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【 JtheSaltyy Thread 】: Hisomi (7/16/21) (Read 60850 times)

Started by jay_ts, October 10, 2020, 01:58:50 am
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【 JtheSaltyy Thread 】: Hisomi (7/16/21)
#1  October 10, 2020, 01:58:50 am
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Last Edit: July 17, 2021, 09:17:38 am by JtheSaltyy
Re: [ JtheSaltyy Thread ] : Yuri Sakazaki (10/8/20)
#2  October 10, 2020, 02:00:50 am
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yes, I decided to make a character thread. This is because if somebody wanted to look for a certain character of mine on here, they wouldn't have to go through like 10 pages to find them, and they'll all be conveniently located on this thread, and since it will be updated with every release and character update, people won't have trouble locating all my characters. Posts about specific patches to my characters will be separate posts, however, but the top main post will be updated whenever there is a new release. That is all I wanted to say. Expect all my characters from now on to be released on this thread.
Re: [ JtheSaltyy Thread ] : Yuri Sakazaki (10/8/20)
#3  October 10, 2020, 11:01:38 am
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= UPDATES =
Spoiler: Yuri (click to see content)
Spoiler: Hol Horse (click to see content)
Spoiler: ALL CHARACTER UPDATE (click to see content)
Re: [ JtheSaltyy Thread ] : Yuri Sakazaki (10/8/20)
#4  October 10, 2020, 11:02:36 pm
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= UPDATES =
Spoiler: Wario (click to see content)
Spoiler: Yuri (click to see content)
Re: [ JtheSaltyy Thread ] : Yuri Sakazaki (10/8/20)
#5  October 12, 2020, 06:32:11 am
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I have my creator eye on you. Keep at it man, your fighters are needed. Good content indeed.
Re: [ JtheSaltyy Thread ] : Yuri Sakazaki (10/8/20)
#6  October 12, 2020, 02:52:47 pm
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I don't do feedback so much. But here it goes.
1. One of her victory pose she says "Yoyussu nanchatte" (Her special intro against Dan) insted of "Yoyucchi".
2. Her backwards walk animation are actually walking forward sprites playes in backwards. Also her running stop animation uses back step sprites.
3. Her grab attack punch command is a bit akward. She should've use grunt voices instead her intro voice like "Ikuzo!".

That's it for now. Other than that, good job on Yuri. But she still needs some improvements like what I said.
This is fate.
Re: [ JtheSaltyy Thread ] : Yuri Sakazaki (10/8/20)
#7  October 15, 2020, 03:27:54 am
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= UPDATES =

-Ryo Sakazaki has been released. Refer to the top post for the video and download link.

Spoiler: Yuri (click to see content)
Re: [ JtheSaltyy Thread ] : Ryo (CvS2 Reimagining) released 10/14/20
#8  October 15, 2020, 04:07:46 am
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Yes Yes, you save me a bunch of cash. Still I'm going to hook my dear fren up. In other news, going to test this beast out and, my 2 cents. If need be, I'm glade another new creator on the scene.
Re: [ JtheSaltyy Thread ] : Ryo (CvS2 Reimagining) released 10/14/20
#9  October 15, 2020, 07:00:51 pm
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= UPDATES =

Spoiler: Ryo (click to see content)
Re: 【 JtheSaltyy Thread 】 : Ryo (CvS2 Reimagining) released 10/14/20
#10  October 15, 2020, 07:19:18 pm
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I like your updates with these characters !
Re: 【 JtheSaltyy Thread 】 : Ryo (CvS2 Reimagining) released 10/14/20
#11  October 15, 2020, 07:30:05 pm
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= UPDATES =

Spoiler: Ryo & Geese (click to see content)
Re: 【 JtheSaltyy Thread 】 : Ryo (CvS2 Reimagining) released 10/14/20
#12  October 15, 2020, 11:55:25 pm
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Can you do a pal post, when you have more time. Especially for all your fighters, with color separation.
Last Edit: October 16, 2020, 01:42:06 am by SOLIDUS SNAKE
Re: 【 JtheSaltyy Thread 】 : Ryo (CvS2 Reimagining) released 10/14/20
#13  October 16, 2020, 12:07:16 am
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Go ahead. If you want to make an edit of my chars using CS that's fine. It could help improve the character as a whole.
Re: 【 JtheSaltyy Thread 】 : Ryo (CvS2 Reimagining) released 10/14/20
#14  October 16, 2020, 03:18:56 am
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No bro, I was asking could you make more pals for your fighters. I’m sure there is plenty, of good folks here at guild. That would love, to make your creations many of pals. You just have to ask, or make a pal thread.
Re: 【 JtheSaltyy Thread 】 : Ryo (CvS2 Reimagining) released 10/14/20
#15  October 27, 2020, 02:54:47 am
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I’m going to be taking a little break from MUGEN for a little while. Right now life is getting very busy for me and I feel like I’ve released a good amount of characters into the MUGEN world, 10 to be exact. I hope my absence is understandable. Thank you all so far for the support for my characters, and I’ll be back soon.
Re: 【 JtheSaltyy Thread 】 : Ryo (CvS2 Reimagining) released 10/14/20
#16  October 27, 2020, 10:25:33 am
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Take care of yourself.
I liked your creations.
This is fate.
Re: 【 JtheSaltyy Thread 】 : Ryo (CvS2 Reimagining) released 10/14/20
#17  October 29, 2020, 01:03:12 am
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Hey man, take care and hope everything is what it need to be.
Re: 【 JtheSaltyy Thread 】 : Ryo (CvS2 Reimagining) released 10/14/20
#18  November 05, 2020, 08:33:53 pm
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Quick update, I have made a M.U.G.E.N website. I'll make updates to it every now and then, but I just wanted to let you all know that if you still want an alternate path to downloading my characters, then you can use my website.

