Omega Rugal by Falcon Rapper:Spoiler, click to toggle visibilty
Second Update:
- Damage nerfs.
- Frame Data changes.
- A few voice changes.
- New Level 3 Portrait.
- Projectiles adjusted to be compatible with Zoom stages.
- Genocide Cutters tweaked.
- EX God Press and Gigantic Pressure given slight sound changes.
- Fixed poweradd on Destruction Omega.
- Kaiser Phoenix now a Level 3.
First Update:
- Readjusted stats.
- Most voice samples changed to CVS ones.
- Some Sounds Locations changed to match the changes above.
- Super Portrait removed from LVL2s.
- SGS Finish sound added to Raging Omega.
- Super Portrait colors changed to look less dull.
- Maybe something tiny I added/changed but forgot about. https://mega.nz/#!r2ZHVARA!Jhxk_mqWFvSgTLQWp6oGENnnJDo4qQL34lVDCLJ21HI Choi Bounge by Falcon Rapper:Spoiler, click to toggle visibilty
- Most voice samples changed to those of CVS and KOF Allstar
- Super Portrait removed from LVL2s.
- Super Portrait colors changed to look less dull.
- Faster Taunt.
- Slash Sound added to Hishou Shissou Zan.
- Charge time for charge moves now 25 frames instead of 15
- Shakushi adjusted, last hit only hitting in the corner fixes and added black BG.
- add004 options removed (Out of Date)
https://mega.nz/#!PrgC0IxJ!REmI1CxIO6wtFGJhxf3H7S4rUJTTowj8K9-793dzito Akito by um.. Akito (and Falcon Rapper)Spoiler, click to toggle visibilty
New Mode: Master Mode (Akito added him first and then I did some changes.)
Quoted from Akito himself: "This version of Akito is his oldest, mastering the power of the dragon that resides in itself, using it as efficiently as possible."
Byoki Changes:
- Faster specials, both with animation speed and range.
- Has 900 HP, because of all his Buffs.
- Replaced one intro.
- Thunder Kick can be done in the Air now, cancels included.
- Added Thunder Counter, EX version launches, allowing for juggles. (D, DF, F, K)
- Thunder Fury's Normal command restored, it also goes faster, akin to Shin Akuma's SGS buff.
- Electric FX added to Power Charge.
Master Changes:
- Faster specials, with animation edits.
- Has 950 HP, Buffs not as significant as Byoki's.
- Thunder Kick can be done in the Air now, cancels included.
- Added Thunder Counter, EX version launches, allowing for juggles. (D, DF, F, K)
- Electric FX added to Power Charge.
Normal Mode doesn't have the Thunder Counter
Second Update (Updates are from memory):
- A few SFF changes.
- Redone Level 3 Portraits.
- Master Mode changes stance when attacking.
- Taunts tweaked in terms of voices placements.
- Standing Light Punch now mashable.
- Thunder Cannon tweaked.
- Thunder Genocide Damage adjusted.
https://mega.nz/#!2ioghI5B!ZCg9Uq4yGPXUcMA0Ga74YswKGN745PGTqPy5OQzA8r8 Robert Garcia by DivineWolf:Spoiler, click to toggle visibilty
-
NEW MOVE: Ryuu Zanshou (KOF 98') complete with EX Version - EX Ryuugeki Ken modified.
- Zetsu Ryuko Ranbu slightly buffed.
- Added 9000,2 Win Port.
- Added some more win quotes.
-
AI, taking reference from Jmorphman's Ryo and Jadeye's AI Patches, not perfect but he still has one https://mega.nz/#!Tm5mGaZb!E8QlBk3Bdg2tQFtHvgb4jSMALOS_amCkwRabSkYkmgY T.Hawk by Varo_Hades and BahamianKing:Spoiler, click to toggle visibilty
-
SF4 Eagle Sound added to Condor Dive/Spire/Splitter -
Replaced current voice samples with High Quality samples from Alpha 3 MAX (Provided by Vanilluxe92, edited by me). - Some supers slightly buffed.
- Raging Typhoon upgraded to a Level 3. (Had the same behavior has Double Typhoon.)
- Canyon Slice and Condor Spire commands fixed to proper DP commands.
- EX Condor Spire anim adjusted with a faster startup.
- Adjusted Super Finish Text positioning.
https://mega.nz/#!6uYgVCSL!cSU7CLVufgzvB8JvQ4k7T05IghrQGBNr_TojDCXSQZg Eagle by CrazyKoopa and Jmorphman:Spoiler, click to toggle visibilty
-
AI Added , based off of Memo and Yaret's AI for CK's original version.
- Original London Silver re-enabled as "
Birmingham Bronze " complete with Super Finish text, command is 360 + KK.
- Birmingham Bronze can now be super-cancelled into and has had slight modifications.
- Manchester Black hitsound fixed.
Update: Fixed AI's constant Power Charging.
https://mega.nz/#!LrAh0K4B!AWOMzVEHhMmhNDU9G1ZRo2xc6tv2IstaL90A7YSrf2U Griffon/Tizoc by Race Akira:Spoiler, click to toggle visibilty
This update makes various adjustments and tries to make him less OP and play closer to how he was in his original games.
