Great Ryu! But he still need some work.-Really, Shinkuu Tatsumaki consumes 2 levels of energy instead of one. Fix that in your superpause code.-It's impossible to execute Shun Goku Satsu. And I dunno why, but if to change command back to Misogi- it will work perfectly.-It could be better if Metsu Hadoken interrupted then white backgroung could slowly fade instead of just disappearing.All in all, it feels and looks great. Congratulations with comaback like this, Vyn.And P.S.: may I ask you, what will be your next work?
the shun goku satsu is tricky but not impossible. you have to hit LK and HP at the same time after tapping forward. that mostly if not all the time works for me.
I FOUND!;----------------------------------------------------------------------------[Command]name = "Misogi"command = ~D,D, a+btime = 20[Command]name = "Misogi"command = ~D,D, a+ctime = 20[Command]name = "Misogi"command = ~D,D, c+btime = 20;----------------------------------------------------------------------------[Command]name = "KongouKokuretsuZan"command = ~D,D, x+ytime = 20[Command]name = "KongouKokuretsuZan"command = ~D,D, x+ztime = 20[Command]name = "KongouKokuretsuZan"command = ~D,D, z+ytime = 20------------------------------------------------------------------Will you still be updated "Misogi" and"KongouKokuretsuZan"in the future!???
Well, I understood the problem with Shun Goku Satsu.None of your specials or supers can break already executing move if it isn't connected.Just in the moves where main buttons are motion buttons it can't be seen. But here we can see it in all grace, cause we CAN'T use SGS when jab or low kick are executing.Solvation? Use this one!=====================================[State -1, Shun Goku Satsu]type = ChangeStatevalue = 3600triggerall = !AIleveltriggerall = Statetype != Atriggerall = command = "SGS";"Misogi"triggerall = power >=3000trigger1 = ctrltrigger2 = StateNo = 200trigger3 = StateNo = 230=====================================Also a one more lil' message.-Is he supposed to almost not push back while you're Jet Gatling Gunning falling cornered enemy?
I can recall seeing this in a WIP video years ago, right around the time of the release of your Rugal & Rock... Was always skeptical and hoping that one day you'd pick this guy back up... Always have been a huge fan of your work; much like everyone else... This from what I've seen looks so crisp and well put together ... very unique use of effects/colors ... I'm overly excited to test this guy out ... can't say enough how much I've been looking forward to his release ... Thanks so much for an awesome character, and welcome back!
This character is well balance I gotta say the most balanced Ryu ever good job vyn. I've been power grinding him in the latest beta of 1.1 not the current version and he plays perfectly no bugs and playing with the Un updated version.
Amazing work, vyn. This character is the best comeback you made on your return. Some small things I found:-If Metsu Hadoken's first hit was blocked, the opponent can move freely, interrupt the attack, or simply go behind Evil Ryu to avoid it. I think it would be better if the opponent was frozen and can't move, but still in the blocked state, making the move unavoidable. Unless that sounds unbalanced.-I'm unable to do the Shun Goku Satsu easily. I managed to do it once during testing, but I can't replicate the move again.
This character is a fuckin monster! WOW! Mugen has needed an Evil Ryu like this for a while now, ever since SSF4. Thank you!
I ain't miss the train.Excelent job and welcome back Vyn! But damn, never thought that your Ken's AI is really hard now.
One thing is I feel he should be able to do supers immediately after or during the ashura warp similar to how akuma can in sf4
Aight,- Shun Goku Satsu should be way easier to execute now- All jet gatling gun glitches fixed- Tatsu power issue fixed.Same link.Trololo said, August 29, 2016, 07:52:50 am-It could be better if Metsu Hadoken interrupted then white backgroung could slowly fade instead of just disappearing.All in all, it feels and looks great. Congratulations with comaback like this, Vyn.And P.S.: may I ask you, what will be your next work?ive been thinking on how to work around metsu hadoken, might as well just make p2 freeze either way, no parry option eitherfenzi4224615 said, August 29, 2016, 09:31:00 amI FOUND!------------------------------------------------------------------Will you still be updated "Misogi" and"KongouKokuretsuZan"in the future!???heh not for now, im just lazy and did not remove the commands. We need to keep something for gouki in case i ever make one.Ness said, August 29, 2016, 09:45:53 amI can recall seeing this in a WIP video years ago, right around the time of the release of your Rugal & Rock... Was always skeptical and hoping that one day you'd pick this guy back up... Always have been a huge fan of your work; much like everyone else... This from what I've seen looks so crisp and well put together ... very unique use of effects/colors ... I'm overly excited to test this guy out ... can't say enough how much I've been looking forward to his release ... Thanks so much for an awesome character, and welcome back! heh ya its been a loooong timempower said, August 30, 2016, 12:47:13 pmAmazing Evil Ryu!!BTW,no Hyper finish BG except Shun Goku Satsu.ive seen people work pretty hard on screenpacks to have cool ko animations so i decided to go for this optionEvilest Ryu said, August 30, 2016, 02:57:44 pmhes pretty great, does the ai do his level 3 supers other than the raging demon? not right now, AI is pretty basic tbh, i promise i will eventually give him Boss type AI.【MFG】gui0007 said, August 31, 2016, 02:15:00 amI ain't miss the train.Excelent job and welcome back Vyn! But damn, never thought that your Ken's AI is really hard now. thanks for the video bro and yes ken AI is pretty aggresivehairline733 said, August 31, 2016, 03:59:58 amOne thing is I feel he should be able to do supers immediately after or during the ashura warp similar to how akuma can in sf4 doesnt sound bad at all, got the frame data for this?
He doesn't have 【Focus Attack】and 【Custom Combo】like your ROCK RUGAL TERRY!Will you still be updated them in the future!???
Awesome character as always vyn! Are you going to add the ability to aim you hadoukens like you could do it with your sf3 evil ryu? cuz I noticed there are already sprites for it when I opened its .def in FF.
You should just enjoy the character for what it is now. He barely released & already expecting more..