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MBTL Akiha (Read 14075 times)

Started by Eiton, December 06, 2021, 03:25:00 PM
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MBTL Akiha
#1  December 06, 2021, 03:25:00 PM
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This will be a ikemen go character.
Checklist:
  • VFX
    • Akiha exclusive effects - 100%
    • Dust - 99%
    • Hit/Guard spark - 99%
    • Flashes for Moon skill/ EX/ Heat ... - 99%
    • Gauge - 0%
    • ETC - 99%
  • SE - 1%
  • Hit / hurt boxes - 90%
  • State Controllers
    • Movement - 92%
    • Hitdef - 35%
    • System mechanics - 15%
    • Command buffering system - 95%
    • Moves cancelling - 20%
    • ETC - 0%
  • Palettes - 2/12


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Last Edit: May 02, 2022, 02:02:15 PM by Eiton
Re: MBTL Akiha
#2  December 06, 2021, 04:09:28 PM
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everybody will have hype for her, no doubting on it!
Re: MBTL Akiha
#3  December 06, 2021, 04:38:38 PM
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    • Aruba
Eiton knowing you this character will be godlike. I also play Akiha in MBTL from time to time so this is going to be exciting.
Re: MBTL Akiha
#4  December 11, 2021, 10:55:07 AM
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First special
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Re: MBTL Akiha
#5  December 27, 2021, 10:48:17 AM
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AD(50%)
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Re: MBTL Akiha
#6  January 06, 2022, 03:32:30 PM
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AD(100%)
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LA(10%)
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Re: MBTL Akiha
#7  January 06, 2022, 11:25:17 PM
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    • USA
Well if no one is interested maybe you'd be interested in working with me for my project. You're effects are clean.
Follow Twitter: @MVDCGD
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Re: MBTL Akiha
#8  January 07, 2022, 03:11:17 AM
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Well if no one is interested maybe you'd be interested in working with me for my project. You're effects are clean.
I had a look on your full game project.
It's really impressive.

But what do you want from me?
Re: MBTL Akiha
#9  January 07, 2022, 10:43:46 AM
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    • USA
Thanks. Those effects, did you recreate them or did you rip them?
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Re: MBTL Akiha
#10  January 07, 2022, 12:11:10 PM
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Thanks. Those effects, did you recreate them or did you rip them?
Some are ripped from the game. e.g. the wheel.
The others are made of this texture ripped from the game file. e.g. the fire pillar
Re: MBTL Akiha
#11  January 07, 2022, 07:44:27 PM
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So you use the texture from the game and recreate it in blender?
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Re: MBTL Akiha
#12  January 08, 2022, 02:16:00 AM
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Re: MBTL Akiha
#13  January 08, 2022, 05:09:42 AM
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    • USA
Sent a message. If you can rip more effects then you can help.
Follow Twitter: @MVDCGD
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Re: MBTL Akiha
#14  January 22, 2022, 10:00:02 AM
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LA(100%)
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So the most difficult(?) part is finished.
Re: MBTL Akiha
#15  February 09, 2022, 06:51:28 AM
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Last Edit: February 09, 2022, 09:06:08 AM by beterhans
Re: MBTL Akiha
#16  February 10, 2022, 04:25:04 AM
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Added a checklist to better track the progress. Still a lot of things to do...
More screenshots
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Looks great!
I understand how hard to make original FX for her.
Respect!


Not sure you know my Saber or not? (stopped)
if you want share your email, I chould shall all my projuct file to you if it could help
I already have moon drive implemented. you can take my code and fx helper for that

https://www.youtube.com/watch?v=PJ1FW4a0Yjw

https://www.youtube.com/watch?v=dZgenNYzEfA


I know your Saber. So sad that it is stopped.
Hantei-chan makes it way easier and faster to understand the structure of FB's VFX. It still needs lots of manual work to port it to IKEMEN though.
It is great to hear that you would like to share the files. But I think I would do the fx on my own since I am writing in zss. I may borrow the gauge sprites from other released TL characters but it is still too early to consider that.
Re: MBTL Akiha
#17  February 12, 2022, 03:56:59 PM
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Added a checklist to better track the progress. Still a lot of things to do...
More screenshots
Spoiler, click to toggle visibilty

Looks great!
I understand how hard to make original FX for her.
Respect!


Not sure you know my Saber or not? (stopped)
if you want share your email, I chould shall all my projuct file to you if it could help
I already have moon drive implemented. you can take my code and fx helper for that

https://www.youtube.com/watch?v=PJ1FW4a0Yjw

https://www.youtube.com/watch?v=dZgenNYzEfA


I know your Saber. So sad that it is stopped.
Hantei-chan makes it way easier and faster to understand the structure of FB's VFX. It still needs lots of manual work to port it to IKEMEN though.
It is great to hear that you would like to share the files. But I think I would do the fx on my own since I am writing in zss. I may borrow the gauge sprites from other released TL characters but it is still too early to consider that.

thanks for your reply,
based on your previous works I know this one will be a quailty one. I will wait :)
Re: MBTL Akiha
#18  March 06, 2022, 11:44:42 AM
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Update the percentages...
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Re: MBTL Akiha
#19  March 06, 2022, 02:22:46 PM
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looks great
Re: MBTL Akiha
#20  April 05, 2022, 04:35:29 AM
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Most (If not all) of the necessary visual effects are done and I'll start working on the state controllers.
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