- Chain Combos off by default. - New Level 3 Portrait - Added seperate voice sample for Power Charging (From his XIV appearance as K.O.D). - Movement statistics changed to be closer to GM's. - Fixed AI doing Hercules Throw from any distance. - 360 Commands changed to HCB Commands. - Hercules Throw now HCF + K - Gridro Super Kick now DP + K, along with afterimage adjustments. - Griffon Beak Thrust disabled. - Active Tupon adjusted, and it's wind effect repositioned. - Justice Hurricane and Big Fall Griffon have less grab range but do more damage. - Deadlaus Attack command now done with Kick buttons. - Griffon Rumble now QCB, QCF becuase the QCF, QCB clashed with the new Justice Hurricane command. - Lowered Ultimate Griffon Beak Crusher's chip damange. - Griffon Star buffed. To Do:
- Adjust Griffon Star's Damage Dampening. - Add EX versions of Hercules Throw and Icarus Crash. - Do any suggestions posted.https://mega.nz/#!OiB0SSBK!VnGasb5Xupx5sIM9HShCTskGOge_kKNKiN2CXDc9ciI Goenitz by Varo_Hades and BahamianKing:Spoiler, click to toggle visibilty
-
Hi-Res FX provided by Mr. Infinite and Falcon Rapper. -
Added Ibuki Nagayo (From Falcon Rapper's Private Edit). -
New HQ Voice Samples from KOF All-Star. - Changed Pal Defaults.
- New Level 3 Portrait.
- Cutting Wind disabled in the Command File.
- EX Startups fixed.
- Shin Aoi Hana super cancelling adjusted.
- Buffed normals, throws, specials and supers.
- Soukatsu Satsu given sparks.
- Yonakaze command changed to HCF,P (Original Command)
- Souga command changed to HCF,K
- Fixed Shin Aoi Hana follow-ups being possible even if the previous part didn't connect.
- Shin Ya Otome:Mizuchi Super Text changed to Shin Yaotome.
- Envshake added to Wanpyou Tokobuse/Mametsu
- Slight AI Adjustments.
Update (August 3rd '19):
- Ibuki Nagayo and Tsuika Kougeki tweaked and fixed.
- Tweaks to his common hitboxes.
- New Palettes and edited SFF by Project13.
- New Level 3 Portraits.
- Removed empty Portrait folder (Common for varo_hades' chars).
- Misc. tweaks.
https://mega.nz/#!WmoExSLL!BlMCbmkMutgUGaucbY7Bh7EL5iklaOp_ZEweCLKrxDo Joe (Street Fighter 1) by Trololo:Spoiler, click to toggle visibilty
- New custom voice samples, self-made.
- Finished his Intros and Winpose (Only 1 for now) stuff.
- Fixed up the english in his Win Quotes and touched up some in the process.
- Added actual Super Finish text.
- Added actual Level 3 Port ((C) Rodwolf on DeviantArt).
- Nerfed some command normals, and took the Knee Bash cancelling from the more complete Classic PotS version.
- Wall Bounce removed from J.HK.
- Added EX Air Power Kick.
- Fixed Specter Dropkick.
- Removed Zero Counter FX from Ghost Punishment.
- Better Dashes.
- Adjusted Spectre's Fall finish.
- Nerfed Power Kicks.
- Other small tweaks, some I forgot about.
https://mega.nz/#!OjBEySyD!sjCLbEZtMdMVBcQPFMaB_YBdD8eB6ZN4pimiJ3ZNsMY Todoh by Varo_Hades and BK:Spoiler, click to toggle visibilty
- Updated LVL3 Port with motion blur/glare.
- Buffed alot of moves.
- Air Recovery no longer has a power cost.
- Adjusted EX Taikuu
- Adjusted Chou Kasane Ate.
- Restored PotS Hitsounds.
- Invalid normals fixed.
- Fixed one winquote not having a ".
- Adjusted constants.
- Changed Shingan Kuzu Otoshi command.
https://mega.nz/#!nvQUASJR!4mfDbc2fZEhP4qY3BoHaCTgXLwU-S5ZkKgKpZtFYJlo Terry Bogard by MEMO:Spoiler, click to toggle visibilty
- Big Port and LVL3 Port changed to those of CrazyKoopa's version.
- Changed most KOF voice samples to CVS ones.
- Added some voice samples from KOF MI Regulation A and KOF AllStar.
- Dramatic KO Freeze turned off by Default.
- All Specials available.
- You can select 2 out of the 4 Level 3 Supers. (See Readme)
- Taunt changed to that of Warusaki's CVS2 Terry.
- Added C.HP to Rising Upper chain, with adjustments to these 2 moves to make the chain work.
- Changed EX Power Wave to the 2K2 UM Round Wave, with the ability to special-cancel.
- Larger Power Geysers.
- MAX Power Geyser now similar to the MOTW version.
- Dash FX and Sound added to High Angle Geyser.
- Added Damage Dampening to most Supers.
- Buster Wolf MAX-Cancellable.
- MAX Buster Wolf now comes out on block like the Normal one.
- MAX High Angle Geyser changed to behave like the Normal one.
- Trinity Geyser tweaked, with Extra FX and sound to the startup.
- A lot more...
https://mega.nz/#!q7Z2Qa4a!ot1Jv5j13aU19iZcKuIV_wr6iMm9luR4SMgF3Vw7JCI Vanessa by ReixSeiryu:Spoiler, click to toggle visibilty
-
New Sprites provided by Dampir. - 9000,1 (Big) Port redone.
- Hitsparks and Damage Dampener updated.
- Various Damage Changes.
- Backward Dash velocity increased.
- Machine Gun Puncher command changed.
- Machine Gun Puncher retweaked.
- EX Dash Puncher launches straight up like the EX Puncher Weaving variant.