https://judetheduderorie.wixsite.com/jthesaltyymugen
Re: 【 JtheSaltyy Thread 】 : Ukyo (CvS2 Reimagining) released 10/14/20
#19  November 12, 2020, 02:38:31 am
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= UPDATES =

-Ukyo Tachibana has been released. Refer to the top post for the video and download link.
Re: 【 JtheSaltyy Thread 】 : Ukyo (CvS2 Reimagining) released 11/11/20
#20  November 12, 2020, 04:21:32 am
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coooool T___T  , gotta do my magic some of these days...
Re: 【 JtheSaltyy Thread 】 : Ukyo (CvS2 Reimagining) released 11/11/20
#21  November 12, 2020, 04:56:08 am
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well I mean I do have a full character plan for Shaq, but I only need the sprites ;)
Re: 【 JtheSaltyy Thread 】 : Ukyo (CvS2 Reimagining) released 11/11/20
#22  November 14, 2020, 01:13:16 pm
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1. Should Swallow Swipe be Knee-able (Can be buffered on the ground but used the moment you start jumping)?
2. You could've used D,DF,F,D,DF,F,2P for Swallow Flash. It also can be used with 1 Meter and can't be used during Rage Explosion.
3. Supers still use power at Full Rage.
4. Issen gives health when used at Full Rage.
5. Rage Explosion makes the other supers worthless since you could just use Issen for godlike damage compared to them. I know Issen stops the mode and the others Supers don't but damn.
6. Rage Explosion can be used over and over when it's in use. https://streamable.com/itv4ea

Hopefully these are attended to because he could potentially be a goodie.
WIP Schedule:
The next Street Fighter All-Stars update
Re: 【 JtheSaltyy Thread 】 : Ukyo (CvS2 Reimagining) released 11/11/20
#23  November 14, 2020, 01:50:06 pm
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Very nice, thanks a lot.
Re: 【 JtheSaltyy Thread 】 : Ukyo (CvS2 Reimagining) released 11/11/20
#24  November 14, 2020, 01:53:40 pm
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I was really about to get this guy. One of my fav chars from SamSho. But until the above fixes are addressed I can't mess wit him. Still cool so far tho.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: 【 JtheSaltyy Thread 】 : Ukyo (CvS2 Reimagining) released 11/11/20
#25  November 15, 2020, 01:20:57 am
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= Updates =

Spoiler: Ukyo (click to see content)
Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
#26  November 17, 2020, 01:00:21 am
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= UPDATES =

KOF Rugal has been released. Refer to the top post for the video and download link.
Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
#27  November 17, 2020, 04:15:17 am
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= UPDATES =

Spoiler: KOF Rugal (click to see content)
Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
#28  November 17, 2020, 05:44:06 pm
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Seems better than I thought it would be, but there are a few suggestions, issues and nitpicks I have or got:
1. Genocide Raid's actually called Beads Destructor. It's also not mentioned in the Movelist.
2. Genocide Destruction's actually called Destruction Omega.
3. I might suggest making Dark Barrier (The barrier part not the projectile) causing knockdown or at least allowing Super Cancels because it's horribly unsafe on hit as is.
4. Beads Destructor's Slash FX is kinda misplaced, especially on the first Slash.
5. EX Kaiser Wave doesn't come out. I always end up with EX Reppuken instead.
6. MAX Genocide Heaven whiffs mid-combo as seen here:
7. Shame there's no MAX2/HSDM/Climax Supers. I know it's difficult to get around with the limited system but still.
8. Again the D, DF, F, B, DB, D, DF, F command is bizarre in between the more traditional Super commands. Here's what I'd suggest for the command layout excluding Gigantic Pressure:
Genocide Heaven: D,DF,F,D,DF,F,K
Dead End Screamer: D,DB,B,D,DB,B,K
Destuction Omega: D,DF,F,D,DF,F,P
WIP Schedule:
The next Street Fighter All-Stars update
Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
#29  November 17, 2020, 06:35:11 pm
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= UPDATES =

