Hey what´s up brothers of the Guild. Just yesterday; one month ago, I start this WIP, and now its at 90% finished.I decided to make a mix from old school style and C.R.I. concept... and I love the result. What features already done:- Almost fully 90% SFF- 6 button gameplay- 2 Throws- Reversal moves (hitback & grappling)- Good comboability- Run animation- 10 Palettes- 7 Specials- 4 HypersHere a preview of some sprite/animation/test and a couple of screens. Enjoy.I hope you like it.LESSARD
Interesting, I was talking to @Trololo: about Retsu not having a decent version for MUGEN yet, it was about time. Looking forward to this.
YES! Good to see you in the Guild my dude. Here's hoping that you enjoy your time here and as always, don't be shy about asking some of us here about testing and feedback. As for Retsu, I really do like that people take the time to bring him into the MUGEN scene, and your progress on your stuff is great to watch.
Whats up mugen brothers, Restu its almost done... here is a new sprite/animation /test.I hope you like itComments???
Been wondering about what happened with this. Amazing work, the animation looks smooth, creative and fits Retsu very well.
LESSARD said, March 15, 2020, 07:55:01 pmWhats up mugen brothers, Restu its almost done... here is a new sprite/animation /test.I hope you like itComments???YOU'RE BACK!! I'm really worried about you Lessard. Glad to see you back on action.
Jh0nnY2k said, March 15, 2020, 10:40:58 pmWoW! Great Work. Any coder working on rETSU? Or is it TBD?Lessard tends to do the coding himself as far as I know.Also, Lessard. I see Kempo moves in Retsu, but how focused will he be with the projectile moves, any new projectile moves with Retsu?
The Street Fighter said, March 15, 2020, 10:44:17 pmJh0nnY2k said, March 15, 2020, 10:40:58 pmWoW! Great Work. Any coder working on rETSU? Or is it TBD?Lessard tends to do the coding himself as far as I know.Also, Lessard. I see Kempo moves in Retsu, but how focused will he be with the projectile moves, any new projectile moves with Retsu?Thaks to all for your replies and follow this project. Sorry i do not know the mean of TBD (lol). As you must know im not the best at coding, But i try to do my best and Eddy Gordo its a great example. I just want to learn how to make a decent AI for my chars.Here are some advances of the RETSU´s gameplay.Budha´s Palm (Hyper)Until now it have 3 grab moves (Basics in the Shorinji Kempo) I hope you like it. Please feedback
I'm not sure if they've been updated since, but I feel like some of the animations in your OP could benefit from having more frames.
I dunno, man. I personally don't think these fancy kicks like Van Damme's fit Retsu.But damn, I really applaud on that "Budda's Palm"! That's actually a good idea!
Thanks to all for your comments and feedback for this project.Trololo said, March 20, 2020, 02:20:41 amI dunno, man. I personally don't think these fancy kicks like Van Damme's fit Retsu.But damn, I really applaud on that "Budda's Palm"! That's actually a good idea!First of all, I want to thank you for the tip of research about the Shorinji Kempo. I Definitively took as base to the Retsu´s grabs. Also add some attacks from. I try to add some more grabs, but i do not why the trigger activation command isn´t working.You know, in some lore I read about Retsu was once a shaolin monk for a while, so I decide to add some kicks based in the crazy Shaolin flexibility.I practice Taekwondo since I was 16 and Capoeira since my 20´s, and I want to add some of my spirit in Retsu figthing skills. (the same way I add new moves to the original arsenal of my EDDY GORDO mugen version)Im very glad you like the "Budda's Palm", I think was a very good Idea too.Take care bro.BTW. Thanks to RagingRowen, Retsu will have original voice FX. Thank bro.