- EX Puncher Weaving > Dash Puncher recovery heavily decreased, allowing for juggles.
- Puncher Weaving from EX Puncher Vision (or vice versa) is the EX Variant but without the power cost.
- Added (or changed the) Juggle Limit to Specials that lacked it.
- Added missing Wall Bounce sounds.
- Cheap KO anim fixed.
- More misc tweaks I don't feel like bringing up.
Original Changes listed under 2019 Version in the Readme.
https://mega.nz/file/OrgUEBpR#H4J5O6xEGTMIYx9z2aD6aEFzA9vfSgNtRFd9AAibVlQ Cody by Lost_Avenger & Rtrindade:Spoiler, click to toggle visibilty
- Fixed Zero Counter
- Removed Electro Stage Interaction.
- Removed clone from Level 3 Super Pause.
- Added Modern Land FX.
- Changed Super Jump and Projectile hit sounds.
- Removed Add004
- New 9000,1 Port
https://mega.nz/#!32oAAQTS!VkquCBjgcjE8xa_x6jdU408_SWFCXhOgf-5JaHS8bgU Note: This edit is rather obsolete now because of Trololo's version, which is why I won't be updating this guy. Ryu by PotS, Mwryly and 1.8.7:Old :Spoiler, click to toggle visibilty
-
Consistent LVL1 Supers with MAX Variants. - Evil Ryu's Metsu Shoryuken removed becuase of the changes above.
- Denjin Hadouken and Reppu Jinrai Shou now Level 3s.
-
A few commands changes, listed in the Readme.txt. - Overlayed hit sounds fixed.
- Added Modern Grab sound.
- Added Counter Movement.
- Fixed Zero Counter requirements.
- Damage adjustments to normals and some specials and supers.
- Added Evil Aura to his Evil Taunt and Shakunetsu Hadouken.
- EX Tatsumaki from Senpuu Kyaku (Evil mode) disabled.
- Fixed Ryusokyaku FX.
- SFIV Voice Samples for the Shin Messatsu Goshoryu.
- Shin Messatsu Goshoryu Super Finish fixed.
- Recolored Team Super portraits.
- Added extra hit to LVL1 Messatsu Goshoryu.
- Added SF3 Stance, can be selected in the .air file.
- Tweaked Shakunetsu Hadouken.
- Misc tweaks.
https://mega.nz/#!bvw2XIjB!dKEXyAhFaV4AC3mnjLymmCV4X0A-PNzLABSh6Aabyz0 New (After 1.8.7's Update to Old):Spoiler, click to toggle visibilty
Christmas 2020 Update:
-
Added/Updated compatibility with Jmorphman's latest Ken (including new Team Super). - Metsu Shoryuken back for Normal and Master Ryu (Level 1 is the former Nidan Shoryu Tsuki). I gave him (Normal to be precise) a 3rd super to compete with Ken.
- liedown.time now at 30.
- Joudan Sokutou Geri recovery frames changed.
- A couple other compatibility updates.
Updates/Changes:
- Re-added Victory Port, Master Small Port and Evil Big Port. I also included an original Master Big Port. (All in .sff file)
-
Added Blue Special Sparks and Purple Super Sparks. - Re-enabled Counter Movement.
- Recolored his SFA Evil Ryu Level 3 Port.
- Shakunetsu Hadouken FX redone.
- EX Tatsumaki Senpukyaku doesn't launch P2 as high.
- Kuuchuu EX Tatsumaki does the same damage and the ground version's.
- Removed Flash from MAX Shinkuu Hadouken.
- Removed Palette Swapping from Metsu Shoryuken.
- Shin Messatsu Goushoryu launches P2 closer to Ryu before the final part.
- Red Background Flash for Metsu Shoryuken only occurs for Evil and Master Ryu.
- Other changes done by 1.8.7 listed in
Readme(Editors) .
https://mega.nz/file/OvxgHKZY#S5NTi-kmB3krh7IodN9DxKtK7Ux9LgakXllH652UBfg Zangief by varo_hades:Spoiler, click to toggle visibilty
Fifth Update:
- A few Readme cleanups.
- Fixed AI doing disabled moves and etc.
- Palette Keymap and Defaults changed.
- Master Mode removed (May do an 'EX' Mode in its place in the future.)
- Multi-Colored Hitsparks added.
- Win Quote adjustments (Removed character-specfic Win Quotes from Generic pool and added SFV and USF2 Quotes instead, and changed or added (For R. Mika, Alex, Karin and Guile) some existing character-specfic Win Quotes.)
- Various Frama Data and Velocity changes.
- Mech Mode Super Armor disabled (until I can get a more reliable one).
- Mech Mode now has slower movement.
- Mech Mode sound changes less drastic.
- Added Cheap KO voice for Mech Mode.
- Cheap KO fixed.
- Vodka Winpose changed to include the Fire and Burnt Face.
- Only Mech Mode can use Vodka Fire.
- Toss Up Removed.
- Fixed the missing Final Atomic Buster afterimages.
- Added Explosion on Slam to (MAX) Super Aerial Russian Slam.
- Ultimate Atomic Buster's invincibility (mostly) removed.
Forth Update:
- Added extra Gethit and KO sounds for Mech Zangief.
- Banishing Fist destroying Helpers.
Third Update:
- New Normal: Ground Headbutt (Normal mode only)
- Ultimate Atomic Buster tweaked again, fixed P2 positioning before the suplex and added an "Ultimate" voice clip from SF4 instead of the "Final".
