Creator:- Acey Gameplay:- AgileAlignment:- GoodSkills: - Roll - Air Jump - Wall Cling Specials: - Gadget D,DF,F + P - Mine – Repeat command to desarm D,DB,B + P - Lunge Kick B,F + K - Feral Strike – P or K to Attack – F to change wall side D,DB,B or D,DF,F + K Hypers: - Feral Lunge D,DF,F + PP - Stolen Technology D,DB,B + PP - Feral Rage – Incress attacks damage D,DF,F + KK - Ultimate Bombardment – Ground/air D,DB,B + KK Pallets:Stage: Dr. Henry McCoy's Laboratory by dragoneskuhttp://www.infinitymugenteam.com/Last video:http://www.youtube.com/watch?v=tKKh1XIW288Download latest version Oct/2011:http://www.projectx.infinitymugenteam.com/
Thanks, it means a lot. After I finished with Beast I found a method in Photo Shop that greatly decreased the time it took to add a smart palette to the character by coloring layers to all the sprites through the use of an "action" then removing the non colored sections from each sprite before finally flattening the image and reapplying the act palette. The time this process saved us allowed us to set a December release date although I sure wish I had discovered it back when I was still working on Beast.Recently we developed an easy process to do smart palettes on somewhat complex cosutme paterns too which will be useful for... something cool.