[Preview][Download]http://mugencoder.com/authors/details/34[Comment]Update (8/28/13):Spoiler, click to toggle visibiltyHey Guys, I finally got this update done. At least the bulk of it is done. The rest is all for NZCR only, so it wouldn't really help this current release any. Here's what's new:[o] Newly color corrected graphics.[o] 100% Custom rain effect on multiple layers.[o] 100% Custom lightning and thunder flashes on multiple layers.[+] Dark tint added.Here's a video:Hey Guys,I actually started this before I started Deidara, but it's expanded a bit since my original idea. I hope you all like it. It's certainly not your average NZC stage I can tell you that. :)
I reccomend this stage to any naruto fan or even non fans its a great stage in general the lightning the rain is all very nice. check it out guys, this picture does not do it justice its fully animated and everything.
No problem I hate it how that picture makes this stage look like complete crap. Watch the video instead, so you can really get a feel for how the stage really is, then you'll see it a much better light. XD
Thanks, the next stage coming is the training stage. There's not a lot to work with and so much to redraw, but it'll get done.
kenshinx0 said, October 28, 2011, 05:31:30 amThanks, the next stage coming is the training stage. There's not a lot to work with and so much to redraw, but it'll get done. Cool a training stage I can't wait for it to be released.
-Genesis- said, August 29, 2013, 03:08:00 amThose water splashes looks AMAZING, and the update overall looks great. Will definitely have to try.Thanks! Note those are full game features (the splash sounds and effects), but the stage itself is definitely function (minus platforms of course).
Here's some feedback as promised- The rainfall is amazing. I like how you kept it low res but awesome. - Nice delta's, especially between the platforms and the itachi's chair.- The lightning flashes are great. However the larger ones in the foreground are a bit too big IMO. You should scale them down a bit more. It goes past the bottom of the ground so it looks a bit odd. You could have them ending just on the ground. - The clouds in the back are a nice touch too with it's own lightning and flashes. You could tile the clouds and add a very slow velocity to give it that raging storm sky impression.- How come the name of the stage when selecting it is "B," and "D" for Suigetsu's stage? Is it for the fullgame or something?For Suigetsu's stage- I'm guessing you're going to put some more fullgame elements into this stage so I'll just look past that. - I like the new murky fog you made. You could put that in a different delta to the main stage layer for a bit more depth. - I can't wait to test out them platforms - You could brighten up the murky fog slightly and add another thinner one with a velocity behind the front most test tubes (between the BG and the front BG). I don't think there's anything else that needs any tweaking though. Beautiful stages man.
Thanks for the feedback. - As far as the lightning flashes in front, think of it as a bolt of lightning that was behind the camera's view. The flash from that would in fact brighten everything in front of the immediate camera and a little beyond. That's where I was going with that: realism. XD- I actually tried to tile the clouds and couldn't find a good place. The single background doesn't tile well at all for some reason, even though it looks like it does.- Yeah, as for the names, it's because those "Letters" are used for the stage thumbnail font of the full game.- As for Suigetsu's stage, it's done. It's got platforms and breakable tanks on the sides. There's not much more stage interactivity I could add to it. What were you thinking of?- Initially I had, then I realized that since the fog was made to be (320x240 or some 4:3 size), it would end up being too small for the delta's I wanted to give it. Yes, that's laziness on my part lol. I didn't want to re-create the fog. XD- Oh you'll get to test them out. I will be releasing a completely useable beta. Patience is the only thing I ask because I'm only one person (not directed at you, just in general. )Thanks man. I'm really trying to improve myself here.
Man this is so awesome, i can see who's getting better (even more) at stage creation/coding, congratulations. I've made an edit for the people asking for a M.U.G.E.N 1.1 version, it's not perfect tho, just a quick idea. I have the original .PSD file in case you want to upgrade this version to 1.1, just let me know. Also, is that "Pein" available? or is it private? Good luck. Farewell!
Laharl said, August 30, 2013, 10:02:52 pmthat pein was released a LOOOONG time ago.Don't answer for me. >>No, that Pein is private currently. He's got modifications that were never in the original release.Legend Ivanhoe said, August 30, 2013, 09:50:57 pmMan this is so awesome, i can see who's getting better (even more) at stage creation/coding, congratulations. I've made an edit for the people asking for a M.U.G.E.N 1.1 version, it's not perfect tho, just a quick idea. I have the original .PSD file in case you want to upgrade this version to 1.1, just let me know. Also, is that "Pein" available? or is it private? Good luck. Farewell!Looks interesting, though I'm not really into mugen 1.1 right now so I wouldn't do anything with it.
Ivanhoe. That stage looks so screwed up. The bounds are far too high, or everything looks to far spread out and Itachi's chair looks too small Dat sky though
Watta said, August 31, 2013, 10:13:31 amIvanhoe. That stage looks so screwed up. The bounds are far too high, or everything looks to far spread out and Itachi's chair looks too small Dat sky though Yeah, like i said, that was a quick edit. And indeed, the bounds are "high" do you know other way to make the zoom in/out feature work, without using larger bounds (around 1280 pixels width) Feel free to make your own version for M.U.G.E.N 1.1 and then tell me how does that plays out. Farewell!
Well, I'll let you two battle that out elsewhere because currently, I want nothing to do with 1.1. I've got enough invested in 1.0 that a switch would just be like starting over. No thanks. XD