- Reverted P2's yaccel after EX Flying Powerbomb.
Second Update:
-
Improved, Hi-Res FX provided by Trololo. - Ultimate Atomic Buster loses the SF4 Voice Clips for the usual CvS ones, and does a tad more damage.
First Update:
- Damage adjustments on most supers.
- Some fixes to his color seperation, specifically his belt buttons and his teeth during one of his win poses.
- Adjustments to some intros, and his Raiden intro now works with Knuckles8864's version.
- Vodka Fire now D, DF, F, p.
- Normal Throws have less grab range, with adjustments to the start-up anim.
- HCB and HCF commands adjusted. And HCFs have been removed for the Screw Piledriver and Atomic Buster supers.
- Ultra Final Atomic Buster now a Level 3 for both modes.
- EX Startup Sound Cutoffs fixed.
Update 1:
- Added Intro between Eagle (Jmorphman) and Hagger (ReddBrink) based off of JZ's CNS Patch to Waru's version.
- CvS Scale changed.
- New Level 3 Portraits.
- Banishing Fist FX adjusted.
- MechSprite.sff removed, optional 9000,1 and 9000,2 ports for Mech Zangief are now included in the one sff file.
- Slight changes to his EX Flying Powerbomb.
- Misc stuff...
To Do:
- New Small Port (?). - Edit Mech Zangief more (?). - Hi-Res Vodka Fire FX. - Re-Do Super Armor and add it to EX Flying Powerbomb/Atomic Suplex. - Combine Flying Powerbomb and Atomic Suplex. - Option for 360/720 commands. - A .def with a .st featuring both modes. https://mega.nz/file/u2BHRQLL#rZHK4k_1H_0dv8SWUjW_XDR-HGwqBvqL8o3b1rnby30 Cammy (Delta Red) by Varo_Hades and Chuchoryu, Private Edit by DeathScythe:Spoiler, click to toggle visibilty
-
Info on DS's edits and more in the Files. July 2020 Update:
- Multi-Colored Hitsparks added.
- Power Charge Sound changed.
- Adjustments to her SF4 Japanese .snd.
- Taunt Voice seperated in each .snd.
- Added Swing Sounds to Throws that didn't have them and changed the Slam sound on each.
- Reverse Shaft Breaker readjusted.
- Usual Misc. Tweaks.
First Update:
- Added SFA3-Styled Win Portrait by Graphicus.
- Added Extra/Edited Sound Files and Color Separation by IsRageNeko.
- Removed Tiger-Boy's ending.
- Added Config for Sniping Heel.
- Disabled Dhalsim Win Pose becuase it was for her Shadaloo attire.
- EX Axle Spin Knuckle animation fixed to match the FX.
- Super-related sounds for the SF4 English .snd changed back to PotS sounds.
- Changed SF4 English Reverse Shaft Breaker startup to "Exterminate!".
https://mega.nz/file/azxlzL5J#mBbveEQgXiY7gEHL-_GRNuM9yXEFKi2xQMDdv9WF05I Akuma by DeathScythe:Spoiler, click to toggle visibilty
- Change small port to that of HadeS' (2 variants in the sff file).
- 1 New Normal Big Port and 2 New Shin Big Ports (All in the sff file).
- Added a few extra Winquotes.
- Added Intro against Infinite's Gouken (See Special Intro Patches folder).
- Shin Akuma's exclusive intro modified to act closer to PotS' (Mwyrly's edit to be exact).
- Infinite's Extra Super Pause sounds (Can be disabled in the Config file).
- Added Messatsu Gorasen/Gosenpuu.
- Added Kikoku Renzan (SF4 Far HK).
- Added Flame FX for the EX and Shin HP Goshoryuken, and both Messatsu Goshoryus.
- Projectile DestroySelf code updated.
- Shin Akuma can do Hyakkishu and Kongou Kokuretsuzan (As a Level 2).
- Shin Akuma's Goshoryukens have more horizontal range.
- Tenma Shurettou now 1p/k.
- MAX Tenma Gozanku nerfed ever so slightly.
- Shun Goku Satsu hit timings changed, with the final voice clip (Non-KO) swapped depending on the mode.
- Misc Tweaks.
https://mega.nz/#!qnxUhAjK!XScJmVhIPzrqeq8s_IROe4oQMYkeq35sUYRuyc8NKig Mai by DivineWolf:Spoiler, click to toggle visibilty
- Added AI (Trololo's but with adjustments and fixes).
- Added "Koshuu no Mai" voice clip for the EX Deadly Ninja Bees.
- Her Geese Winpose is no longer limited to just PotS' Geese.
- New Level 3 Portrait.
- Win Quotes changed slightly.
- Misc Tweaks and whatever I forgot to add here.
To Do:
- More supers.
- Add the remaining Japanese names for her moves.
VIDEO https://mega.nz/#!KyIklCSC!Xa6z2zB3utpIGFAGrzhQJbUmVt2EMwHub1guU-EhEZ4 Seth by Human and Mr. Karate:Spoiler, click to toggle visibilty
-
Prepacked with A.I and Edits by Jadeeye -
Converted the above AI from var(59) to AILevel and added Parrying. - Now has less defense when controlled by the Player.
- Advancing Guard can now be enabled/disabled (Disabled by default).
- New Big Port.
- A few palettes by Realra added.
- Several command changes or fixes.
- Several sound changes.
- Added GetHit voice samples.
- Improved volume on certain voice samples.
- Adjustments to his frame data and some slight CLSN changes.
- Removed afterimages from EX Moves.
