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[BBCF2.0] Hibiki Kohaku (Latest version 01/24/23) (Read 48709 times)

Started by Hexioum, June 27, 2019, 12:30:39 am
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[BBCF2.0] Hibiki Kohaku (Latest version 01/24/23)
#1  June 27, 2019, 12:30:39 am
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=====HIBIKI=KOHAKU=====
Made using the information from Dantarion's boxdox (http://boxdox-bb.dantarion.com/#/)
and running BlazBlue Centralfiction on training mode.
GFX and SFX extracted using Hipster by Labryz and XWB/ZWB files unpacker by Luigi Auriemma.
Some visual effects couldn't be extracted and were redrawn from scratch using Adobe Illustrator/Photoshop,
Feel free to use them in your projects.
With credit to:
- JustMorphPointman
- Deoxgigas
- Muteki

Information also present in the main cns.

BBCF "SIDE BY SIDE" COMPARISON:
https://streamable.com/1j9mnt
https://streamable.com/32jazi

Spoiler, click to toggle visibilty
- Sword VFX color is different per palette.
- AI included.
- He is not small, the stage is zoomed out.
Please note: The character has the same button config as when you play with a pad, If you want the character to use the arcade layout, modify the cmd file included and remap the buttons accordingly.

TODO
+ Make every expert combo from the source game work.
+ Add another Intro.
+ Add another animation for "Win Match".
+ Active Flow.

By the way, this is the first character I release, not my first work ever. Includes an options text so you can adjust the HUD easily.
I'm not a Hibiki main, this was requested by a friend. The char will be updated and maybe some day every combo from the source will work.
Please report any bug you find. If you are trying a combo and it is not working, just reply or PM me a video, I will fix him ASAP.

CHANGELOG (Latest update: 01/24/2023)
Spoiler, click to toggle visibilty

DOWNLOAD

old version (With indexed sword effects)
Last Edit: January 24, 2023, 02:34:51 pm by Hexioum
Re: [BBCF2.0] Hibiki Kohaku (First Release)
#2  June 27, 2019, 12:56:35 am
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  • The Illusionary Wanderer
  • I have a dream
    • Vietnam
Look very promising. I'm tryin' him out now. Thanks!
Re: [BBCF2.0] Hibiki Kohaku (First Release)
#3  June 27, 2019, 01:48:36 pm
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  • The Illusionary Wanderer
  • I have a dream
    • Vietnam
Hibiki is amazing. There is only 1 small problem with P2 custom state in the end of Black Thunder, which makes the ground impact FX messed up. Other than that small problem, this is a wonderful release.
Re: [BBCF2.0] Hibiki Kohaku (First Release)
#4  June 27, 2019, 06:59:54 pm
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Hibiki is amazing. There is only 1 small problem with P2 custom state in the end of Black Thunder, which makes the ground impact FX messed up. Other than that small problem, this is a wonderful release.

Thanks for your feedback! I'll take a look. :)
Re: [BBCF2.0] Hibiki Kohaku (1.1 ONLY) First release
#5  June 27, 2019, 10:49:59 pm
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  • Presented by ZAIA
    • Brazil
    • thefaelduarte@hotmail.com
First

Spoiler, click to toggle visibilty

Second

Spoiler, click to toggle visibilty

Third is more of a question. Is 5BB>2BB>5BB possible in source?
Re: [BBCF2.0] Hibiki Kohaku (1.1 ONLY) First release
#6  June 27, 2019, 11:43:45 pm
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1st - Yes, I'm aware of the giant portrait. I'll reupload it with the standard size (With a 25x25 icon)
2nd - You're right, It's unblockable! it worked before, but I broke it somehow.
3rd - Yes. https://gfycat.com/repentantspiffyfox
Re: [BBCF2.0] Hibiki Kohaku (1.1 ONLY) Updated 06/28/19
#7  June 28, 2019, 02:45:48 am
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  • Embrace Whateverness
  • Presented by ZAIA
    • Brazil
    • thefaelduarte@hotmail.com
Ok cool. Oh, and congrats on the release.
Re: [BBCF2.0] Hibiki Kohaku (1.1 ONLY) Updated 06/28/19
#8  July 13, 2019, 10:43:13 pm
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  • OHMSBY style viewers
    • Indonesia
looking forward for your next update
althought I have only 2question

1.is this hibiki based on original source?
2. what lifebars you use on that pitcure?
Last Edit: July 13, 2019, 11:12:20 pm by ArcBeast
Re: [BBCF2.0] Hibiki Kohaku (1.1 ONLY) Updated 06/28/19
#9  December 30, 2019, 03:16:55 am
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looking forward for your next update
althought I have only 2question

1.is this hibiki based on original source?
2. what lifebars you use on that pitcure?

1. I'm trying to make him as close as the original source (Centralfiction 2.0)
2. These are my lifebars, I haven't shared them anywhere. They are similar to the "V HD mugen lifebars" though.

