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We want YOU to join the community project. (Read 52490 times)

Started by JustNoPoint, April 02, 2014, 03:42:03 pm
Re: We want YOU to join the community project.
#61  April 24, 2014, 09:28:37 pm
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Specify what kind of info do you need from ArtMoney
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Re: We want YOU to join the community project.
#62  April 25, 2014, 04:52:38 am
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Going to try to get the animation timings, pause times, hit vels, velocities from jumps, walking, etc

I'll start trying to do this tomorrow a bit and report to you what I'll still need to find. Do you want me to upload JZ's artmoney table here for you? It's the most complete table for the game so far.
Re: We want YOU to join the community project.
#63  April 25, 2014, 08:26:59 am
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Create a specific thread for ArtMoney tables, so the most up to date ones are uploaded there, and whoever wants to collaborate could post their findings or specific addresses in a collaborative way.


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Re: We want YOU to join the community project.
#64  April 25, 2014, 05:26:20 pm
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Done. I had some stuff come up today so I won't be able to do any data mining.
Sat, Sun, and Monday I work and am stuck on a laptop when I get to my mom's in the evening. So I won't be able to do any till Tuesday.

If you could start gathering any and all information for Ryu from CVS2 that'd be great!
Re: We want YOU to join the community project.
#65  April 25, 2014, 06:52:58 pm
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What emulator is more stable or better to use CvS2 with ArtMoney?
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Re: We want YOU to join the community project.
#66  April 25, 2014, 07:05:59 pm
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I always had the best luck with Chankast years back. I can't get it to run my .cdi files now though (and it's the same ones I used back then, same Chankast and everything). So I have to use NullDC now. I haven't run it a whole lot. I know it seems to have more graphical errors while I play it than Chankast did. But for just data mining that shouldn't be an issue. So either of those should work well. I have not actually used artmoney on NullDC though. But I seem to have an artmoney table called CVS2nulldc. I must have gotten it from Vans or someone like that. It's not uploaded since the one labeled PSX2 has the most. That's JZ's table.

If you can run PSX2 well you could try that one I guess. But all of them should work fairly well together I'd presume. PSx2 is stable just generally slow as crap. Though that might be useful without having step frame in any emulator.
Re: We want YOU to join the community project.
#67  May 01, 2014, 02:03:07 am
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I can help with code sometimes. Id prefer to wait till you have your base ready though. I can grind out characters fairly quickly if I have time

-
http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: We want YOU to join the community project.
#68  May 08, 2014, 01:29:18 am
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Perhaps if I have time, I'm still learning how to code the hard way, but I might be able to sprite... almost. I'm gonna see if I can make a Axe Kick just for Ryu.
Re: We want YOU to join the community project.
#69  June 05, 2014, 08:26:22 pm
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@XGargoyle: @Renzo F: XG, can you run CVS2 on PCSX2? Even if slow you can use F12 to record using it's built in recorder. Stop recording with F12 as well.

Renzo, can you run the PS2 version?

I would like either of you to assist me in getting the Block and air hit properties if you could.

Hitpauses, slide times, hittimes, velocities

To get the velocities I've been overlaying the videos from the source over Mugen Ryu and comparing. Match both Ryus in the same position as your recording. Then attack and tweak till you match how far away the 2nd player Ryu goes in source.

You can use a program called ghostwin to make your video capture window have transparency.
Last Edit: June 05, 2014, 10:13:00 pm by Just No Point
Re: We want YOU to join the community project.
#70  June 05, 2014, 10:10:35 pm
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I can't run the game correctly. Even if recording through the F12 built-in recorder, it's still missing frames.

Can't do anything good with this kind of material:

http://youtu.be/f2-D_SeXodg

Sorry, but can't help on that part.
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Re: We want YOU to join the community project.
#71  June 06, 2014, 12:11:32 am
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Haha! Let's use the data from that!!!

Well shucks, guess it's still up to me. As we progress I hope we can find more users that can aid in this area.

Is anyone willing to work on .snd files?

I see we don't have any .snd file guys on board either.
Re: We want YOU to join the community project.
#72  June 06, 2014, 12:15:59 am
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Maybe I can help out, I have cvs2 here and use psxc2 for many games, going to try it out tomorrow ( in around 12 hours)
Re: We want YOU to join the community project.
#73  June 06, 2014, 01:27:49 am
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I can work with and files since I make soundpacks semi-often.
Re: We want YOU to join the community project.
#74  June 06, 2014, 01:28:26 am
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I can help with palettes and maybe some artwork related stuff if I'm still around when this takes off a bit more.

Kinda like how I redrew and coloured some of Sean's artwork for his CvtW stuff like below.
Spoiler, click to toggle visibilty
Re: We want YOU to join the community project.
#75  June 08, 2014, 10:27:26 pm
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That looks cool man. I am interested to see the style of Artwork they'll use at the end as they are currently trying out the styles they want to use for the game.
Re: We want YOU to join the community project.
#76  June 18, 2014, 01:52:40 pm
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Hi. I'm just dropping by to explain my inactivity. School really drains my energy to do anything else right now. My main focus it that. I think that I can squeeze some time in to help with this project after tests or when I'm out, but other than that, I'm gonna be seriously inactive for the rest of this month and prolly next month. I actually have a lot of free time after I'm done with classes, but I want to use that to study. And I also have a commission that I need to complete before the end of September, which is the due date that I set for myself to finish it.

So sorry for coming in and not doing anything. Hope you guys understand.
Re: We want YOU to join the community project.
#77  June 18, 2014, 04:13:26 pm
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I can help with palettes and maybe some artwork related stuff if I'm still around when this takes off a bit more.

Kinda like how I redrew and coloured some of Sean's artwork for his CvtW stuff like below.
Spoiler, click to toggle visibilty
For some reason I didn't see this post! I'd love it if you joined with that talent!

Hi. I'm just dropping by to explain my inactivity. School really drains my energy to do anything else right now. My main focus it that. I think that I can squeeze some time in to help with this project after tests or when I'm out, but other than that, I'm gonna be seriously inactive for the rest of this month and prolly next month. I actually have a lot of free time after I'm done with classes, but I want to use that to study. And I also have a commission that I need to complete before the end of September, which is the due date that I set for myself to finish it.

So sorry for coming in and not doing anything. Hope you guys understand.
Work whenever you get free time man. This is a hobby. Real life comes 1st. Any contributions you can give will always be greatly appreciated.

Amy

Re: We want YOU to join the community project.
#78  June 18, 2014, 04:20:21 pm
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Well if you still are accepting people I could test things and maybe do some voice acting (I'm still a beginner at voice acting so please don't expect much)
Re: We want YOU to join the community project.
#79  June 18, 2014, 04:21:08 pm
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Hi. I'm just dropping by to explain my inactivity. School really drains my energy to do anything else right now. My main focus it that. I think that I can squeeze some time in to help with this project after tests or when I'm out, but other than that, I'm gonna be seriously inactive for the rest of this month and prolly next month. I actually have a lot of free time after I'm done with classes, but I want to use that to study. And I also have a commission that I need to complete before the end of September, which is the due date that I set for myself to finish it.

So sorry for coming in and not doing anything. Hope you guys understand.
Work whenever you get free time man. This is a hobby. Real life comes 1st. Any contributions you can give will always be greatly appreciated.
In the first place, a full game is going to take time anyway. JNP has been blazing through this Ryu and some brainstorming, but the bulk of the work to really call it a full game is going to be doing the same to several characters and everything, so as long as it's still moving on, slow isn't an issue.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.