- Fixed some EX Moves and Supers not applying to MAX Mode or having the wrong requirements.
- Far Standing HP can no longer be cancelled from.
- Decreased the distance for P2 required for the Close Standing HP and increased the distance for the Close Standing HK.
- Crouching HP does 2 hits like the SF4 Original.
- Non-EX Shoryuken tweaked.
- Added Orb FX to Tandem Engine.
- PalFX during Tandem Engine and Supers removed.
- Added Tatsumaki Vaccum pull to MAX Tandem Storm.
- Tandem Tyhoon adjusted, with the hitsparks fixed and longer recovery.
- Tandem Stream tweaked, with the Wall Impact FX changed.
- A few more tweaks...
To Do: -
More sprites, for example, Shoryuken followups, Yosokyaku and Chariot Tackle. - Blue and Purple HitSparks.
- Maybe improve Advancing Guard.
- Bug reports and such.
https://mega.nz/#!fjYVWYpK!dZVvw6fEPsP0FlcfcJ409RlEQ6PKRMZ_8-usxQ4iEv0 Captain America by Buckus, SeanAltly and Shinrei:Spoiler, click to toggle visibilty
Fourth Update (Started by Mark85):
Mark85's Edits:
I added juggle system
changed hitsparks to divinewolf ones
changed chains to work like divinewolf's mahvel characters
added max mode
and seperated the cns file into seperate ones so its more organized
RagingRowen's Edits:
- Some damage adjustments.
- Fixed and Finished some MAX Mode stuff.
- Hittimes and Slidetimes for Medium Normals changed.
- Cancelling from Heavy Normals allowed.
- Changed Dodge Attacks.
- MAX Hyper Charging Star has larger FX.
- Fixed Final Justice 'connecting' if (for example) Parried.
- Other minimal tweaks.
Third Update:
- Kick Shield Intro fixed.
- Not being able to do Normals while running fixed.
Second Update:
- New Big Port and Victory Port.
- Added L-M-H Chain Combos (Imported from Buckus' Original).
- Crouching HP no longer launches (For now).
- Air Hitsparks Fixed (Hopefully).
- Bodyslam now uses PotS-style impact.
- Dodges pushing fixed.
- Anti-Air Shield Slash (No EX for now).
- Proper Heavy and EX Stars & Stripes.
First Update:
- Added Tick Fix.
- Added proper Zero Counters.
- Double Kick re-added.
- Hitsound changes for specials and supers.
- Applied missing palettes.
- Added MAX Hyper Charging Star.
- Hyper Stars & Stripes superpause fixed.
- Misc. Adjustments and Tweaks.
To Do:
- Apply more FX.
- Separate his Throws better.
- Something for z+c.
- MAX Hyper S&S
https://mega.nz/file/riwTXJBS#8d7MihZXvNuDIKBnDuB5GHIEhy6EeMOlvVWLnme0QZo Alex by varo_hades:Spoiler, click to toggle visibilty
<Second Update>
- Added Multi-Color Hitsparks.
- CvS scale changed.
- Restored Full Standing and Walking animations.
- Removed Hard Fall from Air Normals.
- Some Frame Data changes and etc.
- Many damage adjustments.
- Body Slam fixed.
- Added Jump and Swing sounds to Spiral DDT
<First Update>
- New Big Port.
- Empty Portraits folder removed.
- New Default Palette.
- Added run animation by balmsold.
- Less damage on some of his moves.
- Throws tweaked slightly.
- Standing HP no longer cancellable.
- Flash Chop and Slash Elbow now super cancellable.
- Power Backdrop disabled.
- Air Knee Smash Kick sound removed.
- FX removed from Flash Chop and Slash Elbow.
- Slash Elbow hitsound changed.
- Boomerang Raid cornerpush fixed.
- Backdrop/Hyper Bomb now a 360 command.
- Slight sound changes on the Hyper Bomb.
To Do:
- Damage Dampening adjustments.
- New Level 3 Super, which will replace Hyper Bomb and put that with Backdrop Bomb.
- Flash Chop turning P2 around.
- Power Backdrop and Backdrop Bomb being usable when P2 is turned around.
- Better FX for his Flash Shop and Slash Elbow (They're still in the files but I'm not too keen on them).
- Add Sleeper Hold.
- Proper Cheap KO (There's one in Jesuszilla's but I can't find the source) and Throw escape animation.
https://mega.nz/#!CvAXhIbZ!n3kCdfxwDBnEnXrA6OiI1zRDaTpUNy4ey8DM8Jo7gr4 Rainbow Mika by DeathScythe:Spoiler, click to toggle visibilty
- CS Extended to the Hearts on her Chest.
- Heavenly Dynamite grab animation after the headbutts refined, with a grab sound.
- Rainbow Cyclone final hit now has Envshake and Hitpause.
https://mega.nz/#!TyRyHIrT!2LXtZ4LRdmzr_SuMidpr_y5KTERUTBCD5xyViCmtCEY Yuri Sakazaki by Quickfist:Spoiler, click to toggle visibilty
- New 9000,1 Port.
-
Gethit and Cheap KO sounds restored. - Added Intro vs DW's Robert.
- Original PotS Hit Sounds restored along with a few other sounds.
- Land FX changes.
- Fixed some missing colors on one of her Walk Back sprites.
- Light Punches and Kicks now mashable.
- EX Ko'ou Ken changed.
- Fixed missing second hits on her Medium and Heavy Chou Uppers.