Spoiler: KOF Rugal (click to see content)
I didn't decide to change the move names besides Bead's Destructor, since I actually didn't know what that move was called, but I knew the super move names. Those are Omega Rugal moves, and I decided to change the name to sort of fit regular Rugal.
Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
#30  November 17, 2020, 08:29:35 pm
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  • Genocide heaven gains back power
  • Can't cancel standing F,LK from close standing HP or HK
  • Can't cancel specials from close standing HP or HK
  • IMO, It seems quite odd that standard mode has the dash and advanced mode has the run
  • along with his charge gaining exponentially rather than constant rate like kof
  • also the charge not having the full charge spark when at full

I'd take a look at KOF 98 rugal by ikaruga or him in KOF 98 to see what I mean. I do like that he has his CvS moves
Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
#31  November 21, 2020, 03:53:04 am
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=UPDATES =

Spoiler: KOF Rugal (click to see content)
Last Edit: November 21, 2020, 04:14:26 am by JtheSaltyy
Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
#32  November 21, 2020, 09:25:23 am
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Only major complaint I have about Rugal is that superjumping is stiff. Might want to use another variable to read whether or not the player's attempting one, and adjust the jump state accordingly.
Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
#33  November 21, 2020, 10:10:54 am
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It’s not a super jump per se. it’s called a Hyper Hop. When running, by pressing up, you do a jump that has a lot of horizontal distance, but not too much vertical distance. If there was a “super jump” listed in his move set I can assure you it is removed from the list by now, as Rugal has no super jump, and only a Hyper Hop. I planned to include a super jump, but I scrapped the idea entirely, so Rugal only kept the hyper hop.
Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
#34  November 21, 2020, 12:58:45 pm
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That explains why it felt like he was missing movement options, I guess.

I'm used to having that kind of movement option in KoF-style mechanics, but if it's scrapped I'll trust your judgment on keeping it out for one reason or another.
Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
#35  November 22, 2020, 11:13:14 pm
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= UPDATES =

Spoiler: KOF Rugal (click to see content)
Re: 【 JtheSaltyy Thread 】: Young Geese (KOF Reimagining) released 11/23/20
#36  November 24, 2020, 04:02:38 am
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= UPDATES =

Young Geese has been released. Refer to the top post for the video and download link.
Re: 【 JtheSaltyy Thread 】: Young Geese (KOF Reimagining) released 11/23/20
#37  November 25, 2020, 03:24:12 am
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Wow, need to check this out. :) Thanks for the release :)
Re: 【 JtheSaltyy Thread 】: Young Geese (KOF Reimagining) released 11/23/20
#38  November 27, 2020, 01:17:06 am
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= UPDATES =

Spoiler: Ukyo (click to see content)
Re: 【 JtheSaltyy Thread 】: Young Geese (KOF Reimagining) released 11/23/20
#39  November 27, 2020, 01:22:53 am
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Pretty solid Geese, thank you for sharing. Havent found any Bugs yet.

(KOF Reimagining) reminds me on my old [KOFAllabout] Stuff. Its pretty cool to see more people creating chars with more stuff in it.
Re: 【 JtheSaltyy Thread 】: Young Geese (KOF Reimagining) released 11/23/20
#40  November 30, 2020, 05:46:58 am
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=UPDATES =

Spoiler: CvS2 Reimagining Characters (click to see content)

Spoiler: KOF Reimagining Characters (click to see content)
Re: 【 JtheSaltyy Thread 】: Young Geese (KOF Reimagining) released 11/23/20
#41  December 02, 2020, 06:06:36 am
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= UPDATES =

Spoiler: Ukyo (click to see content)
Re: 【 JtheSaltyy Thread 】: Young Geese (KOF Reimagining) released 11/23/20
#42  December 07, 2020, 03:57:37 am
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= UPDATES =

The World Warriors screenpack has been released. Refer to the top post for the video and download link.
Re: 【 JtheSaltyy Thread 】: Kasumi Todoh (KOF Reimagning) released 12/16/20
#43  December 17, 2020, 06:36:59 am
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= UPDATES =

Kasumi Todoh has been released. Refer to the top post for the video and download link.
Re: 【 JtheSaltyy Thread 】: Kasumi Todoh (KOF Reimagning) released 12/16/20
#44  December 17, 2020, 07:12:29 am
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 This is probably you best character yet, Kasumi reminds me of Soy Sauce's stuff in some regards of lenient and flexible combo routes/blockstrings. For a moment, I thought I found an infinite, but it's just a loop instead... it does contribute to the aforementioned combo routes at least. Only issue atm is that Kasumi will frequently whiff her DP+y and the last part of her x button rekka at the corner.

