[Video]
;Screen rendering mode.
;OpenGL - Experimental OpenGL renderer (recommended)
;System - default SDL rendering mode (e.g. windib in Windows)
;DirectX - DirectX 5 renderer
;System and DirectX modes do not support advanced features
;such as RGB sprites and window resizing.
RenderMode = OpenGL
;Set to 1 to enable "safe" mode for older graphics cards.
;Many features will be disabled.
SafeMode = 0
;The video resolution defaults to the same as the game resolution.
;In windowed mode, this specifies the window size.
;You can force an alternate resolution by uncommenting the lines
;below.
;Width = 1280
;Height = 720
;This is the color depth at which to run MUGEN.
;Ignored if RenderMode=System (forced to 16).
Depth = 32
;Set to 1 to enable vertical retrace synchronization.
;Only supported for RenderMode=OpenGL.
VRetrace = 0
;Set to 1 to start in fullscreen mode, 0 for windowed.
;This enables exclusive fullscreen, which may give better performance
;than windowed mode.
FullScreen = 0
;Set to 1 to make the window resizable when in windowed mode.
;Only supported for RenderMode=OpenGL and OpenGLScreen.
Resizable = 1
;Set to 0 to stretch the video to fit the whole window.
;Set to 1 to keep a fixed aspect ratio.
KeepAspect = 1
;Drawing mode
;Choose from Normal (fast) and PageFlip (less image "tearing")
;BlitMode is ignored for RenderMode=OpenGL
BlitMode = Normal
;Stage fit mode.
;0 - stage drawn to width of screen (may crop stages with tall aspect)
;1 - stage shrunk to fit into screen
;Ignored if RenderMode=System (forced to 0)
StageFit = 1
;System fit mode.
;0 - system drawn to width of screen (may crop motifs with tall aspect)
;1 - system shrunk to fit into screen
;Ignored if RenderMode=System (forced to 0)
SystemFit = 1
[Video Win]
;Enter the width and height of the resolution you want to set here.
;The optimal resolution is 320x240, but if your video card has problems
;You may want to try 640x480.
Width =640
Height =480
;This is the color depth at which to run MUGEN. You should set it to
;16 bit color unless your video card has problems with it.
;16-fastest, 24,32-slower, 8-slowest/worst
Depth =16
;Set this parameter to 0 to disable screen stretching, and set it to 1 if
;you want to scale it up to fit the current resolution.
Stretch =1
;Set this parameter to use a resolution-doubling filter. You will
;need a fast machine to use these filters. You will need to increase
;the screen resolution to at least 640x480 for these modes.
;0 - off
;1 - diagonal edge detection
;2 - bilinear filtering
;3 - horizontal scanlines
DoubleRes =4
;DirectX mode
;Choose from Hardware, Software, Windowed, Overlay, Safe and None
;Hardware and Software run in full-screen. Windowed and Overlay
;run in a window. The windowed modes require you to set Depth to
;whatever color depth you are using for you desktop. The best results
;are when you run in 16-bit color. There is no advantage to running
;in 32-bit color. If Hardware, Software and Windowed fail, try Safe.
;None uses GDI to draw, so it's very slow. Use None only if
;you cannot get anything else to work.
;Overlay is not supported by all video cards, but can be faster than
;Windowed if it works.
DXmode =windowed
;Set to 1 to enable vertical retrace synchronization. Do not enable
;if BlitMode = PageFlip.
VRetrace =0
;Drawing mode
;Choose from Normal and PageFlip
BlitMode =normal