- Added EX Raiou Ken with a faster recovery allowing for combos.
- More Super Cancels.
- Damage decreases to most of her Supers.
- Fixed Hien Rekkou not juggling and decreased the Air Hit Velocity to prevent infinites.
- Faster MAX Hien Rekkou.
- Hein Hou'ou Kyakus now use Kick sounds.
- MAX Hien Hou'ou Kyaku: A. Startup and block changed to behave like the LVL1 Version. B. Final hit changed to resemble the KOF version.
- Hit Sound config now applies to Yuri Chou Enbu.
To Do:
- Add Chou Ryuko Ranbu.
- Have LVL1 Haoh Shokoken do 1 Hit and the LVL2 do 5.
- MAX Cancels.
https://mega.nz/#!vvBR2CxQ!zdM61k99tDX7AZZXZ0Q3dV4bYg-X9GcFDYDgzGKJg1U Blanka by KarmaCharmeleon: - (charge) DB, DF, DB, UFs changed to D,DF,F,D,DF,Fs for those who struggle with the command. - .cmd file only.https://mega.nz/#!324SzQ4I!UtlHcJDDCvTUGTOlEKVnkeZdhWiY-NmjIt4JNB82PWs Raiden by Knuckles8864: - 360s and 720s changed to F,DF,D,DB,Bs (x2 for 720s) for those who struggle with the commands. - .cmd file only.https://mega.nz/#!CihAnKJC!q_4LUsGXtLjCzaZ4625jvwQpEONDjVCRunWhDA2jlnY Hibiki by ReixSeiryu and gui0007:Spoiler, click to toggle visibilty
<Sennou-Room's Update #4 (Seperate Link)>
- Fixed AI.
- Added options to the config.
- Added Quotes.
- Added a Super Finish Text when the "Shikabane o Koete Iku Nari" hit.
- Changed Guard Animation, Dampener, Custom Combo FX, Hit Sparks, and more...
https://mega.nz/#!OroUFYqR!RYXWWTru3y6T2OLE6JZTJ7qBCxkeDi2KteoSj9FOQ1E <Sennou-Room's Update #3>
- "Kami Hitoe ni te Kawasu Nari" command fixed. - Added Afterimage to "Kami Hitoe ni te Kawasu Nari". - Added Easy AI. <RagingRowen's Update #3>
- Win Quote tweaks. - MAX Hasshou Suru Shinki Nari super pause sound changed. - Kami Hitoe ni te Kawasu Nari using only 'a' for followups fixed. <Sennou-Room's Update #2>
- Fixed Move Name, Throw, HitPause, RemapPal, and more... - Able to move to the "Touma ni te Kiru Nari" when the "Chikayori te Kiru Nari" take behind. <RagingRowen's Update #2>
- Shortened Musou Shinden-ryu Swan Song success. - Added Extra Palettes to the SFF file. - Repositioned Super Finish Text. <Sennou-Room's Update #1>
- Fixed Palette Selector. - Fixed a Jumping Image in SFF file. - Added Damage Voice. - Changed the sound of various actions. - Changed the animation of various actions. - Able to move to the "Touma ni te Kiru Nari" when the "Suigetsu o Tsuku Nari" hit. - "Shikabane o Koete Iku Nari (Route 2)" command fixed. - Fixed Turns Intro, Cheap KO, Air Recovery and more... <RagingRowen's Update #1>
- Added Intro vs Jmorphman's Rolento. - Minor constant changes. - Default Palette changed. - Original PotS Hit Sounds restored along with a few other sounds. - Double Slash no longer cancellable. - Added Slash Spark to Hasshou Suru Shinki Nari. - Cut FX repositioned for Hasshou Suru Shinki Nari and Shi o Osorenu Kokoro Nari. - Hasshou Suru Shinki Nari command changed. - Musou Shinden-ryu Swan Song command changed. To Do:
- Hi-Res FXs.
https://mega.nz/#!j3xGgKiL!V9BUkU8gxuXN7i1t2J-CVWCuAlQs_HB91XniP_WS7jo Evil Ken by Victorys:Spoiler, click to toggle visibilty
-
Added AI. - Blue and Purple Hitsparks now for Specials and Supers.
- Modified Idle Stance.
- Velocities tweaked up to match Reu's original more.
- Airborne Tatsumaki Senpukyaku launches P2 upwards like Jmm's Normal Ken's EX version.
- HP Zanku Hadouken now fires 2 projectiles.
- Added MAX variants of his Level 1 Supers.
- Kyouja Renbu tweaked.
- Added Skull to Shinbu Messatsu Pillar.
- Usual misc. tweaks.
To Do:
- Special Intro compatability.
- An Air Super of sorts.
- More moves and resemblance to Reu's original.
- Take Feedback
https://mega.nz/#!bvZlCQTR!KAw9QGIKi5AcdrnoUNJaCluVWCDSiq-LkV4l5PkPlCo Sakura by PotS, varo_hades and BahamianKing:Spoiler, click to toggle visibilty
<9th/10th July 2020>
-
Added IsRageNeko's CS Patch (Froz & KOFHERO77's CS on top of Varo's).
A few sprites had to be replaced or added, and and there's only 1 sff now meaning Dark Sakura's portraits were added aswell (The Small port had to be re-CS'd).
- Haru Ramman given slight visual adjustments and fixes.
<6th March 2020>
- Fixed Run Step Sounds.
- Dark Sakura intro adjusted.
- Ryu Intro Fixed.
- Taunts being spammable fixed.
- More damage adjustments.
