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SF3 SAKURA AND CAMMY (Read 161596 times)

Started by Mastertkof, January 07, 2017, 12:32:10 AM
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Re: SF III SAKURA
#321  January 19, 2021, 05:59:11 AM
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some are pretty OK.
I still prefered your other test, the one with smaller feets.

Also, some anims are pretty OK, but all the kicks are strange... (just my opinion)

like that?
 i'm trying to turn her at a size similar to Ryu. but still small


the biggest rework and updates on all sprites of Sakura
Final Revamp

concept
TEMPLATE

PALS
Spoiler, click to toggle visibilty
STAND

NORMAL KICKS

NORMAL PUNCHS

SPECIALS

SUPERS
HURT
on Head


WALKS
is this a 3d model i just wanna know

Yes.
Sigh.
Re: SF III SAKURA
#322  January 20, 2021, 05:19:44 AM
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4 is pretty OK to me.
same as 5 but with slower, of curse, this will be the kayframes when i start to render the new engine.


is this a 3d model i just wanna know
is a 3d model, rendered on a shader, is a gif, or a frame that used a model as "bricks" every single frame need to be manually retouched
but at now, is only pure renders, i'm going to finish at least the standing animations when i finish the moves

Yes.
thanks




Nostalgia costume almost done, studing some style to SF3 aparence.



Last Edit: January 20, 2021, 05:43:11 AM by Anderson Masters
Re: SF III SAKURA
#323  January 20, 2021, 05:59:19 AM
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damn...
Re: SF III SAKURA
#324  January 20, 2021, 01:06:20 PM
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  • Trying some POTS/Infinite type stuff...
  • A.K.A. NED
4 is pretty OK to me.
same as 5 but with slower, of curse, this will be the kayframes when i start to render the new engine.


is this a 3d model i just wanna know
is a 3d model, rendered on a shader, is a gif, or a frame that used a model as "bricks" every single frame need to be manually retouched
but at now, is only pure renders, i'm going to finish at least the standing animations when i finish the moves

Yes.
thanks




Nostalgia costume almost done, studing some style to SF3 aparence.



NOW we're talking :)
2nd is pretty good. Beside of the skirt getting a bit too crazy
Be sure to keep the hair color separed from body. Because hair palette will need some ajustment.

The base is pretty good and close to SF3 style now.
I'm not so interested in other CS, but still interesting to keep them.

Now 2 important things.
-Be sure to find some way or make some tests for this step to a style even more closer to SF3
-Having dynamic and credible animations for her other moves.

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: SF III SAKURA
#325  January 20, 2021, 01:42:55 PM
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damn...
:)


NOW we're talking :)
2nd is pretty good. Beside of the skirt getting a bit too crazy
Be sure to keep the hair color separed from body. Because hair palette will need some ajustment.

The base is pretty good and close to SF3 style now.
I'm not so interested in other CS, but still interesting to keep them.

Now 2 important things.
-Be sure to find some way or make some tests for this step to a style even more closer to SF3
-Having dynamic and credible animations for her other moves.


now is about palletes, don't worry about separation, i did it all on blender now, and aply a new separation that makes possible alot of clothes






Re: SF III SAKURA
#326  January 20, 2021, 01:47:32 PM
  • *****
  • Trying some POTS/Infinite type stuff...
  • A.K.A. NED
damn...
:)


NOW we're talking :)
2nd is pretty good. Beside of the skirt getting a bit too crazy
Be sure to keep the hair color separed from body. Because hair palette will need some ajustment.

The base is pretty good and close to SF3 style now.
I'm not so interested in other CS, but still interesting to keep them.

Now 2 important things.
-Be sure to find some way or make some tests for this step to a style even more closer to SF3
-Having dynamic and credible animations for her other moves.


now is about palletes, don't worry about separation, i did it all on blender now, and aply a new separation that makes possible alot of clothes




OK! Good.

In this one, the "shading type" is very good, BUT the "colors" are not perfect.
I prefered the color palette of previous version.

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: SF III SAKURA
#327  January 21, 2021, 02:51:42 PM
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OK! Good.
In this one, the "shading type" is very good, BUT the "colors" are not perfect.
I prefered the color palette of previous version.


I will focus on palete after finishing more moves

this is not so "important" now
Re: SF III SAKURA
#328  January 21, 2021, 04:30:46 PM
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  • Trying some POTS/Infinite type stuff...
  • A.K.A. NED
nice.
Good luck!!

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: SF III SAKURA
#329  January 21, 2021, 04:36:59 PM
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nice.
Good luck!!
thanks.
and finally: the 3.0 Sakura Shader

Lines setting -> Color on light setting -> color on Shadow setting -> highlights setting -> All sprite setting.



>STAND EVOLUTION<

(80 frames now)



Last Edit: January 21, 2021, 05:25:43 PM by Anderson Masters
Re: SF III SAKURA
#330  January 21, 2021, 05:35:26 PM
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  • Trying some POTS/Infinite type stuff...
  • A.K.A. NED

Again, I'm very glad with the evolution, so damn better.
You kept the best on this last version. Don't ever changer the proportions. I think this is perfect.

