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[OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22) (Read 2647436 times)

Started by OHMSBY, August 09, 2020, 05:26:17 AM
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Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)
#1201  January 18, 2023, 08:47:23 AM
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Who was the opponent when you tested this out? because it seems like they might be missing this line of code in -2-3.def
When I find an error on your characters that's shared on everyone and have to look at all of them again, I usually test them in release order (EX variants not included as they would be tested alongside the original for easier comparison). Since it was Waldstein and he's your 10th character, the opponent would've been your 9th, which is Wagner. This was what happened when Waldstein used Werfen Erschlagen on her right when her astral heat indicator aura appeared (May also happen on the NOY aura if quick enough):

I know it's hard to see the debug error with my custom edited lifebars, but it says:
"936 : Warning: Player Erika Wagner's Helper's Helper (133) in state 9883: changed to invalid action 3055"

It has to catch them right when the aura appeared (Same goes with the other debug errors I mentioned on everyone else but had different invalid action numbers). Otherwise the debug error will not occur. I checked that line of code and is there in the -2-3.cns. By the time that screenshot was made, this was prior before you fixed everyone and haven't started redownloading yet. Just wanted to show you first before I do.

Edit: Judging by my testing after downloading the fixes, it seems that it affects those who do not have those custom states upon contact and keeps affecting their helper's helper. So aside from Waldstein, here are those that are still affected:
-Tager's Genesic Emerald Tager Buster and Charged Lighting Alpha (I also forgot to mention previously that Charged Lighting is a typo on the movelist.png).
-Saya's Feast of Flesh and Aberrant Mighty Arm (I also forgot to mention previously on her Aberrant Mighty Arm that the flesh effect continues playing instead of staying frozen during the finish animation).
-Jin's Touga Hyojin and Hiyoku Getsumei
-Thief's Sniping Tempest
-King K. Rool's Spine Kruncher
-Merkava's I, Frolic (I also forgot to mention that previously the vignette effect stays frozen instead of continue playing during the finish animation).

However, I tried Tager's Genesic Emerald Tager Buster on Saya and showed one of her tentacles for 1 tick of the aura and the debug error didn't occur, then I tried it on Kokonoe and the debug error still appeared with her standing sprite. So in the end, I'm beginning to think it's a bug because of the aura itself and not the move. It's a good mechanic to know when the astral heat is ready, but I hate to see it removed because of debug errors. Hopefully you'll figure something out and still be able to keep it instead of using a different alternative.

Actually I think it's possible to keep the aura as I remembered I had this same issue happened once with Ichida's Kanji on his The Man Series: Brofist and was performed on Resentone's Shizuo:

It was something I found at random when I was testing their characters. Now it doesn't do that anymore and I tried it on your characters as well as the aura disappears the moment he grabs them.
I will still do detail and aesthetic feedback for the rest.
Last Edit: January 18, 2023, 11:06:48 AM by ZolidSone
Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)
#1202  January 19, 2023, 02:07:03 AM
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I got it figured it out.

I simply set it up to where the helper that spawns the aura won't activate if the character is currently in the custom state. So yeah, it should be all fixed now.

I know it's hard to see the debug error with my custom edited lifebars,

For future reference, you can hide the lifebars by pressing ctrl+L.
Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)
#1203  January 22, 2023, 12:38:37 AM
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I've been loving all your 3D characters from Super Smash Bros. Ultimate.

Will we see more 3D characters like this from other games like Ultimate Marvel vs. Capcom 3 or Tatsunoko vs. Capcom?
Last Edit: January 22, 2023, 12:42:53 AM by Mr. Nobody
Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)
#1204  January 24, 2023, 12:36:38 AM
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Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)
#1205  January 25, 2023, 08:38:07 AM
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Had to test your Quote again, and I've found that his sprite that used on his EXA has a visual error.
I've compared it with his default palette, your Ash Ketchum palette, and my Roblox Noob palette.
Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)
#1206  January 25, 2023, 02:42:51 PM
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I seem to have found a few bugs on Samus after she was updated (I redownloaded her again to make sure and she is indeed bugged):
-For some reason, the command on her standing dodge is causing a changed to invalid state 160 debug error (Performing it while crouching will make her go into a Negative Penalty loop unless she moves).
-There is no grab sound effect when the opponent is caught by EX Grapple Beam (Grabbing them while they are attacking will make a hit sound instead).
-The effect on EX Grapple Beam Effect doesn't appear when the opponent is being thrown to the wall.
-The hitspark of 5AAAA is misaligned when it hits the opponent in the air.
-The explosion effect on 5B and her running throw could use a little envshake when it hits like 5AAAA does.

As the debug errors, I still seem to get them. Waldstein for example is still forcing the opponent's aura to go into state 3055 with his Werfen Erschlagen if he catches them while glowing. It will only not happen if they don't have that state in their AIR already. Did you simply just add "triggerall = !NumExplod(5999)" on their Astral Ready state on -2-3.cns or there is more than just that? And these other errors were missed who still have the debug errors in case you forgot or I posted later and you may have missed it:

Saya:
-The flesh effect on Aberrant Mighty Arm continues playing instead of staying frozen during the finish animation.

Merkava:
-The vignette effect on I, Frolic stays frozen instead of continue playing during the finish animation.

Edit: Since you haven't responded yet, I realized these errors still remain and a few bugs:

Ruby:
-The pedals on Pedal Burst continues playing instead of staying frozen during the finish animation.
-The vignette effect on Pedal Burst, Pedal Dance and Rose Rush still stays frozen instead of continue playing during the finish animation.

Yumi:
-66B can wall bounce the opponent to the opposite direction when they jumped over them.

Charlotte:
-If you use Kasekuchen again right after the first one was blocked and the candy helpers are still present during the distortion bg and it's successfully connects, it will not trigger the 2nd hit and cause the opponent not to able to get up for a few seconds (The cake will disappear upon contact).
-The strong ground shockwave in Kasekuchen is still layered behind the cake when it hits the ground.

Homura:
-The vignette effect on Falcon and Charge! stays frozen instead of continue playing during the finish animation.

Shana:
-The vignette effect on Guren no Souoku still stays frozen instead of continue playing during the finish animation.

I realized there are still some characters with vignettes that blends with the finish animation if they still remain paused.
I will still do detail and aesthetic feedback for the rest.
Last Edit: January 28, 2023, 02:18:17 PM by ZolidSone
Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)
#1207  January 29, 2023, 09:57:33 PM
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Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)
#1208  January 29, 2023, 11:44:31 PM
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