 Edit: Just Defend recovers a massive amount of health at times, especially against multi-hits.

 Edit 2: I can sometimes cancel hitstates into QCF+ x/y
Last Edit: December 17, 2020, 07:30:58 am by Nep Heart
Re: 【 JtheSaltyy Thread 】: Kasumi Todoh (KOF Reimagning) released 12/16/20
#45  December 17, 2020, 12:25:24 pm
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* Back dash barely liftes her up. She can still do air Kasate Ate tho, so I woudn't worry about this that much.
* Hitboxes overall have a bit of an identity crisis. Some of them seem to be based off 2k2 UM, some of them seem to be based off 98 UM.
* Some of them are improvised:

tbf on 98UM she hits off the tip of her toes but never this much.
* Also, crouching light kick is as unsafe on block as the sweep.
* Hiji Ate should hit twice, both overheads when used normally, both cancelable when comboed into.
* Not being able to perform j.D while jumping forward is detrimental for her gameplay, as she loses the ability to use his magnum crossup and best air normal. Change this because its butchering the normal in offense (the prime gameplan of Kasumi).
* Kasane Ate is covering too much distance

* Kasane Ate should whiff against up close opponents.
* Kasane Ate should juggle on counterhit.
* I suggest changing Hakuzan Toh back to qcb+b/d as it right now interferes with Hiji Ate->Kasane Ate.
* Low catch should only catch low hits, while high catch mid and high hits. As of right now low catch also catches mid hits.
* No Tatsumaki Souda? It's the proximity unblockable and its very important!
* Chou Kasane Ate should not knock down on the first hits, only on the last. Up close it shouldn't knock down because of that.
* Chou Kasane Ate hitbox is way too big vertical-wise.
* I think Shingan Kuzu Otoshi should be vulnerable to jumping in but you are using meter so I'm okay with the change.
* What's up with the grab on the lvl 3? Was Todoh too busy boding people on CvS2 to perform the otg hdsm?
Re: 【 JtheSaltyy Thread 】: Kasumi Todoh (KOF Reimagning) released 12/16/20
#46  December 20, 2020, 09:24:45 pm
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= UPDATES =

- Kyanta 2 Rogue has been released. Refer to the top post for the video and download link. Huge credits to Dawn de Era for not only letting me use his Rogue sprites to make my own version of Rogue, but also creating those sprites via a long process of ripping and reshading from screenshots.

also, an update patch for a majority of my characters will be released soon.
Last Edit: December 20, 2020, 09:28:54 pm by JtheSaltyy
Re: 【 JtheSaltyy Thread 】: K2 Rogue (CvS2 Reimagning) released 12/20/20
#47  December 21, 2020, 02:41:06 pm
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= UPDATES =

Spoiler: KOF Kasumi (click to see content)
Spoiler: Ukyo (click to see content)
Spoiler: All Characters (click to see content)
Re: 【 JtheSaltyy Thread 】: K2 Rogue (CvS2 Reimagning) released 12/20/20
#48  December 25, 2020, 08:27:15 pm
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Merry Christmas everyone.
I know a majority of the creators are releasing new stuff on this day as a gift to the community. While I was also planning to do so, something went awry in my schedule. Around 5 days ago I experienced a massive fever, I couldn’t smell or taste anything, and my body was aching terribly. There is a possibility I might have Covid, so I got tested. The results haven’t came back yet, but they will soon. All I’m saying is that unfortunately, I won’t be able to really provide anything to those who like my content on this giving day, and I apologize if the two people downloading this content did expect me to make a Christmas upload. I just want to say, be safe. Covid is not a joke. While all Covid does for me is a fever and some body aches, there are people in my immediate family with health conditions that put them at risk. I had to be quarantined, and my character creation was severely halted, as my low energy and fever kept me from creating my characters at the pace I usually do, since I got tired and took naps very frequently, a lot more than I usually do. I will still be making characters, but not at my usual pace until I’m properly healed. Thank you all for understanding, and have a Merry Christmas ;)
Re: 【 JtheSaltyy Thread 】: Unfortunate Christmas “Updates”
#49  December 25, 2020, 08:59:06 pm
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I see well, hope you feel better
Re: 【 JtheSaltyy Thread 】: Unfortunate Christmas “Updates”
#50  December 25, 2020, 09:21:09 pm
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You have absolutely nothing to apologize for. Health is first, so take the time you need.

