Hey guys!I'm making progress with my character, and now I'm at the standing light punch. I placed the collision and attack boxes, chekced if everything was okay, and when I playtest it, the move doesn't deal damage to my opponent. What's wrong, then?PS. I edited the KMF .def file and deleted all the sprites, palettes and sounds beforehand, but left the animations, commands and states intact.
Assuming you haven't modified any of kfm's states, the only reason I can think of is that your animation, which should also be 200, has the attack box before frame 3.The trigger for stand light punch to hit is: (in the Hitdef controller) trigger1 = AnimElem=3. Which means your attack box should be on frame 3 or more. Otherwise change the number to match the frame your attack box starts, or just use trigger1=!time and not worry about what frames your attack box is in.