I've made some progress but I don't want to update him yet. I also made a WinMugen version but I don't like how the UI is looking so far.
Yes, this is an extremely late reply, but I just didn't noticed the new message, I've enabled mail notifications now.
Last Edit: June 28, 2020, 04:02:38 pm by Hexioum
Re: [BBCF2.0] Hibiki Kohaku (1.1) Updated 06/26/20
#10  June 27, 2020, 03:26:44 am
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I have changed and improved a lot of stuff. Please, check the changelog.

Re: [BBCF2] Hibiki Kohaku (Updated 06/28/20)
#11  July 02, 2020, 09:18:35 am
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  • OHMSBY style viewers
    • Indonesia
I think some of his voice/sound effect when doing other attack/throw still not complete yet. but, nice update
Re: [BBCF2] Hibiki Kohaku (Updated 07/09/20)
#12  July 12, 2020, 01:06:18 am
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Another big update today.
The only voice clips missing are the ones that play when you hit his shadows, I will add those the next update.
Re: [BBCF2] Hibiki Kohaku (Latest version 07/21/20) Astral now has 4:3 support
#13  August 15, 2020, 02:51:48 pm
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This character is so good, how is this even possible?
Re: [BBCF2] Hibiki Kohaku (Latest version 07/21/20) Astral now has 4:3 support
#14  October 28, 2020, 02:44:08 am
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Thanks Raynald.
Here's an update:
- Fixed a small but very annoying problem that locked 5A.
- Astral is now enabled after you win a round.
Re: [BBCF2] Hibiki Kohaku (Latest version 10/27/20)
#15  October 28, 2020, 09:23:27 am
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looks great
trying...
Re: [BBCF2] Hibiki Kohaku (Latest version 10/27/20)
#16  August 05, 2021, 05:36:31 am
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MAJOR UPDATE (Part 1)
- Divine Nightfall [222D/astral] now has hitboxes where it didn't had before so it's easier to punish.
- Catastrophic Strike now works WAY better.
- Added sword effects for Catastrophic Strike (236AD/the parry/counter).
- Added sword effects for Shadow Dance [632146C].
- Added more effects to Shadow Dance (Crosses turn into a big X).
- Added sword effects for Exceed Accel [ABCD] (Particles will be on the next version).
- Reduced Double Wing Cyclone [623C/j623C] hitstop.
- Fixed a bug where you can mash j5A after a 6C and go through the floor.
- 5BB and jC can no longer hit enemies lying down.
- Many air normals/drives were realigned (Now they are centered properly).
- Shrunk some of the hurtboxes when Hibiki is lying on the floor.
- Hurt animations look better now (The animation was too fast).
- Some of the sword effects were re-added as RGB 24-bit (They look better).

After tampering a lot with BBCF I got every sword effect that was missing, the next update I will add two more of these VFX.
Last Edit: August 05, 2021, 08:37:54 pm by Hexioum
Re: [BBCF2.0] Hibiki Kohaku (Latest version 08/04/21)
#17  August 05, 2021, 05:22:15 pm
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Thanks for the update
I understand the effect you put in
Re: [BBCF2.0] Hibiki Kohaku (Latest version 08/04/21)
#18  August 06, 2021, 06:43:36 am
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Major Update (Part 2)
- Clone fades out when hit (instead of just spawning crows).
- Slash effect does not appear when a clone is hit (Only noticeable in mirror match).
- 5C guard effect was lowered.
- 214A/214B guard effects added.
- Changed 3D (Drive) yAccel so it's the same as 2D.
- Readded 5C, 2C and j5C sword effects as 24-bit PNGs.
- The first hit of 6C won't hit crouching opponents.
- Cannot longer do air backdash and instantly attack.
- Air backdash now carries some vertical momentum (If you instant backdash).
- j5C can hit lying opponents again (It can in the source game).
- 6A won't bounce the opponent high if they were lying on the floor.
- 6C now wall splats on counter hit.
- Pulverizing Fin [236AC] is now RC-able.
- Taunt voice added for the second part (When he talks).
- Backwards Throw now has its proper effects.
- Fixed the sword effect color for some palettes.

Ok that's it for now. The next update will be in a few months.
Re: [BBCF2.0] Hibiki Kohaku (Latest version 08/06/21)
#19  August 06, 2021, 07:32:59 am
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holy shit man this is exactly what i've been looking for in a blazblue mugen conversions. Something that is source-accurate to Centralfiction and not Cross Tag for obvious reasons. Cool that you listed all the softwares/tools you used to extract the data. I recognize Hipster as I've used it to do palette conversion in the blazblue improvement mod.