I swear there was something cool here!!
Re: 【 JtheSaltyy Thread 】: K2 Rogue (CvS2 Reimagning) released 12/20/20
#51  December 25, 2020, 10:03:16 pm
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Merry Christmas everyone.
I know a majority of the creators are releasing new stuff on this day as a gift to the community. While I was also planning to do so, something went awry in my schedule. Around 5 days ago I experienced a massive fever, I couldn’t smell or taste anything, and my body was aching terribly. There is a possibility I might have Covid, so I got tested. The results haven’t came back yet, but they will soon. All I’m saying is that unfortunately, I won’t be able to really provide anything to those who like my content on this giving day, and I apologize if the two people downloading this content did expect me to make a Christmas upload. I just want to say, be safe. Covid is not a joke. While all Covid does for me is a fever and some body aches, there are people in my immediate family with health conditions that put them at risk. I had to be quarantined, and my character creation was severely halted, as my low energy and fever kept me from creating my characters at the pace I usually do, since I got tired and took naps very frequently, a lot more than I usually do. I will still be making characters, but not at my usual pace until I’m properly healed. Thank you all for understanding, and have a Merry Christmas ;)


Take care of your self!
No problem if you cannot continue right now.
Pity it happens at a time like Christmas.
This is mandatory for you to take rest and take care of you first!

Re: 【 JtheSaltyy Thread 】: Unfortunate Christmas “Updates”
#52  December 25, 2020, 11:50:43 pm
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I hope you'll feel better soon (and that the test comes back negative). Even under normal circumstances, being sick over Christmas is awful.
Re: 【 JtheSaltyy Thread 】: Unfortunate Christmas “Updates”
#53  December 26, 2020, 08:13:45 am
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Thanks for all your incredible work. I hope you feel better soon. And Merry Christmas!
Fortes Fortuna Juvat
Re: 【 JtheSaltyy Thread 】: Unfortunate Christmas “Updates”
#54  December 26, 2020, 11:35:05 am
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 That sucks big time, damn. I appreciated those releases of yours, especially Kasumi, but yeah, getting back to health is the right priority to go atm. Hope you make it through.
Re: 【 JtheSaltyy Thread 】: More “Updates”
#55  December 27, 2020, 12:03:02 am
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Well, the Covid test came back. I tested positive.
I’m still going to try to make characters and at least finish CEO before 2021, since I’m quarantined and I have basically nothing else to do. I’ll do my best to make it past these two weeks and this really shitty end to the shitty year that is 2020, but I’ll keep fighting until I’m fully recovered again. I’ve been taking all the precautions and ways to help my health, like drinking a ton of fluids, a lot of vitamin D, and staying away from family members with a mask. All I will say is that you all have not seen the last of me. Take care.
Re: 【 JtheSaltyy Thread 】: More “Updates”
#56  December 27, 2020, 05:17:59 am
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Shit, I'm sorry to hear. I hope you can recover as swiftly as possible and that there's no lasting problems at least.
Re: 【 JtheSaltyy Thread 】: More “Updates”
#57  December 27, 2020, 05:23:37 am
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Well, the Covid test came back. I tested positive.
I’m still going to try to make characters and at least finish CEO before 2021, since I’m quarantined and I have basically nothing else to do. I’ll do my best to make it past these two weeks and this really shitty end to the shitty year that is 2020, but I’ll keep fighting until I’m fully recovered again. I’ve been taking all the precautions and ways to help my health, like drinking a ton of fluids, a lot of vitamin D, and staying away from family members with a mask. All I will say is that you all have not seen the last of me. Take care.

Jesus. Fuck. Fuck this year.

Dude, I hope you recover ASAP. Nobody deserves to suffer from this. It's good you're taking care of yourself but be careful not to over-exert yourself.

I'll be keeping you in my thoughts and prayers man. I hope you recover quickly and safely. <3 <3
Re: 【 JtheSaltyy Thread 】: More “Updates”
#58  December 27, 2020, 10:04:31 am
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Well, the Covid test came back. I tested positive.
I’m still going to try to make characters and at least finish CEO before 2021, since I’m quarantined and I have basically nothing else to do. I’ll do my best to make it past these two weeks and this really shitty end to the shitty year that is 2020, but I’ll keep fighting until I’m fully recovered again. I’ve been taking all the precautions and ways to help my health, like drinking a ton of fluids, a lot of vitamin D, and staying away from family members with a mask. All I will say is that you all have not seen the last of me. Take care.

