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Final Fight's El Gado spritesheet (Read 288447 times)

Started by Rabano, December 04, 2022, 11:55:03 pm
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Re: Final Fight's El Gado spritesheet
#21  December 08, 2022, 05:22:46 pm
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You have huge talent, Rabano. It's really great to see you as the part of this community.
I wish I learned as fast as you :D  Keep up the good work, sir!

Thanks you a lot, Im a fan of your work ^^


Also, here's some Hurt animations:









the only one left its the Shock animation and the Cheap K.O animation.

I envy you, Raban

You are able to sketch sprites in much less time than me :)

Do you use a graphic tablet with the screen?

I'd love to start making a spritesheet again, but I've run out of free time now.

Thanks you ^^

and yes, I use a Wacom Tablet, drawing in Paint Tool Sai 2 with a binary pen
Re: Final Fight's El Gado spritesheet
#22  December 08, 2022, 05:29:13 pm
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Re: Final Fight's El Gado spritesheet
#23  December 08, 2022, 05:48:58 pm
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Re: Final Fight's El Gado spritesheet
#24  December 08, 2022, 06:20:22 pm
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Also, his Throws: Over the shoulder, Frankestainer and a air Backbreaker

Re: Final Fight's El Gado spritesheet
#25  December 08, 2022, 08:28:53 pm
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This looks dope keep up the good work
Re: Final Fight's El Gado spritesheet
#26  December 08, 2022, 11:33:53 pm
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Also, his Throws: Over the shoulder, Frankestainer and a air Backbreaker



I cannot not see Cammy for this frankensteiner pose, but overall, most poses are well choosen !

It's great to see he will be complete!

So many characters made with few sprites or from scratch only have one throw and usually just one based on normal strikes.
Re: Final Fight's El Gado spritesheet
#27  December 09, 2022, 12:09:09 am
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Also, his Throws: Over the shoulder, Frankestainer and a air Backbreaker



I cannot not see Cammy for this frankensteiner pose, but overall, most poses are well choosen !

It's great to see he will be complete!

So many characters made with few sprites or from scratch only have one throw and usually just one based on normal strikes.


Yeah, I used Cammy as the base for that because: 1- its the only character I found that has a Frankesteiner as a throw and 2- Throws are the only "basic" thing that I have no idea how to do in mugen, so I just copy and pasted the throws of other characters, in fact his second throw is from guy from SFA.

Also, something non-sprite related, I want to show how those looks in movement, because Im making the character at the same time as his sprites to see how they look and what to fix, and I want to show the progress in movement, do you know a program to film the screen while Im playing in mugen? The one that cames with windows and VLC doens't seems to work.
Re: Final Fight's El Gado spritesheet
#28  December 09, 2022, 03:31:53 am
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Crouching Low Punch:



Crouching Medium Punch:



Crouching High Punch:




Re: Final Fight's El Gado spritesheet
#29  December 09, 2022, 03:34:58 am
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Also, something non-sprite related, I want to show how those looks in movement, because I'm making the character at the same time as his sprites to see how they look and what to fix, and I want to show the progress in movement, do you know a program to film the screen while I'm playing in MUGEN? The one that cames with windows and VLC doens't seems to work.

The program I used to capture video game footage is OBS Studio. Really helped me a lot when I was working on the Rouge sprite project last year.

Do you intend to share your videos on YouTube?
Re: Final Fight's El Gado spritesheet
#30  December 09, 2022, 05:28:44 pm
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Re: Final Fight's El Gado spritesheet
#31  December 09, 2022, 06:36:51 pm
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Re: Final Fight's El Gado spritesheet
#32  December 10, 2022, 11:13:12 pm
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Re: Final Fight's El Gado spritesheet
#33  December 11, 2022, 05:16:23 am
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Re: Final Fight's El Gado spritesheet
#34  December 12, 2022, 06:47:50 pm
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More animations:

Crouching LK, MK and HK (Slide)



Jumping LP, MP and HP.



Jumping LK, MK and HK.



And I made his first special, that jumping attack he does in the original Final Fight:



and people told me that his forward walking animation was weird because he has the knife in his back, so I changed it:

Re: Final Fight's El Gado spritesheet
#35  December 12, 2022, 08:29:10 pm
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it would be cool if the knife behind his back walking back animation was a command move where he walks back and then press any button to do an attack.
Re: Final Fight's El Gado spritesheet
#36  December 13, 2022, 12:27:05 am
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it would be cool if the knife behind his back walking back animation was a command move where he walks back and then press any button to do an attack.

That sounds pretty cool, actually I wanted to make something like that, but mostly a dash + stab move instead of a command move, because Im planning to try and make a stance move with him.

also, here's how two special moves are suposed to look like, plus a little screen with internal damage that I want to use in some super moves and specials.

https://www.youtube.com/watch?v=7xtYOLJ0cQk
Re: Final Fight's El Gado spritesheet
#37  December 13, 2022, 12:31:40 am
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Damn you work fast! This is so cool
Formerly LunchPolice aka Quack
Re: Final Fight's El Gado spritesheet
#38  December 13, 2022, 12:37:46 am
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The knife special would be better if the knife bounced back after hitting, sorta like what happens with Cody's Knife throw.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Final Fight's El Gado spritesheet
#39  December 13, 2022, 01:17:16 am
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that's a good idea, actually, I'll see how implement it
Re: Final Fight's El Gado spritesheet
#40  December 14, 2022, 03:21:17 am
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oh btw, this is a nitpick and doesn't affect the character and that's why Im asking about it here and not in the helping threads, but I want to know why the face of the character (9000,0) isn't affected by the palette, it share the same colors and palette but it doesn't seem to affect it.