If you switch audio sources while ikemen is launched the character sounds will still play on the first source.
1. Turn on ikemen
2. change audio source on computer from speakers to head phones or vice versa
3. when you play a match the music will play in the correct source but character sounds still play on the original source
Spawning a lot of explods back to back with time%x=0 as the trigger only has it trigger once.
[State 0, Explod]If you say time%5=1 then it works so that's the stranger part. This only affects explods so far as my hitdef still works as usual.
type = Explod
remappal does not work on a helper unless the helper is spawned after roundstate 0. This includes the remappal as a parameter and as a sctrl. I'm about to release a character that you can use to test all this.
ONE MORE ONCE:
snap parameter on hitdefs trigger on block. they are supposed to trigger on hit only. Not on hit of a target, but on hit period. the rest of the behavior is on the user to handle.