One thing, I don't know if you shader can handle it, but you Sakura need some "clothes shading"
It means -> Belly skin should be into dark, and same for top of thighs, shoud receive some strong shade on it...
A bit like in this art. (not the perfect reference, but)
Spoiler, click to toggle visibilty

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: SF III SAKURA
#331  January 21, 2021, 07:16:13 PM
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Again, I'm very glad with the evolution, so damn better.
You kept the best on this last version. Don't ever changer the proportions. I think this is perfect.

One thing, I don't know if you shader can handle it, but you Sakura need some "clothes shading"
It means -> Belly skin should be into dark, and same for top of thighs, shoud receive some strong shade on it...
A bit like in this art. (not the perfect reference, but)


oh'''!  really thanks, i totally forget it

you're talk about the self shadow setings

unfortunately the shade of the shadow area is the same that i used for line, perhaps i work on it again later
ON OFF
Re: SF III SAKURA
#332  January 21, 2021, 08:57:00 PM
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  • Trying some POTS/Infinite type stuff...
  • A.K.A. NED
This is great!
Glad to help a bit.

with "accurate" attacks animations, SF3 Sakura can definitely be possible.

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: SF III SAKURA
#333  January 22, 2021, 12:10:19 AM
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i'm with a SSD now (no will lose everything again, like Mae Jae :'( )

the important thing on this process is to keep the keyframes safe on a folder, so you will always able to render it
but this is the finally final, final version 3.0 omega finished edit on this shader, i want to finish Sakura to work on a KOF XII char (Cammy or Maxy Meyers)


Ryu Walk foward with 11 frames, with variable timing 2 to 5 ms good momentum on step  (11 frames on Ryu)
Sakura is smaller and younger, and a bit frenetic, (4 or 3 ms by frame) so i think is just to her be a little faster and a bit weaker  (14 frames on Sakura)
WALK FWD

LP


Last Edit: January 22, 2021, 01:37:45 PM by Anderson Masters
Re: SF III SAKURA
#334  January 22, 2021, 04:33:03 PM
  • *****
  • Trying some POTS/Infinite type stuff...
  • A.K.A. NED
i'm with a SSD now (no will lose everything again, like Mae Jae :'( )

the important thing on this process is to keep the keyframes safe on a folder, so you will always able to render it
but this is the finally final, final version 3.0 omega finished edit on this shader, i want to finish Sakura to work on a KOF XII char (Cammy or Maxy Meyers)


Ryu Walk foward with 11 frames, with variable timing 2 to 5 ms good momentum on step  (11 frames on Ryu)
Sakura is smaller and younger, and a bit frenetic, (4 or 3 ms by frame) so i think is just to her be a little faster and a bit weaker  (14 frames on Sakura)
WALK FWD

LP




nice!
Light punch seems to lack 1 key frame animation or 2.
I doesn't fell like an actual jab.

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: SF III SAKURA
#335  January 23, 2021, 02:48:52 AM
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thanks
i will rework it, i had the same feeling. but perhaps i use it like an close punch or something
but at now i'm doing the moves on the order, like a mugen char template
i can't post anything about it cause i'm using GM's chars as base for code, and i no had permission to share it

i will try contact with him again later




How the shader work (script by script)
Last Edit: January 23, 2021, 04:55:33 AM by Anderson Masters
Re: SF III SAKURA
#336  January 23, 2021, 09:11:45 AM
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  • Trying some POTS/Infinite type stuff...
  • A.K.A. NED
Hype!
Now, the priority can be the precision of animation.

I hope you will take reference on her SFA+SF4 animation since most of her in SF5 sucks... ^^;

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.
Re: SF III SAKURA
#337  January 23, 2021, 08:56:35 PM
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this is very hype she looks like she's from SF3 i love it
Re: SF III SAKURA
#338  January 24, 2021, 03:11:34 AM
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Hype!
Now, the priority can be the precision of animation.

I hope you will take reference on her SFA+SF4 animation since most of her in SF5 sucks... ^^;

thanks man!
Sure Alpha and SFIV



this is very hype she looks like she's from SF3 i love it
thanks dude
still hard to animate it, this jump take me 2 hours, shader helps, but i'm still need to pose bones, configure gravity, aceleration, timing and paletes

Jump Up


Karin Pal

a beta template


jump fwd
(reproved)
second try (still wip)
3rd and... at now, is this

jump back (aproved at the first try :))

Last Edit: January 28, 2021, 03:01:57 AM by Anderson Masters
Re: SF III SAKURA
#339  January 29, 2021, 03:33:55 AM
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New palete based on a Street Fighter Duo artwork


all stands, turns and directional moves done

Last Edit: January 29, 2021, 04:29:52 AM by Anderson Masters
Re: SF III SAKURA
#340  January 30, 2021, 10:56:32 AM
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  • Trying some POTS/Infinite type stuff...
  • A.K.A. NED
Interesting, I'm not a big fan of these SFD artworks.
It makes all the characters very "cocky" etc. Even some serious ones like Ryu, Guile, Chun Li...

The color is still nice, even if I prefer the regular one.

Good luck with the incoming animations!

-Kotaro on hold. advanced coding makes process longer to me.
-Other character projects in mind + possible sprite upgrade...
MOE : I'm an important character, I deserve to be converted into POTS. YANG : Hmm... I don't think so.