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Ikemen GO bug reports and know bugs (Read 50371 times)

Started by Gacel, September 09, 2019, 11:26:09 PM
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Re: Ikemen GO bug reports and know bugs
#141  August 09, 2020, 02:12:08 AM
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Is anyone else having abrupt closings without reporting the bug in the log file when opening ikemen 0.95?


I'm having this problem with the game i'm creating, it has 50 characters.

do you mean on startup?
Re: Ikemen GO bug reports and know bugs
#142  August 09, 2020, 01:49:59 PM
Is anyone else having abrupt closings without reporting the bug in the log file when opening ikemen 0.95?


I'm having this problem with the game i'm creating, it has 50 characters.

do you mean on startup?

yep, on startup, in loading screen, i'm using add004ikemen20200523a58.


idk if the problem is with the chars i'm using with add004 ver. or is it a problem with ikemen ver.
Last Edit: August 09, 2020, 01:55:48 PM by Rukasu18
Re: Ikemen GO bug reports and know bugs
#143  August 09, 2020, 07:29:32 PM
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yep, on startup, in loading screen, i'm using add004ikemen20200523a58.


idk if the problem is with the chars i'm using with add004 ver. or is it a problem with ikemen ver.

i have the same issue, i mean its not too annoying for me, but yes it does happen, sometimes a few times in a row and ill have to start ikemen up a few times. It might be add004, i dont know. It usually happens when I edit a character or a some file related to ikemen
Re: Ikemen GO bug reports and know bugs
#144  August 09, 2020, 07:53:14 PM
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yep, on startup, in loading screen, i'm using add004ikemen20200523a58.


idk if the problem is with the chars i'm using with add004 ver. or is it a problem with ikemen ver.

Might be that your also having random Segfault issues during startup, I am having these too when I have lot of characters in the roster. Haven't been able to pinpoint which character or what setting is causing it thou. I do know that it happens when trying to load a TTF font or something but seeing as it happens randomly it hard to figure out.

To see if your also having this issue, run Ikemen go from a terminal window (cmd or powershell in windows) it should give you some output. I don't have the issue when disabling all characters but one, so it might be character related.
Re: Ikemen GO bug reports and know bugs
#145  August 09, 2020, 09:35:36 PM

yep, on startup, in loading screen, i'm using add004ikemen20200523a58.


idk if the problem is with the chars i'm using with add004 ver. or is it a problem with ikemen ver.

Might be that your also having random Segfault issues during startup, I am having these too when I have lot of characters in the roster. Haven't been able to pinpoint which character or what setting is causing it thou. I do know that it happens when trying to load a TTF font or something but seeing as it happens randomly it hard to figure out.

To see if your also having this issue, run Ikemen go from a terminal window (cmd or powershell in windows) it should give you some output. I don't have the issue when disabling all characters but one, so it might be character related.


I'm using a TTF font too and i've already remade the game by replacing the 50 characters, but from another game, editing some files of them, the problem persists, only less often


I already opened ikemen through cmd and when it closes abruptly, cmd returns me with a command line with "> pause" as soon as the game closes, I don't understand programming at this level, so I don't know how to solve it lol

Last Edit: August 09, 2020, 09:38:51 PM by Rukasu18
Re: Ikemen GO bug reports and know bugs
#146  August 10, 2020, 05:18:32 PM
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Re: Ikemen GO bug reports and know bugs
#147  August 11, 2020, 02:00:03 AM
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When I first played around with the engine, I hardly had any audio and visual lag at random instances.
Now I am frequently getting this, is there a way to fix this or is it because of the current audio system?

Also what is the purpose of the mod folder? I don't know what its for.
_EXC-Progression[ 703 ]
Last Edit: August 11, 2020, 02:04:11 AM by SLZero
Re: Ikemen GO bug reports and know bugs
#148  August 12, 2020, 07:32:03 PM
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Reposted bug from the git: AffectTeam/Teamside does not affect Projectiles properly

An issue in team modes only. If you launch a projectile with affectteam = b or new teamside parameter, the effects wont affect your team members projectiles depending on order of character selection. They won't hit. This works fine in Mugen 1.1, but seems to be a bug and work incorrectly in current Ikemen GO.