- EX Shunpuu Renkyaku Wall Slam default sound changed.
- Sakura Senkuu's Afterimages appear longer.
- Haru Ranman command changed.
- Fixed AI doing Supers in the wrong modes.
<2nd March 2020>
- Win Quote changes.
- New Big Port for Dark Sakura.
- Various Damage adjustments
- Dark Sakura's EX Shouou Ken is now used by both modes, Dark Sakura's is slightly faster.
- Dark Sakura's EX Shunpuu Kyaku changed up.
- Only Dark Sakura can use the Shinkuu Tengyou Hadouken.
- Super Changes: Haru Issen and Shunpuu Chou Rasen become Dark Sakura's Midare Zakura and Haru Ichiban respectively, akin Sakura's supers in the MvC series.
- Adjusted Shun Goku Satsu Hit Spark and Sound timing.
- Usual misc. tweaks.
https://mega.nz/file/iiYimDyK#IMPjpYJWemx8cAzYtOLgw9cToSi755UqYp4GqumUQpQ Extra: SF4 Voice .snd by IsRageNeko (Note: Doesn't apply to Dark Sakura): https://www.dropbox.com/s/0bfp91hr0w2slkw/soundsfiv.snd?dl=0 K' by Chazzanova:Spoiler, click to toggle visibilty
Second Update:
- Some Damage rebalances.
- Misc. Tweaks.
First Update:
- Stance Animation acts like in XIII (Skips to the Hands on Hips (w/e you call it) part after Walking).
- Run Step Sounds fixed.
- Added Multi-Colored Hit Sparks.
- Added Missing Custom Combo Sparks.
- MAX Cancels fixed/added (The added part goes to Heat Drive).
- EX Second Shell has faster recovery.
- Fixed Non-EX Crow Bites using Kick Hitsounds.
- Air Minutes Spike y-velocity changed.
- EX Black Out has better invincibility.
- Crimson Star Road is a Level 3 and has various visual differences including the Super Spark playing mid-super like in 2K2UM.
- Several minor fixes and changes I may have forgot.
VIDEO https://mega.nz/file/HnhUmaoZ#YtdoDwhEVZS5hvAUbtu8kshyaHq5IrxZGRO7Oop76tM Batsu by R&CE AKIR&:Spoiler, click to toggle visibilty
-
Added IsRageNeko's CS. - New Big Port.
- Tweaked a few Win Quotes.
- Hitsparks updated.
- Jump Land FX changed to the usual.
- Super Jump (Air Combo) now has afterimages.
- Various tweaks to his Normals (e.g. Frame Data, Knockback and Hitboxes).
- (EX) Mikadzuki Kick has less y-velocity so it won't fly over most chars.
- (Super) Ryuusei Kick command changed.
- EX Ryuusei Kick behavior changed.
- (MAX) Zenkai Kiai Dan Wall-Bounce disabled.
- (MAX) Zenkai Kiai Dan does slightly less damage.
- Added Missing Sounds to MAX Air Zenkai Kiai Dan.
- Knockback for Super Projectiles adjusted.
To Do:
- Change his Supers (e.g. Make Super Guts Upper a Level 1/2).
https://mega.nz/file/e6pXgAaQ#FaEwvxrfYsapmxsPK2-YO3UkYkjgQtgavNiNWv5M_jw Robert (NGBC/XI Styled) by Chazzanova:Spoiler, click to toggle visibilty
3rd Update:
- Metsu Ryuko Ranbu Tiger FX updated (by R&CE).
- Kouryuu Koukyaku Geri command changed.
2nd Update:
- Vs. Kyokugen Intro now compatible with Takuma and Marco/Butt.
- Zero Counter sound fixed.
- Fixed AI still doing Kuzuryuu Sen with Level 3 guidelines.
1st Update:
-
Special/Super Move FX upscaled. - Multi-Colored Hit Sparks added.
- Stand Animation no longer uses posset due to Camera movement.
- Walk velocities slightly increased.
- Hit Sounds or Sparks for some moves changed.
- EX Startup Sound Cut-Offs fixed.
- Close Standing MK changed to HK.
- Mid-Throw Invincibility added.
- Ryuuchou Kyaku has Robert jump backwards after the kick.
- Mach Geri faster for both variants and more damaging for the Attack.
- Modern Projectile DestroySelfs (Relying on EdgeDist instead of pos).
- Low Ryugeki Sen startup slightly slower.
- Ryuu Zanshou voice playing after the hitdef fixed.
- Hien Ryuujin Kyaku voice changed.
-
Kuzuryuu Sen now a Level 1/2. -
New Level 3 Super. - A few more edits made to match DW's Robert.
- Usual misc. tweaks.
To Do:
- EX Hien Senpuu Kyaku.
- Hi-Res Haoh Shokoken FX.
- Better Metsu Ryuko Ranbu Tiger FX.
https://mega.nz/file/L3gQmKKK#x3qAYGPIpMhJSQae9zW-tw76Jwqs89wNaH1i_-Z6KIM Lei-Lei/Hsien-Ko by PotS:Spoiler, click to toggle visibilty
This edit retains the Darkstalkers-esque gameplay she has, which was later seen in Jmorphman's Demitri. The other Modern PotS conversions and edits didn't accomplish this. -
Modern PotS FX and Sounds added or applied. -
GDPenguin's CS applied. - Most voices changed to higher quality samples from Vampire Chronicle / DS: Chaos Tower.
- More Victory Quotes.
- Henkyouki Reflect FX Hi-Res'd.