Ouch dude.
This year is the worst ever.
I hope you'll get better soon enough.
I really liked your creations!
This is fate.
Re: 【 JtheSaltyy Thread 】: Website Update (1/15/21)
#59  January 16, 2021, 05:48:32 am
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= UPDATES =

Spoiler: Website (click to see content)

I'm still recovering from Covid, but I am getting better, at least better enough to begin character creation again. I updated my website as a decent start to my eventual return, starting with Young Joseph. I'll still be active on my WIP thread and I will come back to regular character creation some time soon. Thank you to all who have supported me these past weeks, and this stagnated movement from me will come to an end.
Re: 【 JtheSaltyy Thread 】: Young Joseph (CvS2 Reimagining) released 1/23/21
#60  January 23, 2021, 05:04:01 pm
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= UPDATES =

-Young Joseph has been released. Refer to the top post for the video and download link.
Re: 【 JtheSaltyy Thread 】: Young Joseph (CvS2 Reimagining) released 1/23/21
#61  January 26, 2021, 06:06:20 am
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A shame this release kinda went under the radar here, because this Joseph is awesome! You're off to a great start with the comeback.
Last Edit: January 26, 2021, 06:13:07 am by ShiroTori
Re: 【 JtheSaltyy Thread 】: CEO of KOF MUGEN (1/31/21)
#62  January 31, 2021, 09:48:22 am
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= UPDATES =

CEO of KOF MUGEN has been released. Refer to the top post for the video and download link.

Just a warning that this character has a ton of flashing lights and loud noises. If you are epileptic, this might harm you.
He is meant to be a joke character, so expect to see a lot of janky stuff with him.
Re: 【 JtheSaltyy Thread 】: CEO of KOF MUGEN (1/31/21)
#63  January 31, 2021, 11:22:40 am
  • ******
COTY worthy. :mlol:
Re: 【 JtheSaltyy Thread 】: CEO of KOF MUGEN (1/31/21)
#64  January 31, 2021, 12:32:53 pm
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  • A.K.A. NED
  • I like to draw fighting game characters...
Good stuff, J!
Let's try the new version!
Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
#65  February 26, 2021, 06:41:08 am
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= UPDATES =

Shingo is now released. Refer to the top post for the video and download link.

This is a major update for all my characters. Most of them recieved many bug fixes, hitbox fixes, velocity fixes, etc.
The big new thing they all received is grooves. You can either have them enabled or default them to a single groove.

If you want to see exactly what I changed, I will leave a link to a changelog text file down below since it'll be too big to post here.
http://www.mediafire.com/file/3f56u8lhqfni5q4/changelog.txt/file

This has been a wild ride these past few months for me, I'm feeling SO much better than I did even a couple weeks ago. I just want to thank you all for supporting me thus far, I'll be keeping up the content for you all and for myself as well. Even if these creations don't get noticed as much as others or fly under the radar, I am still proud of what I do. As always, feedback is encouraged and appreciated. Stay epic everyone.
Re: 【 JtheSaltyy Thread 】: CEO of KOF MUGEN (1/31/21)
#66  February 26, 2021, 06:54:42 am
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First I am thrilled you're feeling better. <3 <3 <3

Second... goddamn your characters are fun and this is coming from a guy who just does not care about CVS/CVS-esque styles. Keep it up. <3
Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
#67  February 26, 2021, 03:33:19 pm
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I have to try out Shingo more, but he looks fantastic. Nice to see a proper use for Troy's hard labor.
I'm also loving the updates to Rogue. Definitely feels a lot closer to home in terms of how she looks in-game.
Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
#68  February 26, 2021, 09:14:19 pm
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A whole groove system? Now that's great Jthe!

Will try Shingo later, thanks a bunch for all the amazing stuff man. :)
Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
#69  February 26, 2021, 10:02:14 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
= UPDATES =

Shingo is now released. Refer to the top post for the video and download link.

This is a major update for all my characters. Most of them recieved many bug fixes, hitbox fixes, velocity fixes, etc.
The big new thing they all received is grooves. You can either have them enabled or default them to a single groove.

If you want to see exactly what I changed, I will leave a link to a changelog text file down below since it'll be too big to post here.
http://www.mediafire.com/file/3f56u8lhqfni5q4/changelog.txt/file

This has been a wild ride these past few months for me, I'm feeling SO much better than I did even a couple weeks ago. I just want to thank you all for supporting me thus far, I'll be keeping up the content for you all and for myself as well. Even if these creations don't get noticed as much as others or fly under the radar, I am still proud of what I do. As always, feedback is encouraged and appreciated. Stay epic everyone.

