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Blazblue Battle Coliseum Extend (Arcade Mode) (Read 142834 times)

Started by GaziraAgain, July 27, 2019, 11:09:11 am
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Blazblue Battle Coliseum Extend (Arcade Mode)
#1  July 27, 2019, 11:09:11 am
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Hello everyone, well today is the 20th anniversary of Mugen, and to celebrate it I have decided to launch the Blazblue Battle Coliseum screenpack. First of all said that 2 player modes do not work because I need options that mugen doesn't have. But hey, the idea of the screenpack is to collect all the fighting games that have appeared to date and gather all the existing players. In total there are 77 games available to choose from, each with its corresponding artwork. I have spoiled a lot the appearance of the portraits and flyers used in the screenpack. Also great changes in 3d animations, now made with the After Effects program. Well here I leave you the best version of my screenpack and for the portraits do not suffer, every day I will upload material for each character that will include portraits for the screen of select, versus, win and lifebar and additional files of intro and ending adapted for each char. Well I leave words and here I leave you the important thing.

SELECT SCREEN


Spoiler, click to toggle visibilty


VERSUS SCREEN


Spoiler, click to toggle visibilty


WINNER SCREEN


Spoiler, click to toggle visibilty


LIFEBARS


Spoiler, click to toggle visibilty


Well, about the portraits I start today and continue every day for complete the screenpack. With every pack I include all the necesary ports (Select, Versus, Winner and Lifebar) and other 2 archives, intro and ending customized for each character. Wel here the link, I hope you like it, and remember... Only 1 player mode avaiable!!! Happy birthday mugen.

https://mega.nz/#!hg1xzITD!5hFXOikTNM_Fe8HujcCSQPYXsTC77TNKdiHZ0ojKsQk

-10/08/2019 Update!!! Alternative Versus and Winner screens based on the Calamity Trigger chapter:
https://mega.nz/#!dwFUnCDI!ft-eBDJe10cIFHXMt_Qs4pz-12JVd_lCBMp5_6lF0vY

-20/11/2019 Update!!! Add more games (90), and other fixes in the small faces and system files.
https://mega.nz/#!s99UnYjB!AzTptruW81levrbYG395m_xq3Yxeq9valJr-YGwnE-Y

-24/11/2019 Minor Update!!! Anime portrait fixed.
https://mega.nz/#!Jp131Aib!aWEOsmy0kztuI5D68a-CtSLHImlb69sLvIkHLWuUhIU

TEMPLATES:
https://mega.nz/#!tlciDCjC!4-hiQxZHJ57h_M_lN9Uu7KjYYOzr-KT6h0D6-zlFnDs

CREDITS:
-Arc System Works for it´s amazing game.
-Mugen for allowing me the conversion.
-Hipster for extract the images.
-Shiyo Kakuge for the amazing Add004 addon.
-4gb_patch program to patch mugen executable.
-Taken hyper finish background from Deoxgigas character.
-All the people that support the project and all mugen users.
Last Edit: January 21, 2020, 10:46:33 am by GaziraAgain
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#2  July 27, 2019, 12:13:43 pm
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I´m sorry for the double post but in this one I wanna explain all you can find in every character pack that I upload. First 9000,1 portrait for select and versus screens:



Other portraits are 9000,2 for winner screen:


And finally 9000,5 for lifebar portrait:


Ok, let´s go with the .def and .sff files. This archives are intros and endings for each character. I recommend that you use the folders that I include and copy the downloaded files, then add this lines in the .def of the character and rename it.
; Arcade mode
[Arcade]
intro.storyboard = intros/ragnaintro.def
ending.storyboard = endings/ragnaend.def




Ok, and with all explained... I think... let´s start with the portraits, first of them Ragna the Bloodedge:


https://mega.nz/#!FlsX0azA!06SmHYwqYtolcHznUrHWwPeM45pnU11xt_VuI42n_gg

See you later with more portraits.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#3  July 27, 2019, 12:17:24 pm
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Gorgeous. Thanks for your great gift in this day.
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#4  July 27, 2019, 06:14:26 pm
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Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#5  July 27, 2019, 08:08:09 pm
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Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#6  July 28, 2019, 01:02:59 am
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This screenpack feels like a real game awesome job GaziraAgain
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#7  July 28, 2019, 10:14:35 am
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This screenpack feels like a real game awesome job GaziraAgain

