2022, 01:04:48 am
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Re: Spritesheet Expansion Thread
#830  January 14, 2022, 01:13:59 am
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I'll clarify that with both of 'em :) and I'll add your collection to the post as well.
Thanks sabo :] I think I told you already but your Kage and pretty much any of your sprites are incredible <3

Hello.

This is interesting:





Looks like a reference to SVC The match of the Millennium.
Hey, I didn't knew that! That's a nice callback.
Last Edit: January 14, 2022, 01:17:10 am by KarmaCharmeleon
Re: Spritesheet Expansion Thread
#831  January 14, 2022, 09:00:36 am
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I made a "vertical" fireball animation. I'm pretty sure I uploaded it to this thread. 
I made it for my Ryu years ago. Idk if I had Balthazar put finishing touches on it or not. I'll try to track it down.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Spritesheet Expansion Thread
#832  January 14, 2022, 09:13:59 am
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About that doubtful kick, I said to Karma:

Quote
But Im doubting
°°°
He also collaborated to the SFG project and I may put those in my sheet by mistake
°°°°
Id have to talk to Alex because in case is hims, I prefer not to create an unnecessary argiement

It was a full day yesterday and I forgot to write AlexSin
I swear there was something cool here!!
Re: Spritesheet Expansion Thread
#833  January 14, 2022, 12:34:25 pm
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I made a "vertical" fireball animation. I'm pretty sure I uploaded it to this thread. 
I made it for my Ryu years ago. Idk if I had Balthazar put finishing touches on it or not. I'll try to track it down.

Heyy odb. I've browsed thru all your posts on this thread and I didn't find that vertical fireball :(
Re: Spritesheet Expansion Thread
#834  January 14, 2022, 07:57:53 pm
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It was a full day yesterday and I forgot to write AlexSin
:behead:



Yes, it was me, I tried to convert those frames from SF3 but the end result isn't the nicest. It would need an update... a remake would be better.




Hello.

This is interesting:





Looks like a reference to SVC The match of the Millennium.

It's not. Or maybe it is, but Chamat used Guy's walk animation (from SFA) and edited it to look like Ryu.
Re: Spritesheet Expansion Thread
#835  January 14, 2022, 08:08:12 pm
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Last Edit: January 14, 2022, 09:10:33 pm by KarmaCharmeleon
Re: Spritesheet Expansion Thread
#836  January 15, 2022, 12:58:04 pm
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I just went through my Ryu real quick and got some of the edits I've done. I don't believe I edited any sprites to create the Tiger Knee for my Ryu. I just spliced frames in from other moves that matched.


Sakura Fireball images


5946 0

5946 2

5947 0


5052 0

5052 2


So Balthazar did help with one of the frames of animation and I took notes. Which of the 4, who knows. But credit is due. My original edit was ok but I think it's pretty good now.
the 5052 images are a raw edit I did super fast. They could use some smoothing, but in game they look fine to me.
the 594* sprites were made to increase compatibility with Z2 characters.

I'm 99.99% sure these have been posted somewhere else on the forum, but it's good to have them in another spot.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Spritesheet Expansion Thread
#837  January 16, 2022, 07:12:39 am
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5052 0

5052 2


So Balthazar did help with one of the frames of animation and I took notes. Which of the 4, who knows. But credit is due. My original edit was ok but I think it's pretty good now.
the 5052 images are a raw edit I did super fast. They could use some smoothing, but in game they look fine to me.
the 594* sprites were made to increase compatibility with Z2 characters.

I'm 99.99% sure these have been posted somewhere else on the forum, but it's good to have them in another spot.



I made this 5052 anim from Adamskie's Alpha Ryu. Just in case you may need this.
Re: Spritesheet Expansion Thread
#838  January 16, 2022, 03:43:06 pm
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You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Spritesheet Expansion Thread
#839  January 16, 2022, 04:04:02 pm
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I just went through my Ryu real quick and got some of the edits I've done. I don't believe I edited any sprites to create the Tiger Knee for my Ryu. I just spliced frames in from other moves that matched.


Sakura Fireball images


5946 0

5946 2

5947 0


5052 0

5052 2


So Balthazar did help with one of the frames of animation and I took notes. Which of the 4, who knows. But credit is due. My original edit was ok but I think it's pretty good now.
the 5052 images are a raw edit I did super fast. They could use some smoothing, but in game they look fine to me.
the 594* sprites were made to increase compatibility with Z2 characters.

I'm 99.99% sure these have been posted somewhere else on the forum, but it's good to have them in another spot.

I'll have to make a section for Alpha sprites later!

Are the things in this thread generally open source?
Yup :)
SF4 Metsu Hadoken by PotS

I didn't make that one. Unless you count the fact it's a Rare Akuma headswap, hehe.
Fuck, will seek for the actual author then.
Re: Spritesheet Expansion Thread
#840  February 03, 2022, 07:25:32 pm
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These are crazy old, I did them way back when. Someone could probably do a way better job (and might have at this point and I missed it). The SF4 flying kick one especially is not that good, the new frames I made for it at least, but it's just 2 frames and yeah, someone can do way better than what I did.