Epic!!
And glad to know you're better now!!
Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
#70  February 27, 2021, 06:56:11 am
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    • https://jthesaltyy.wixsite.com/jthesaltyymugen
= UPDATES =

Spoiler: All Characters (click to see content)
Spoiler: Shingo (click to see content)
Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
#71  February 27, 2021, 10:34:58 pm
  • avatar
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Amazing Update
Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
#72  February 27, 2021, 11:14:27 pm
  • *
  • - Mugen & Ikemen Designer -
    • Argentina
Nice work J, loving the improvements so far, thanks!
Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
#73  March 08, 2021, 10:33:46 pm
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    • https://jthesaltyy.wixsite.com/jthesaltyymugen
= UPDATES =

Spoiler: Ukyo (click to see content)
Spoiler: Sagat (click to see content)
Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
#74  March 10, 2021, 05:02:44 pm
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    • USA
Not sure if anyone has noticed or its just me, but your Shaq links to a Basketball Reference page rather than to a link to the character itself and Dio sends me to a Youtube video.
*New Site* (W.I.P)
(Willing to host creations, just hit me up!)
https://cozysquirtlemugen.weebly.com/
Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
#75  March 10, 2021, 05:10:04 pm
  • ****
  • commissions open bang my line
    • USA
    • https://www.paypal.com/paypalme/xtayisblackx?country.x=US&locale.x=en_US
it's on purpose as they're W.I.P's i believe
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
#76  March 10, 2021, 05:30:22 pm
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    • USA
it's on purpose as they're W.I.P's i believe

My apologizes, the icon didn't highlight red at first, but now I see that they are highlighted. Ignore my stupidity, lol.
*New Site* (W.I.P)
(Willing to host creations, just hit me up!)
https://cozysquirtlemugen.weebly.com/
Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
#77  March 11, 2021, 10:33:31 pm
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    • https://jthesaltyy.wixsite.com/jthesaltyymugen
= UPDATES =

Spoiler: Dan (click to see content)
Re: 【 JtheSaltyy Thread 】: Khan (3/18/21)
#78  March 19, 2021, 01:59:38 am
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    • https://jthesaltyy.wixsite.com/jthesaltyymugen
= UPDATES =

-Khan has been released. Refer to the top post for the video and download link.
Re: 【 JtheSaltyy Thread 】: Khan (3/18/21)
#79  March 19, 2021, 02:22:14 am
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  • "I hope you're ready for a beating!"
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Jesus you work fast

Character of the year already I love it <3
Re: 【 JtheSaltyy Thread 】: Khan (3/18/21)
#80  April 23, 2021, 03:43:12 am
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    • amidweiz.neocities.org
    Khan Specific:
    • Khan's blue hit boxes tend to stay out after way after he's swung the blade leading to weirdness like this
    • While I do understand the choice for not having weapon/infinite priority on the blade. (which arpa showed a decade ago with SSV) Though it tends to turn the characters into sudo dhalism that way with said weapons metaphysically hurting the person on whiff punish or trade, usually blue up to their fist is acceptable for weapon fighters.
    • The readme still refers to young joseph with one of the custom combos
    Your style in general:
    • Mainly comparing this to regular CvS2 but C groove you can run in it when it should be a hop as well as not having a roll. The supers don't scale up with button strength. Nor does there seem to be level 2 supers, I could only find them in EX groove
    • With A groove since there isn't a powerbar, I can't really tell how long you have until the custom combo is over unless your are counting it. While it is similar to how pots does custom combos, since this one costs 3 bars I think there should be more than just a palette telling you how much time you have left to optimize the super cancel.
    • P groove doesn't exist
    • S groove has a hop when it should be a run. It should have a dodge not a roll along with a power charge, that's found within E groove for some reason
    • N groove doesn't exist
    • K groove doesn't have a chi system when you receive power and attack when getting hit. There is no Just defense with this mode either. For whatever reason you can reset to neutral for a bar pressing mp+mk
    • I'm assuming J groove is supposed to have tantrum combos some point
    • E groove just feels like a combo of S and N groove

    Here's the CvS2 Functions chart I referred to
[/list]
Re: 【 JtheSaltyy Thread 】: Khan (3/18/21)
#81  April 23, 2021, 03:55:54 am
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the grooves stand for other stuff, they're not supposed to 100% replicate CvS2, the naming is confusing a bit so I get why you thought that, but the khan stuff yeah i'll look into it, as well as not having an indicator of A-groove's timing, the same issue applies for E-groove's MAX Mode so I'll get that fixed as well.
Re: 【 JtheSaltyy Thread 】: Khan (3/18/21)
#82  May 04, 2021, 12:05:53 am
  • avatar
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Khan Specific:
Khan's blue hit boxes tend to stay out after way after he's swung the blade leading to weirdness like this[/li]
[li]While I do understand the choice for not having weapon/infinite priority on the blade. (which arpa showed a decade ago with SSV) Though it tends to turn the characters into sudo dhalism that way with said weapons metaphysically hurting the person on whiff punish or trade, usually blue up to their fist is acceptable for weapon fighters.

That's not weird. In CvS2 all weapon characters have extended blue CLSN2 (hurtboxes) after they swing. And it's usually just for one AnimElem frame that does that, this is for trading hits or punishing. And it's normal. According to video game logic, it makes no sense that you can DP a blade, yet you can still do it against Claw (Vega's) crouching fierce anyway.