Thank you very much, I´m happy that you like it, and let´s continue with more portraits and extras for add your favourite chars to the screenpack. Now let´s try Street Fighter III and let´s start with Ryu:





https://mega.nz/#!wgkyAaLZ!ijM4CgrDur6G0NcGY6TC2J8ienFAr8Q-ZK1dF0-feOE

And the main character of this part Alex:




https://mega.nz/#!BhsWQSoQ!fM9NJFLCqNHttDczNI0TrlPonU0NebP3LbngpnCLRNM

Later I come with more material for the screenpack, see you!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#8  July 28, 2019, 12:37:27 pm
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Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#9  July 28, 2019, 05:42:15 pm
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Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#10  July 28, 2019, 08:56:19 pm
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Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#11  July 29, 2019, 01:29:44 am
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keep up the goodwork! I'm waiting for the complete version!
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#12  July 29, 2019, 11:29:39 am
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keep up the goodwork! I'm waiting for the complete version!

Thank you very much! Waiting for this too...  ;D but blazblue uses different positions for 1 player modes and 2 player modes. We need to wait since unreal fighter 2d it´s out for this. I don´t wanna launch the screenpack at the start for this reason but I work too much for clear all the animations and portraits and I wanna show us all this things. I hope you like it too.

i played lots of games from this house i hope this will also a masterpiece if you want to promote this digitally then top digital marketing institute in delhi is the best option to learn digital marketing
 

Thank you for the advice, I'll look to see how it goes.

Well let´s go with more portraits and extras for your chars. Changing again of game now with Dengeki Bunko Fighting Climax, first of all Kirito:





https://mega.nz/#!xg9nEIZC!sLnda1Dcka6d78iUfu9tthri4gFZDFFV5D0MkoGRZOk

And Asuna Yuuki:




https://mega.nz/#!5o8TEQKT!qvw2iyTfcr9f8tktbWgFloBM_K-NbV6x0jrkSSLcC4c
Last Edit: July 29, 2019, 11:32:40 am by GaziraAgain
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#13  July 29, 2019, 07:16:20 pm
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Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#14  July 29, 2019, 11:11:25 pm
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Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#15  July 30, 2019, 06:44:42 am
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with all due respect and all very nice work but a screempack a little bit grandpa and because versatile
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#16  July 30, 2019, 12:15:50 pm
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with all due respect and all very nice work but a screempack a little bit grandpa and because versatile

Thank you, but I'm disagree with you in the term "grandpa". The screenpack it´s based on Continuum Shift and Calamity Trigger chapters. Both games are of the year 2008 (eleven years ago) but today they are still technically advanced. You only need to play a couple of minutes to realize it. Full 32 bits .png images, dozens of layers to form very fast animations, 3d objects, perspectives, degrades, etc... Maybe what you mean grandpa you mean you don't like her aesthetic. I agree whit you on that thing. Not everyone has the same preferences.

Ok, return with the portraits and extras, this two have no ending files, I need to find images to do it. Well from the game Blazblue Central Fiction, Es:





https://mega.nz/#!g8UU1YoQ!yiqd1FmOgDGxG4s4PO9slQJgq_oV9Vk9BT4p_Wqtopk

And Platinum the Trinity from Blazblue:




https://mega.nz/#!NlMygIIC!sUMWpRbSecOakOz6XRC7m94QKfNRBHnVTvhAH9HwlnI
Last Edit: July 30, 2019, 12:55:01 pm by GaziraAgain
Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#17  July 30, 2019, 09:08:41 pm
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Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#18  July 31, 2019, 01:20:22 pm
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Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#19  July 31, 2019, 06:38:33 pm
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Re: Blazblue Battle Coliseum Extend (Arcade Mode)
#20  August 01, 2019, 01:58:14 pm
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