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Hoshikuro/Evil Dan Revision (Changelog Updated: Sept. 6th, 2022) (Read 116929 times)

Started by Nocturnis, April 29, 2008, 08:26:29 pm
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Hoshikuro/Evil Dan Revision (Changelog Updated: Sept. 6th, 2022)
#1  April 29, 2008, 08:26:29 pm
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Most Recent Changelog Info: HERE

Aug. 19th, 2022: Please note that I currently do not have a time window for a release. Additions, adjustments, and updates are still happening. I promise soon as I have a good idea of when I'm close to a full release, you'll hear about it! Rest assured it won't take 14 years. :P

How many of you remember THIS p.o.s. alpha build codenamed Hoshikuro? Couldn't be very many of you. I left the reins to a gentleman named Ilcane, I believe who went on to make Evil Dan in the style of the late Reu's Evil Ken. That's all fine and dandy, it turned out nice. But recently I redownloaded mugen and decided to dig up some of my old projects. Hoshikuro (The codenamed Evil Dan) being the prime candidate for an update.

I've rebalanced some things, added new sound (sadly I couldn't capture that in the video), added combo-ability, revamped the old transformation intro... Still more to come. Next on my list is a specific intro vs Sagat.

Youtube Video showing his new updates.
Last Edit: September 06, 2022, 11:49:14 pm by Nocturnis
Re: Hoshikuro Revision
#2  April 30, 2008, 05:50:02 am
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looks good you should for sure have a intro with gouken about how he can't be his student anymore because his anger for sagat is to much and then dan turns evil  >:D
Re: Hoshikuro Revision
#3  April 30, 2008, 06:45:34 am
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looks good you should for sure have a intro with gouken about how he can't be his student anymore because his anger for sagat is to much and then dan turns evil  >:D

I'll keep that in mind.

For now I've uploaded a second video (this time with actual character sounds) showing an actual match. Sorry for my terrible fighting skills.. I'm not what I used to be.
http://www.youtube.com/watch?v=f9k-b9EGZVQ
Re: Hoshikuro Revision
#4  April 30, 2008, 07:29:09 am
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after watching that vid I came to the conclusion you should really change his main stance for the simple reason Ilcane did so much with your work... last thought um his dive kick looks goofy, i really feel he doesn't need a dive kick every evil character has one give him something OG.
Re: Hoshikuro Revision
#5  May 06, 2008, 11:55:18 pm
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Well, It's been a few days since I've posted any kind of update on this character. But, I've worked on it none the less. Still working on some damage balancing, but other than that... The taunt sprite has been redone, a traditional asura warp brought back (with a different style pose), the fireball has been given a slight makeover, a new win state, and a new variant of the Raging Demon.

New Video Showing Changes

There's still more to come, though. Likely another hyper, and a character exclusive move. I'm still toying with the idea of character specific intros. Specifically one against Sagat discussing Dan's hatred for him, and one against Gouki revealing where Dan learned to embrace 'the evil/murderous intent'.
Re: Hoshikuro Revision
#6  May 08, 2008, 09:27:42 pm
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 :) ;)Ya the stance is much better now heh and the dive kick looks a lot better as well.... Would it be possible if i could be one of your beta testers/spriters since i have to learn how to sprite anyways I just had the guy who made lino give me his work on Mumm-ra.

contact me
airic2112 - aim
flawlessnirvana21@yahoo.com
Re: Hoshikuro Revision
#7  May 09, 2008, 12:29:21 am
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He's baaaaaack! ;D

・・・・・・・・⑨
Re: Hoshikuro Revision
#8  May 14, 2008, 06:05:41 am
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Small Update: The character is set for a sprite overhaul... well.. not much of one. I am going to adjust it accordingly for the palettes sake. The old palette was trash and has redundant and unused colors. The overhaul I will be doing will allow proper color changing of handguard/gauntlet/gloves (whatever you want to call them), gi, skin, eyes, and hair.

As of right now though, I've given him:
I. A basic AI (though nothing compared to the other impossible AI's out there)
II. Fixed more coding and rehashed what was basically stolen code from the alpha
III. Added 12 palettes (1-6 are Light Dan-ish colors, 7-12 are dark evil colors)
IV. Revamped a couple sounds (nothing major)
V. Fixed some old combo chains and added some new ones
VI. Fixed some (but not all) redundant coding/sprites/airfile data...

As I update all the sprites and palettes accordingly, it'll open up more colors to be used for swanky special effects so, expect most of what you've seen in the youtube videos to change. I'm sorry to say I don't have a real "date" to set for any kind of release yet. But I'd rather have something that's quality out there, rather than another trashy alpha build.

Edit: I know the majority of you aren't particularly interested in yet another evil character. But there are two things I want you to know: I'm going to put alot of time and effort into this to make it a great character. And this is good practice for the next 'non evil' character release.
Last Edit: May 14, 2008, 06:09:27 am by Nocturnis
Re: Hoshikuro Revision
#9  May 22, 2008, 10:54:32 pm
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In the midst of tweaking things I decided to record an example of the Basic AI the character now has.

Evil Dan A.I. Video

It's not quite up to snuff with Evil Ryu or Evil Ken, but it gets the job done for what it is. Later I plan to make it a bit more difficult. In the video you can see some that the combo chains have been tweaked. They now work much better than they previously did. Special Cancels are possible now as well. Blah, blah blah... Expect some graphical updates in the next video to come.
Re: Hoshikuro Revision
#10  May 23, 2008, 04:26:26 am
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I think what your doing is awsome but that dash and fireball sprites look way to much like ryu...
Re: Hoshikuro Revision
#11  May 23, 2008, 06:07:04 am
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The fireball sprites are specifically changed to the more traditional Ryu/Ken/Gouki style for a reason (which will be explained in the storyboard and intro vs Gouki). The dash however isn't going to change.
Re: Hoshikuro Revision
#12  May 24, 2008, 12:09:04 am
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well thats cool and all but change his face a little or something.... he actually look like ryu, i dont mind the actual thing your going for.
Re: Hoshikuro Revision
#13  May 24, 2008, 10:37:40 pm
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Re: Hoshikuro Revision
#14  June 29, 2022, 02:30:51 am
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but change his face a little or something.... he actually look like ryu


I don't see it?

Saw it 14 years later...



New Transformation Intro
The transformation intro has been overhauled with new sprites, effects, and sound. I don't think I'll be doing much more to this intro since I'm kind of happy with it now. I've done away with the old hunched over sprite that didn't really look like it went with the character and attempted to create a new one.
Spoiler, click to toggle visibilty

New Stance
It's a new stance. Nothing fancy.

New Asura Warp
New warp sprites, sound, and better afterimages. Not much else to be said, I suppose.

New Gadouken
This was a bit of a pain. The gadouken now fizzles out as it travels, like the classic. It hits a bit harder, has a sort of spinning wind up and has a 12% chance grant an invincible frame like Dan's Koryuken. Hyper Version included.

New Koryuhiji Elbow
Had fun with this one. I wanted another gap closing reset option for Dan and came up with this. It's sort of a Gouki stomp with an elbow strike. It also has a chance to grant an invincible frame.
Spoiler, click to toggle visibilty

New Shun Goku Satsu
This move made me hate afterimages. Uses the new Asura Warp, naturally. It connects and delivers good old fashioned raging demon hits, only with Dan screaming Oyaji at the end.

Revised Taunt
Juiced up the stomp taunt with some palfx and some explods.

Restored Koryuken
Evil Dan doesn't need to be so radically different spritewise, as his Koryuken already looked like a Shoryuken gone wrong. So I put it back where it belongs here. Hyper Version included.

Tweaked Dash
Changed up the sprites a bit. It still only serves as an unsafe gap closer or distance tool. I think I'll either make it air-combo friendly or remove it.

Palette Pass
So... much... palette work. New colors, corrections, etc. Probably needs one more pass.

Sprite Updates
I 86'd the old Evil Dan edits I did so many years ago. They're more recognizable in relation to Ilcane87's version anyway. I basically redid the hair... I never did finish it. It looked bad before.

I'm not certain how close to a release this character is. If I were to put a number on it, I'd say it's about 75% done.

To Do
Sound Tweaks.
Visual Tweaks.
Alpha Counter (eh, Maybe).
Intros for other characters. E.g. Sagat, Gouki, Evil Ryu, etc...
Screen splash effects for ending the round with a Hyper.
Update an explod effect on the Shun Goku Satsu.
Tweak the combo chainable Normals/Specials to feel better.
AI Maintenance.
Final quality pass.


You might be wondering why I'm necroing this thread. Well, because I really liked this character for some reason. It was and still is full of frankencoding, sprites ripped by other people, and dumb edgelord decisions. So I found my old HDD, used some weird, potentially dangerous wiring to get it working and recovered the files.

I hate Afterimages, by the way.

Hoshikuro was basically another attempt at making an Evil Dan, only a few years later. I had originally wanted to do it while making the Shin Dan edit (Which is basically just R's Dan with bells and whistles.) I don't even know how many years ago. I wanted it to work like Reu's Evil Ken at the time and he actually told me to make it my own, rather than just copy someone else's work. It took the wind out of my sails to be certain. So I eventually abandoned the work, Ilcane87 took it up... and then did just that. Oh, well  :laugh4:.

It still bugged me years later, hence my trying to come back 14 years ago with more. I -did- have a lot of improved content, but nothing of significant worth. Not sure why I stopped working on it this time. Life happening? I was also a jerk in my mid 20's (and way before that). Sorry about that. It probably had to do with me being a jerk.

That being said, I'll try to recover my old youtube channel here to give an actual video update. Any suggestions on file hosting? I don't even know where it's done these days.

Thanks.

I really hate afterimages.

Edit: There's no hyper version of Koryuhiji. Sorry. Not sure why I typed that.
Last Edit: July 01, 2022, 02:54:52 pm by Nocturnis
Re: Hoshikuro Revision
#15  June 29, 2022, 05:10:27 am
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HOLY SHIT, You're back!!!
Re: Hoshikuro Revision
#16  June 29, 2022, 05:22:30 am
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Mediafire is your best bet for long term file hosting. Onedrive is another preferred choice, but lately there is a glitch making getting files from there difficult.

Nice to meet you, it's amazing you returned to Mugen over a decade later to dust off a WIP, truly something of a miracle even. Will be very interesting to try a character nearly 15 years after conception for sure.
Re: Hoshikuro Revision
#17  June 29, 2022, 06:12:40 pm
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I think this showcases most of the important stuff. I'm aware that damage probably needs some scaling/tweaking.  :yaoming:
Re: Hoshikuro Revision
#18  June 29, 2022, 07:03:12 pm
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Holy Toledo you're back!
Re: Hoshikuro Revision
#19  July 01, 2022, 07:16:39 pm
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Changes/Updates

I. Adjusted Shinkuu Gadouken. Has additional frames and an explod for the stomp impact part of the move. Should probably come up with a new name since it behaves differently. Messatsu Gadouken?

II. Updated Divekick with windup animation and edited kick sprite. Now it doesn't just happen and travel diagonally down the screen. (Image in spoiler)
Spoiler, click to toggle visibilty

III. Superjump tweaked. Altered height and afterimage and added an explod on the ground for takeoff.

IV. All Normals pausetimes are uniform now. Gives the hits a better feel and chaining together a string feels more manageable.

V. Minor palette updates.

VI. Updated small portrait.

VII. It also acceptable to display the Roman numeral 4/IV as IIII. This has nothing to do with anything...
Re: Hoshikuro Revision
#20  July 01, 2022, 11:28:14 pm
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Looks awesome. I remember playing Evil Dan back in 2007. Might download him again if I can find him.