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Touhou: Gensokyo Reloaded Roadmap of Future Updates (Updated 06/17/20) (Read 16767 times)

Started by Ricepigeon, October 09, 2017, 10:44:45 PM
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Touhou: Gensokyo Reloaded Roadmap of Future Updates (Updated 06/17/20)
#1  October 09, 2017, 10:44:45 PM
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So just in case it's been difficult for people to keep up with the upcoming changes for the game, I figured it would be a good idea to keep everything here.

Version 3.0.0
  • Complete UI overhaul
  • New playable character: Meimu
  • Tweaks and rebalancing for the entire cast
Version 3.0.1 ~ 3.0.X
  • Bugfixes, as needed
  • Tweaks and rebalancing for the entire cast, as needed
Last Edit: June 18, 2020, 01:08:56 AM by Ricepigeon
Re: Touhou: Gensokyo Reloaded Roadmap of Future Updates
#2  November 17, 2017, 08:32:48 PM
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Considering the amount of progress that is currently being made, there is a very good possibility that Suika may be included alongside Mamizou in the 2.5.0 update. No promises, though.
Re: Touhou: Gensokyo Reloaded Roadmap of Future Updates
#3  January 02, 2018, 05:36:36 PM
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Updated the roadmap as theres been a few changes. Due to current progress, both versions of Meimu will most likely be added in version 2.6.0 of the game, with 2.7.0 (the Tewi update) being the final major update to the game.
Re: Touhou: Gensokyo Reloaded Roadmap of Future Updates
#4  May 18, 2018, 04:28:53 PM
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Updated the roadmap. As previously announced in another thread, Meimu will be the final new character added to the roster, and more than likely, 2.6.0.2 will iron out the last remaining bugs with the reset system that were discovered in the past few months, which should be out in a week or so.
Re: Touhou: Gensokyo Reloaded Roadmap of Future Updates
#5  June 10, 2019, 09:25:35 PM
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Its been over a year since the last update, but we've been overhauling the UI and system mechanics to the game, so with that in mind, we have a new roadmap for future updates.

Version 3.0.0 (Soon)
  • New character: Meimu (Playable)
  • Tweaks and rebalancing for the entire cast
  • Various system revisions and consistency across all characters in the roster
  • Completely redone UI and visuals
Version 3.1.0
  • Inclusion of predetermined character-specific Arcade mode routes, so different characters will now have different bosses
  • New NPC Boss: EX Yukari Yakumo
  • New NPC Boss: EX Lie Meiling
  • Revision to how groundbounces and wallbounces are handled
  • Tweaks and rebalancing to the cast, if needed
  • More focus on story mode dialogue, as opposed to only having it during the final boss
  • Inclusion of intros & endings (hopefully)
Re: Touhou: Gensokyo Reloaded Roadmap of Future Updates
#6  October 08, 2019, 08:58:06 PM
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While we're ironing out the system updates for each character, we're also revamping the dialogue scenes with the final boss, as seen here:

Re: Touhou: Gensokyo Reloaded Roadmap of Future Updates
#7  June 18, 2020, 01:08:40 AM
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So now v3.0.0 has been out for a month and v3.0.1 was released not too long ago, I think now's a good opportunity to go over what's in store for the game's future:

  • Major tweaks and/or revamps for some of the lesser used characters, namely Yuuka, Ichirin, and Chen, as well as others yet to be determined
  • Two new possible boss characters: EX Yukari Yakumo and EX Lie Meiling
  • Inclusion of predetermined character-specific Arcade mode routes, so different characters will now have different final bosses
  • More focus on story mode dialogue, including character-specific Arcade intros & endings

Regarding the first point, a rework of Yuuka is already under way and may be available to the public within a week or two, before being included in an official game update. Just a highlight of what she's now capable of:

  • Removal of 360 & 720 motions. All of these will now be replaced with half-circle motions
  • Yuuka's two primary command grabs, Soil Tilling and Creeping Thyme, have been merged into a single special move. In addition, Yuuka now has an optional follow-up move to these grabs that allows her to launch the opponent
  • Flytrap now puts the opponent into a special dizzy state that Yuuka can easily follow up from, rather than putting them into a crumple state
  • Flowers in the Wind has been completely redone from scratch and is now a DP motion
  • Removal of Thorny Rose and the addition of her Flower Parasol Charge special from IZ Yuuka, giving her a much better approach tool
  • In general, Yuuka's command grab supers are now much more flexible and can be used in combos under the right conditions
Re: Touhou: Gensokyo Reloaded Roadmap of Future Updates (Updated 06/17/20)
#8  July 17, 2020, 05:10:00 AM
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In the same vein as Yuuka, Yuyuko is the next "lower tiered" character that will be getting a few buffs. Though not as drastic as Yuuka, it should change her quite a bit:

  • Rebalacing of her existing Normals, plus a new Command Normal to improve her combo game
  • Lance of the Swallowtail Crest Z version now hits OTG
  • Fixed a major bug in Ghost Butterfly that made the velocities inconsistent when used at certain distances
  • Eternal Wandering has been completely redone from scratch. While it still retains similar behavior as before, it is now a much more consistent pressure tool.

In addition, Yuyuko will also be getting some prospective system changes to address two common complaints with the game, which will eventually be added to all characters once we feel the changes are sufficient:

  • Throw tech window is now 15f (up from 7f), making teching throws much more lenient
  • The addition of Character Combo rates to limit just how much damage characters can do. The exact details of this are still being worked on, but it should cause combo damage to no longer be as absurd as they are currently.
Re: Touhou: Gensokyo Reloaded: V3.1 Mechanics changes
#9  July 18, 2020, 04:37:27 AM
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In addition to the above system changes, we also agreed that ground teching in general was in need of a buff: As they are currently, they preserve the momentum of the last hit, so they're not too useful for mitigating the pressure this game has. In addition to making the recovery command much simpler to execute (hold any attack button instead of pressing two attack buttons), characters will now be able to tech forwards or backwards depending on directional input.

Though Yuyuko and Yukari are special cases due to their tech animations, the same general behavior should be consistent with all characters