Although in some cases you can and cannot trade hits with the blade, that includes Hibiki and Haohmaru, but not always either.
UMT Season #2 - 2nd Place
UMT Season #3 - 1st Place
CvS2 vs POTS Season #1 - 1st Place
NorCal Crab Battle CvS2 - 2nd Place
Last Edit: May 04, 2021, 12:15:24 am by extravagant
Re: 【 JtheSaltyy Thread 】: Rubber Soul (4/17/21)
#83  May 18, 2021, 05:41:16 am
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= UPDATES =

-Rubber Soul has been released. Refer to the top post for the video and download link.

Spoiler: All Characters (click to see content)
Re: 【 JtheSaltyy Thread 】: Rubber Soul (4/17/21)
#84  May 18, 2021, 10:01:30 pm
  • ****
How come I don't see any palettes of mine?
Re: 【 JtheSaltyy Thread 】: Vanilla Ice (6/14/21)
#85  June 15, 2021, 08:24:44 am
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= UPDATES =

Vanilla Ice has been released. Refer to the top post for the video and dl link.

Spoiler: Rubber Soul (click to see content)
Re: 【 JtheSaltyy Thread 】: Vanilla Ice (6/14/21)
#86  June 15, 2021, 01:39:29 pm
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= UPDATES =

website has been updated to include all current releases and future wips.
Re: 【 JtheSaltyy Thread 】: Vanilla Ice (6/14/21)
#87  June 15, 2021, 03:32:18 pm
  • ***
  • I swear I've been working on Geese all this time.
  • Kind of POTS style editor, except not really.
= UPDATES =
Vanilla Ice has been released. Refer to the top post for the video and dl link.

Ah, Vanilla Ice looks cool.
...Though is he still supposed to be able to do Parries in A-Groove?
The read-me didn't have Parries in the A-Groove section, from what i've read.
EDIT: Also, he can use Power Charge during Custom Combo in EX-Groove.
Re: 【 JtheSaltyy Thread 】: Vanilla Ice (6/14/21)
#88  June 15, 2021, 03:52:28 pm
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Go Ninja Ninja Go
Re: 【 JtheSaltyy Thread 】: Chang, All Characters Updated (6/26/21)
#89  June 27, 2021, 08:49:23 am
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    • https://jthesaltyy.wixsite.com/jthesaltyymugen
= UPDATES =

Chang has been released, refer to the top post for the vid and download link

Spoiler: All Characters (click to see content)
Re: 【 JtheSaltyy Thread 】: Chang, All Characters Updated (6/26/21)
#90  June 27, 2021, 10:14:58 am
  • *****
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  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Feedback:
1. The damage on his normals needs a buff, mainly for his Heavys.
2. No Negative Edge (~) at the start of special moves makes pulling them off more specific.
3. You can't cancel out of Tekkyuu Dai Kaiten with another move during Custom Combo.
4. Tekkyuu Dai Bokusatsu is listed as using P instead of K.
5. The Tekkyuu Dai Hien-Zan command is wrong in the Move List, it's actually F,DF,D,DB,B,D,DB,B,p. I prefer the Move List command honestly but I think a better choice would be QCF,QCB,k as it won't clash with Metsu-Assatsu's.
6. Following on above, I think a more clean command for Metsu-Assatsu would be HCB,HCB,2p as opposed to HCB,HCB,F,p. It also only consumes 1 Power Stock.
7. I feel as if Tekkyuu Dai Hien-Zan could be replaced with a move he already has. Suggestions would be:
- A MAX/LVL2 Tekkyuu Dai Bousou with Choi at the end of it like in the original CvS2.
- Tekkyuu Dai Funsai Geki from KOF 2003.
- Tekkyuu Dai Ousatsu from KOF XIV.
- Another super involving Choi, it sucks that's he only used in one super as of now.

So yeah, my only serious nitpick are the super commands, which I have touched on in your older releases. The other mentioned oddities might need looked at though. Still a decent rendition of CvS2's Chang that includes Choi.
WIP Schedule:
The next Street Fighter All-Stars update
Re: 【 JtheSaltyy Thread 】: Chang, All Characters Updated (6/26/21)
#91  June 28, 2021, 12:40:20 am
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= UPDATES =

Spoiler: Chang (click to see content)
Re: 【 JtheSaltyy Thread 】: Hisomi (7/16/21)
#92  July 17, 2021, 09:18:22 am
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= UPDATES =

Hisomi has been released. Refer to the top video for the video and dl link.
Re: 【 JtheSaltyy Thread 】: Hisomi (7/16/21)
#93  July 27, 2021, 07:51:40 am
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website updated to have just about everything i had or will make for a long while. visually also got completely changed to have everything be on one page for convenience.