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Beam Clash Issue (Read 1735 times)

Started by DJMouF, April 13, 2022, 01:29:56 pm
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Beam Clash Issue
#1  April 13, 2022, 01:29:56 pm
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Sup guys It's been a while since I've been on here posting anything, but this is possibly something simple to fix that I cant figure out.
In the video, as you can see, the beam clash works and you have to pretty much spam buttons to win the beam struggle against the other opponent.
It activates through a grab, and the opponent inputs button commands to counter the grab, in which makes the beam clash... However, for example, if I'm p1 and p2 cancels my grab then the beam clash activates. But!!! once the sequence is finished, if p2 wins the beam clash, p2 can only move, but p2 cant punch or kick unless I hit him with any attack, and once I hit him then p2 can move and attack with no problem and vice versa. (I couldn't transform Goku to SSJ2 after the clash unless I hit attack him). So basically the person who counters the grab and activates the clash, will be able to move but not any other button inputs unless he is hit (With a punch kick etc). In the code I have it set to ctrl = 1 after the end of the clash so I'm not sure what's causing the issue. Is there a way to get this to work correctly? I'll be constantly working on it to see if i get it together.
Last Edit: April 15, 2022, 03:02:15 pm by DJMouF
Re: Beam Clash Issue
#2  April 24, 2022, 12:01:04 pm
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Enemy is placed in a custom state without a selfstate.
Look for the states p2 is placed during the beam clash and find the missing selfstate
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Re: Beam Clash Issue
#3  April 29, 2022, 01:28:26 pm
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Enemy is placed in a custom state without a selfstate.
Look for the states p2 is placed during the beam clash and find the missing selfstate

Yeh I had figured it out. Thanks for taking time to help out