Can't wait to try this out.
"Make Fighting Games Great Again"
Re: [BBCF2.0] Hibiki Kohaku (Latest version 08/06/21)
#20  August 06, 2021, 11:53:35 am
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    • djjosehisterico@gmail.com
Awesome update! The new effects that you add are really nice. Thanks for your hard work.
Re: [BBCF2.0] Hibiki Kohaku (Latest version 08/06/21)
#21  August 06, 2021, 01:48:45 pm
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  • We live in a society
    • Dominica
now Hibiki is much better, now I would like to see more chars in your future.
Re: [BBCF2.0] Hibiki Kohaku (Latest version 08/06/21)
#22  August 06, 2021, 04:00:02 pm
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  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home

  • Online
I don't think there's anything wrong with it, but I noticed Piercing Feather's Knives don't do damage.
WIP Schedule:
The next Street Fighter All-Stars update
Re: [BBCF2.0] Hibiki Kohaku (Latest version 08/06/21)
#23  August 07, 2021, 07:02:01 am
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I don't think there's anything wrong with it, but I noticed Piercing Feather's Knives don't do damage.

This is pretty bad, hotfix coming up.
Thanks for letting me know, forgot to check this when I changed the knives to a separate helper.

Edit: It's up, also fixed a nasty bug that was found while playing with friends.
Last Edit: August 07, 2021, 07:05:57 am by Hexioum
Re: [BBCF2.0] Hibiki Kohaku (Latest version 08/27/21)
#24  August 27, 2021, 07:22:03 am
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Ok, almost everything on the checklist is done. This update has major changes.
Spoiler, click to toggle visibilty
Re: [BBCF2.0] Hibiki Kohaku (Latest version 08/27/21)
#25  March 23, 2022, 09:34:55 am
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HIBIKI CHANGELOG 03/23/2022
Spoiler, click to toggle visibilty

*Mission #04 Expert (from the source game) is possible now.

The final version is near, the new palettes were made by me using Aseprite.
I'm working on my next project "Celica A. Mercury BBCF 2.0".

Edit: Said I was working on Terumi but Celica is more near to be completed.
Last Edit: April 12, 2022, 07:32:47 am by Hexioum
Re: [BBCF2.0] Hibiki Kohaku (Latest version 01/15/23)
#26  January 16, 2023, 02:55:06 am
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NEW UPDATE - Next version will be the final release.
- 5A: Fixed a problem that made Hibiki face away from the enemy in specific scenarios.
- 2B: Travels further if previous state was not walk (Less friction).
- 2BB: Can now be cancelled into 5D and 6D.
- 4B: Untech increased from 17f to 30f.
- 4BB: No longer plays the same voice clip as 4B. Untech increased by 11f.
- 5B: Has less friction.
- 6B: Has a special property when hitting mid-air opponents (New combo routes possible).
- 6BB: Untech increased by 9f.
- 2C: Has less friction.
- 5C: Has less friction.
- 3C: Can now be cancelled into 5D and 6D. Enemy has more vertical knockback.
- 6C: Victim trajectory on first hit has changed, now it's possible to combo with 236AB.
2nd hit can no longer hit crouching opponents. Different hitbox when the enemy is standing but it's too short.
- 5D: Clone has less friction (Has more reach). Requires less distance to attack. Added "air.fall" to the HitDef.
- 6D: Less friction (More reach). Added "air.fall" to the HitDef.
- j5D: Clone now pushes the opponent (Enabled the collision box).
- 214C: Changed victim velocity so it's easier to combo with RC > 5D/6D.
- 214C: Victim does not slide when RC'd anymore.
- 214C: No longer absorbs a target from far away in simul mode.
- j236A: Buffer for the follow-up starts earlier. Less vertical speed.
- 236AD: More consistent, removes enemy invul if countered a DP.
- 632146C: Added something to prevent enemy getting stuck for a long time if Hibiki gets hit during this super.
- 632146C: Enemy no longer slides upwards when KO'd on specific situations.
- Forward Throw: Victim bounces higher, making easier follow into j5D/j6D.
- Changed animation for the enemy during wall splat state (If animation not present).
- Fixed a bug that made Hibiki get stuck on his Idle animation after winning with 236AD.
- Fixed OD activation on mid-air combo not causing a pause.
- OD activation on ground now pauses earlier, and for a longer time.
- Fixed OD Raid not ocurring sometimes during blockstun.
- Fixed Burst state showing an incorrect explod in some cases (Green Hibiki).
- Burst no longer ignores the opponent's hitpause (Can be baited).
- Burst is no longer unblockable.
- Exceed Accel: Now has full invul during startup.
- Exceed Accel can also be used with Drive+RC (MUGEN buttons A+C).
- Fixed some damage scaling problems that resulted in less damage than intended.
- Improved the AI a bit.

TODO:
- Active Flow system.
- Keep improving the AI.
Last Edit: January 16, 2023, 03:28:24 am by Hexioum
Re: [BBCF2.0] Hibiki Kohaku (Latest version 01/15/23)
#27  January 24, 2023, 02:31:53 pm
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Hotfix: Fixed a problem with HibikiCmn.cns.
I added Victory Quotes against Kagura, but I forgot the square brackets. It is now fixed and uploaded, same link.

This is not the final update.