Textures [discussion] (Read 4638 times)

Started by Iced, December 06, 2013, 08:34:34 PM
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Textures [discussion]
#1  December 06, 2013, 08:34:34 PM
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  • 日本は素晴らしい国です。
Wanna talk about some textures? this is the place.
Re: Textures [discussion]
#2  May 17, 2014, 06:18:03 PM
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I guess materials would count too.

Cel-shading (toon shading) I would guess is a pretty popular alternative to dot art if Guilty Gear Xrd (among other anime-influenced games) are any indication. That's the kind of look I'm going for for both Mugen and EF-12


First image red color, second image is supposed to resemble skin.

Must keep it brief since I have to be on the run, but manipulating the materials and lighting a certain way allows for a look similar to anime. The only thing I did was use a photo editor to reduce the colors on the lighted area, which was easy since the shaded area and outline only consisted of one color.

Hopefully I can show an example with characters in the near future.
Re: Textures [discussion]
#3  December 25, 2014, 06:36:49 AM
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So much for that.

Hardly anything big, but I finally learned how to map textures in Blender Cycles. :-\
Why did I put it off for so long idk.