- ES Ankihou acts closer to source.
- EX Jireitou no longer 2 Levels.
- Spirit Roller rebalanced: Better grab distance, does more damage but P2 isn't launched as high as before so combability has decreased.
- Added some Tenraiha command shortcuts.
- Ground Impact FX added to Tenraiha's Weight Drop.
https://mega.nz/file/XqgyBI6B#A-Hutan7iXN6pFokSyNqdnVze9uyDuNljMpwZUV1bjo E. Honda by PotS:Spoiler, click to toggle visibilty
- Life decreased to 1050.
- Multi-Colored (DW) Hitsparks added.
- New Level 3 Portrait.
- Some System Sounds updated.
- Damage Adjustments for EX moves.
- Harai-geri's Hit x-velocity increased.
- EX Hyakuretsu Harite now slowly moves forward and hits only cause slow knockback like in Ultra SF4.
- EX Super Zutsuki only does up to 1 Hit but has projectile immunity.
- EX Super Hyakkan Otoshi changed up. It's more similar the EX in (Ultra) SF4.
- Easier F,DF,D,DB,B commands.
- MAX Fuji Orochi jumps lower so it works against smaller chars.
- Orochi Kudakai now uses 2p and has better grab range.
- Butt Slam of Orochi Kudakai more impactful.
To Do:
- Hyakuretsu Harite that allows him to move Left or Right.
- Alpha Fuji Orochi with the Hyakkan Otoshi finish.
https://mega.nz/file/jzhzBBzJ#lVaFNrZe2BkQl0T9PaB3g5fB3W2PuY85e_PiFG0muJg Clark by Cruz:Spoiler, click to toggle visibilty
- AI Patch by
Finola pre-applied, with a fix or two.
- EX Moves costs for MAX Mode changed to match DW's latest updates (1/3 of the Gauge).
- Intro 3 (Cap Toss) shorter.
- Mount Tackle Success Downtime (before followups) shorter.
- Rolling Sphere's pre-finisher followups more damaging.
- Easy Commands for Supers added.
https://mega.nz/file/ezw2kQiY#Z4mYS_9mXZzbY5SLrar4XAz6MH68wq5hTHunnnzl394 Jin Kazama by Infinite:Spoiler, click to toggle visibilty
VIDEO Not the split second disclaimer at the beginning of the vid. I dunno what's happening with that.
- Penetrating Fist Charge Sound cuts off when Dash/Run Cancelled.
- Changed Special Step command to just F,D,DF.
- Special Step can be used continously.
- Special Step followups can now be done at the first frame.
- Juggle Damage increased for Electric Wind Hook Fist and Thrusting Uppercut.
- Supers can now be used during Special Step.
- Devil Spark damage decreased slightly.
- Rage of Jin rapid punch section faster.
To Do:
- EX Followups for Special Step and Mental Alertness.
https://mega.nz/file/T7hR3JaC#RID90lM2Q29x2vGuD6qXbk1SRHkULRFHd5NVQoHCo6w Mr. Karate by varo_hades and Demongorne:Spoiler, click to toggle visibilty
- Slightly improved AI.
- Realigned Movement Sprites.
- Intro Vs. Kyokugenryu added.
- Movement velocities changed.
- A few animation frame speed changes.
- Many (Usually minor) changes to hitboxes and frame data.
- Throws adjusted.
- Cancellable versions of his Command Normals added.
- Ko'ou Ken tweaked.
- EX Ko'ou Ken now the '02 Ko'ou Ken.
- Kohou tweaked to mainly match Jmorphman's Ryo's in terms of hit properties. EX Version also changed up slightly.
- Hien Shippu Kyaku allows juggles.
- Zanretsuken Start-Up changed, based on Jmorphman's Ryo's.
- Mouko Burai Gan Auto-Guard re-done to that of Victorys'.
- EX Shouran Kyaku given Projectile Invincibility.
- (MAX) Haoh Shikou Ken now has a 2nd Health Point.
- Chou Haoh Shikou Ken now the MAX Haoh Shikou Ken.
- Level 1/2 Ryuko Ranbu added.
- Kishin Sanga Geki added.
https://mega.nz/file/mvwDQKTC#tgKcxVHcJIDvoIVh343WdfCubQ8HN5xRCCft2wLl4eU Sol Badguy by ReixSeiryu: - Small and Big Ports changed. - Double-Res Level 3 Port. - (Air) Chain Combos on by default. - Some CLSN adjustments. - Added Air Dash. - Light Punches mashable (Jumping included, yep.) - Standing MP anim changed to his Dust anim. - EX Poweradds have been fixed. - EX Gun Flame launches higher but can be recovered from. - Both Normal and EX Volcanic Viper have invincibility. - Added Air Volcanic Viper and Bandit Revolver. - Bandit Bringer ground bounces. - Level 1 Tyrant Rave heavily re-done. - Invincibility added to startup of Tyrant Rave Ver. ß. - Dragon Install recoded to serve a purpose. Drains power and allows free EX Moves. - More... To Do: - Attend to Criticism and Feedback. - Cleaner Double Res Level 3 Port transition. - Update AI to do Specials and Supers. - Non-Super Ground Viper. - Proper Dragon Install. - Re-Do and Fix Level 1 Tyrant Rave to behave like in source.https://mega.nz/file/bv5GCKDa#m5jVzYkFnXfi7erLs8YyD5NyFfahhMLJlCG_rX152_U Be sure to leave suggestions (Not too many though), bugs or adjustments.