<NORMAL>
.Geshiki: Gofu Kakkodake F + b
.Hatsugane F/B + 2p (near opponent)
.Issetsu Seoi Nage Fukanzen F/B + 2k (near opponent)
<SPECIAL>
.114 Shiki: Aragami Mikansei D, DF, F, x / y
.115 Shiki: Dokugami Mikansei D, DF, F, z
.Shingo Kinsei Ore Mu-shiki (EX only) D, DF, F, 2p
.100 Shiki: Oniyaki Mikansei (EX) F, D, DF, p
.Shingo Kick (EX) B, DB, D, DF, F, k
.101 Shiki: Oboro Guruma Mikansei (EX) B, D, DB, k
.Shingo Kinsei Ore Shiki: Nie Togi (EX) F, D, DF, k (near opponent)
.212 Shiki: Kototsuki Yo Mikansei (EX) F, DF, D, DB, B, k
.Shingo Kinsei Ore Shiki: Getchu (EX) D, DB, B, p
<SUPER>
.Geshiki: Kake Horin (MAX) D, DF, F, D, DF, F, p
.Burning Shingo (MAX) D, DB, B, DB, D, DF, F, p
<Lv3 SUPER>
.Shingo Kinsei Ore Shiki: Kamukura F, DF, D, DB, B, F, DF, D, DB, B, 2p
The moveset is pretty self-explanatory, I would say—it's basically his 2002UM movelist, really. The only real thing that might seem odd is the QCF+2p EX move stuff; I'm gonna try to essentially downgrade the Eolith era version of his QCB,HCF+p super into an EX move, with the classic style Burning Shingo being the actual super associated with that command. The basic concept for the downgraded EX move version is that it'll be Shingo doing the full version of Kyo's Dokugami chain, with no repeated attacks like there are in the super version.