It's quite extensive so please download these test files for yourself and watch the included demonstration video that goes IN DEPTH on what happens, how, and ways to re-produce the bug. You will notice in regular MUGEN everything works fine.

for test files and video please visit: https://github.com/Windblade-GR01/Ikemen_GO/issues/164
Re: Ikemen GO bug reports and know bugs
#149  August 29, 2020, 12:24:29 AM
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got this error from a char I got

    .\external\script\start.lua:1402: chars\Dudley/States/System.st:210:
    ifelse(AIlevel, ifelse((p2statetype = A), 750, ifelse((p2statetype = C), 751, ifelse(random < 500, 750, 751))), ifelse(command = "Counter_P", 750, 751))
    anim: コマンド"counter_p"は存在しません
    stack traceback:
       [G]: in function 'game'
       .\external\script\start.lua:1402: in function 'f_selectSimple'
       external/script/main.lua:2230: in function <external/script/main.lua:2208>
       external/script/main.lua:2723: in function 'loop'
       external/script/main.lua:3352: in main chunk
       [G]: ?

and this from  https://mugenguild.com/forum/topics/dudley-mr-ansatsuken-187210.60.html

also I noticed some characters transparency having issues in ikemen like th



Re: Ikemen GO bug reports and know bugs
#150  August 29, 2020, 01:08:09 AM
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got this error from a char I got

    .\external\script\start.lua:1402: chars\Dudley/States/System.st:210:
    ifelse(AIlevel, ifelse((p2statetype = A), 750, ifelse((p2statetype = C), 751, ifelse(random < 500, 750, 751))), ifelse(command = "Counter_P", 750, 751))
    anim: コマンド"counter_p"は存在しません
    stack traceback:
       [G]: in function 'game'
       .\external\script\start.lua:1402: in function 'f_selectSimple'
       external/script/main.lua:2230: in function <external/script/main.lua:2208>
       external/script/main.lua:2723: in function 'loop'
       external/script/main.lua:3352: in main chunk
       [G]: ?

and this from  https://mugenguild.com/forum/topics/dudley-mr-ansatsuken-187210.60.html

this is known and fixed already. Won't be the case in the next build.
Re: Ikemen GO bug reports and know bugs
#151  August 31, 2020, 07:04:58 PM
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Are you guys still on to the Default FightFX? It still doesn't scale for me.
Re: Ikemen GO bug reports and know bugs
#152  September 01, 2020, 02:16:56 AM
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Re: Ikemen GO bug reports and know bugs
#153  September 10, 2020, 01:02:22 AM
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The formula must be complicated, ouch.
_EXC-Progression[ 703 ]
Re: Ikemen GO bug reports and know bugs
#154  September 10, 2020, 01:06:41 AM
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Quote
The formula must be complicated, ouch.
I really doubt it, I'm just really bad at math.
Re: Ikemen GO bug reports and know bugs
#155  September 23, 2020, 02:34:44 AM
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So I installed add004 to my Ikemen but there's a problem. The names doesn't show up, the P2 Portrait looks a bit off and the lifebars are looked like they are cut up. Can someone help me to fix this? Thanks!
Re: Ikemen GO bug reports and know bugs
#156  November 05, 2020, 06:45:49 PM
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This is a message for ikemen go developers,
Since winmugen, asta mugen 1.1, and I see that even in their ikemen, they have not solved the problem of 'turn' in the kung fu man character, it is one of the oldest failures of mugen, the 'turn' when falling behind the player 2, it's not done right away, causing command crashes.
Several authors of mugen, put together a complex command buffer system to be able to fix that, but wouldn't it be better if you fix it in your ikemen?
Excuse me, my English is bad, I hope you understand me.

Este es un mensaje para los desarrolladores de ikemen go,
Desde winmugen,asta mugen 1.1,y veo que aun en sus ikemen,no han resuelto el problema de turno en el personaje de kung fu man,es uno de los màs viejos fallos de mugen,el turno al caer de espaldas al p2,no se hace de inmediato,provocando fallas en los commandos,varios autores de mugen ,armaron un complejo sistema de buffer de commandos para poder en algo arreglar eso,¿pero no serìa mejor que ustedes lo arreglaran en su ikemen?.
Dis culpen mi ingles,es malo,espero me de a entender.

Re: Ikemen GO bug reports and know bugs
#157  November 05, 2020, 07:18:23 PM
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i think they were talking about this and someone was already starting to implement a system in ikemen and people were beta testing it, but i dont think its coming too soon, they discussed it in the discord channel.
Re: Ikemen GO bug reports and know bugs
#158  November 05, 2020, 07:25:02 PM
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i think they were talking about this and someone was already starting to implement a system in ikemen and people were beta testing it, but i dont think its coming too soon, they discussed it in the discord channel.

ok thaks
Re: Ikemen GO bug reports and know bugs
#159  December 25, 2020, 04:32:36 AM
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In IKEMEN v0.96, turns recovery works offline but it doesn't work online. here's a vid of it:

Re: Ikemen GO bug reports and know bugs
#160  December 30, 2020, 04:43:58 PM
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I have invisible char problem: