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CPS2-Inspired Stage: Trouble Land (Mugen 1.0+) (Read 9628 times)

Started by Yoshin222, October 20, 2022, 10:12:04 pm
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CPS2-Inspired Stage: Trouble Land (Mugen 1.0+)
#1  October 20, 2022, 10:12:04 pm
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Was commissioned a while back to make a fighting game mockup, but because i'm extra for no reason at all, decided to mockup the fighting game in Mugen (Here is the final thing if ya curious)

The idea was to try and replicate a CPS2 stage as faithfully as i could. There are 3 sprites representing the 3 background layers and every sprite is composed of 16x16 tiles, each using one 16 colour pallete (least to the best of my ability as far as i can tell)
Good learning experience if nothing else, hope ya dig it!

Showcase of the thing on YT
Re: CPS2-Inspired Stage: Trouble Land (Mugen 1.0+)
#2  October 20, 2022, 10:36:14 pm
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Very cool. I'm getting Sega Genesis vibes off this one.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
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Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: CPS2-Inspired Stage: Trouble Land (Mugen 1.0+)
#3  October 21, 2022, 12:15:16 am
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Re: CPS2-Inspired Stage: Trouble Land (Mugen 1.0+)
#4  October 21, 2022, 12:36:59 am
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Ah, my b. Shoulda said in the original post. Cheers!
Re: CPS2-Inspired Stage: Trouble Land (Mugen 1.0+)
#5  October 21, 2022, 11:55:15 am
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Nice stage mockup Yoshin, if I was a newbie to the fighting game scene I would of mistaken it as a official screenshot. Also if you dont mind me asking what was the development process of making this and is there any lore or interesting facts about the original characters, The Girl and Paimon, in this mockup. I find them interesting because they give me Akira and Jojo vibes respectively.
"If you take three glasses of water and put food coloring in them, you have many different colors, but it's still the same old water. Make the connection."
Re: CPS2-Inspired Stage: Trouble Land (Mugen 1.0+)
#6  October 21, 2022, 02:39:41 pm
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Very interesting. Despite what has been explained, I agree that it has a 16-bit vibe to it.
In the second layer, a forced perspective is noticeable on the billboard, but it's still a good build.  :thumbsup:
Re: CPS2-Inspired Stage: Trouble Land (Mugen 1.0+)
#7  October 21, 2022, 09:44:14 pm
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The tile execution is pretty impressive. I just wish you'd made the different layers have more difference in color.

Couple of non-issues:
- You left debugbg on
- Likewise there are 61 unused palettes in the sff
- For the extra flavor you could've used CPS-2 camera parameters

I'm getting Sega Genesis vibes off this one.
Same here.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: CPS2-Inspired Stage: Trouble Land (Mugen 1.0+)
#8  November 30, 2022, 07:36:34 pm
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The tile execution is pretty impressive. I just wish you'd made the different layers have more difference in color.

Couple of non-issues:
- You left debugbg on
- Likewise there are 61 unused palettes in the sff
- For the extra flavor you could've used CPS-2 camera parameters

Drat! I had a SFF showing every WIP version to send to the commissioner. Must've forgotten to remove them from the public one. My bad!
Wdym by camera parameters? Stages are definitely not my strong suit so i'm not sure what ya meant here

Re: CPS2-Inspired Stage: Trouble Land (Mugen 1.0+)
#9  December 02, 2022, 10:04:00 am
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I just meant the stage size and camera movement. Maybe even the aspect ratio correction. But those are tiny details that don't really matter.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.