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15XSPIDERMAN STAGE PACK (Read 1615 times)

Started by 00megaturb00, September 19, 2020, 06:46:50 AM
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15XSPIDERMAN STAGE PACK
#1  September 19, 2020, 06:46:50 AM
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Last Edit: September 19, 2020, 05:40:38 PM by Speedpreacher
Re: 15XSPIDERMAN STAGE PACK
#2  September 19, 2020, 06:58:55 AM
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These are awesome stages man, nicely done. They're all really good, but I really like Sandmans a lot. Thanks for sharing.
Re: 15XSPIDERMAN STAGE PACK
#3  September 19, 2020, 03:41:22 PM
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Some interesting concepts here that fit the chars

Would love to see a 20 DC pack or a Mortal Kombat.. hell, even Nintendo or Sega lol You’re def makin sure we have options. Did not expect a Spiderman pack. It’s cool to see you expanding outside of Capcom
Re: 15XSPIDERMAN STAGE PACK
#4  September 19, 2020, 05:42:22 PM
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Too deep in yearning we need
something to hold, and something to keep
Innocent eyes could not realize
the meaning of "destiny"
But someday I promise that
you’ll start to notice what’s there on your shoulders someday -
Wings that are strong,
they will guide you along to the future that holds your fate!
Let me tell you a cruel angel’s thesis -
Flying high from the window, finding egress
There is something betraying all my memories,
burning pathos, emotion overwhelming!
Re: 15XSPIDERMAN STAGE PACK
#5  September 21, 2020, 09:55:56 AM
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So I got around to physically testing the stages, and like I said, they all look really cool, but a lot of them appear incorrectly and I'm not sure how to remedy this problem. Any ideas?

Spoiler, click to toggle visibilty
Re: 15XSPIDERMAN STAGE PACK
#6  September 22, 2020, 03:18:19 PM
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So I got around to physically testing the stages, and like I said, they all look really cool, but a lot of them appear incorrectly and I'm not sure how to remedy this problem. Any ideas?

Spoiler, click to toggle visibilty

i'm guessing the problem is oue screen packs have your different resolutions ? what scrren pack are you using? maybe i can sort it out,the zoffset appears to be the problem
Re: 15XSPIDERMAN STAGE PACK
#7  September 22, 2020, 06:32:32 PM
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It's the screenpack resolution. I tried on 1.0 and 1.1 at 640x480 and got the same result, but on a 1280x720 the stage looks good. You may want to start coding your stages using a 480p screenpack to ensure they work on most builds. I think if the user sets the stagefit = 0 in the muen.cfg that may also help.

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Re: 15XSPIDERMAN STAGE PACK
#8  September 23, 2020, 04:13:45 AM
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So I got around to physically testing the stages, and like I said, they all look really cool, but a lot of them appear incorrectly and I'm not sure how to remedy this problem. Any ideas?

Spoiler, click to toggle visibilty

i'm guessing the problem is oue screen packs have your different resolutions ? what scrren pack are you using? maybe i can sort it out,the zoffset appears to be the problem

I'm using the Lightworks Screenpack by Gun0 (640x480). It normally wouldn't be a big deal for me to switch screenpacks, but I've edited the screenpack in a lot of ways to accommodate my roster and it would be a pain to switch at this point.

It's the screenpack resolution. I tried on 1.0 and 1.1 at 640x480 and got the same result, but on a 1280x720 the stage looks good. You may want to start coding your stages using a 480p screenpack to ensure they work on most builds. I think if the user sets the stagefit = 0 in the muen.cfg that may also help.

I'll give the stagefit=0 a shot and see how it goes. Thanks for the tip too, I would have never thought of that. Although, I do like your suggestion to have stages coded with 480p as the default directive.
Re: 15XSPIDERMAN STAGE PACK
#9  September 23, 2020, 01:49:38 PM
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It's the screenpack resolution. I tried on 1.0 and 1.1 at 640x480 and got the same result, but on a 1280x720 the stage looks good. You may want to start coding your stages using a 480p screenpack to ensure they work on most builds. I think if the user sets the stagefit = 0 in the muen.cfg that may also help.

thanks for the insight vegaz , your a rad dude to help out , ill look into some screen packs i hope you this helped shulbocka
Re: 15XSPIDERMAN STAGE PACK
#10  September 25, 2020, 09:53:09 PM
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So I got around to physically testing the stages, and like I said, they all look really cool, but a lot of them appear incorrectly and I'm not sure how to remedy this problem. Any ideas?

Spoiler, click to toggle visibilty

just experienced this same issue. Guess I'll try that stagefit thing. If I set my stagefit = 0 will that effect my other stages that react fine? I don't wanna mess up all my other stages for 1 set of stages
Re: 15XSPIDERMAN STAGE PACK
#11  September 25, 2020, 10:16:01 PM
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the stage looks good., thanks
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