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Avengers: United Battle Force (Read 249291 times)

Started by O Ilusionista, May 14, 2013, 05:02:48 PM
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Re: Avengers: United Battle Force
#241  July 28, 2019, 11:13:55 PM
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Quick video to show a concept I've been working on: a virtual scenario. At first, transitions were made with new images, which greatly increased the weight of the scenery (and the game).

But now it's using OpenBOR's amazing raster effects, so all transitions are done via code :)
Probably the order of the phases will be random in the final product.

I took the opportunity to show Hercules' new chain throw - which is executed with a command after the previous throw.
Re: Avengers: United Battle Force
#242  July 28, 2019, 11:16:35 PM
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Hmmm... I'd play that.
Re: Avengers: United Battle Force
#243  September 02, 2019, 02:55:56 PM
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Showing Nightcrawler's new "Swashbuckler" mode.


What changes in this mode?
- Combo finishers are now made with the sword (and sharp attacks deal more damage to certain enemies)

- Different back throw deals more damage

- Two new specials
• D, F + A Dash Slash (can be chained with D, F + A again for a second slash or with D, U + A for an aerial attack or even a third slash)
• D,U+A Teleport Slash

- Specials spend more MP than the normal mode

- New hyper - En Store. Faster than normal hyper but with shorter range

And we can also see the new helper - Moondragon.

I hope you guys like and feedbacks are always welcome :)
Re: Avengers: United Battle Force
#244  September 02, 2019, 10:20:27 PM
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My blue boy looks incredible! Can't wait to play as him! So far, how many new chars is the new version going to have? And who? I can't remember rn

Re: Avengers: United Battle Force
#245  September 02, 2019, 10:27:55 PM
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My blue boy looks incredible! Can't wait to play as him! So far, how many new chars is the new version going to have? And who? I can't remember rn

Thanks buddy.

The last version had 18 playable characters in total. The next version will have something close to 30.
Not all names I can revail right now, but some new names are Iron Fist, Hercules, Nightcrawler, Colossus, Sabra and others
Re: Avengers: United Battle Force
#246  September 02, 2019, 10:31:04 PM
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Oh awesome, I remember a bit of the Colossus video some time ago, he looked great as well.
Keep it up, man, it's looking fantastic

Re: Avengers: United Battle Force
#247  December 10, 2019, 04:16:30 PM
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Thanks!

Part 3 of our co-op online play with Davpreec, now in the Boss Rush mode  with one of the people's favorite characters: Deadpool, which received some updates, like now he can make combos better.

Maybe I will add a throw for him,  I don't know.

Re: Avengers: United Battle Force
#248  June 23, 2020, 04:28:39 PM
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New stage & bosses - Ahab & Mega Sentinel.


Due to the high volume of work in real life and some health problems, I had to slow down the work on this game. But I finally got the time to make a video.

This is one of the new phases of the sentinel chapter which, despite being short, is full of challenges and has high difficulty, depending on who is playing.

Some things are still unfinished (animations are missing in the scene, you need to regulate the difficulty of the smaller sentinels, etc.) but I like the result.

Ahab & Mega Sentinel function as 2 bosses on the level and both need to be defeated to finish it. Mega Sentinel has different attacks depending on how much health it has and shows damage to the face if it has little health.

I hope you like the result, because I liked it a lot :)
Thanks Jhfer for helping me with the small sentinels and Zvitor for the base stage.
Re: Avengers: United Battle Force
#249  June 26, 2020, 12:08:50 AM
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That last Mega Sentinel fight was pretty cool, mang :sugoi:
Keep up the good work, hopefully you're in better health these days
Re: Avengers: United Battle Force
#250  June 26, 2020, 02:37:17 AM
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That last Mega Sentinel fight was pretty cool, mang :sugoi:
Keep up the good work, hopefully you're in better health these days

@walt Thanks buddy! My health isn't that good but I am slowly recovering.

A quick preview of how the Sentinel moves (sorry for the movie quality, I am testing new tools)


Explaining how the boss works:
It has two forms, which is changed as it runs low on energy (showing damage to the face)

First form
- Attacks only on the sides, at a specific distance
- Safe points: under the head and long distance
- Can switch to dodge randomly instead of attacking

Second way
- Attacks only on the sides, at a specific distance (but must attack below it too)
- Safe spots: long distance
- Can dodge randomly while standing
- Can randomly change the attack to a more powerful attack, which causes hitting in 3 areas
Re: Avengers: United Battle Force
#251  July 05, 2020, 12:44:11 AM
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Time for some short updates:


- Thor (shown in Ragnarok mode) now can run and run attack like all other chars. His old dodge will still be available

- The sky has a new parallax effect (Thanks Damon Caskey for the trick). Also, the sky and the buildings are now separated layers.

- Almost all basic enemies are now bound to the screen so they wont get off, which makes the game quicker.

- Now the Hyper Move/Avengers power is done by pressing Down, Up , Special. Its way easier to perform :)
Re: Avengers: United Battle Force
#252  August 01, 2020, 05:28:15 AM
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Hawkeye Updates - Avengers United Battle Force. Here we have a lot of updates to show :)


Gameplay nicely done by  @Psykai - he nailed how to play with Hawkeye :)
Re: Avengers: United Battle Force
#253  October 13, 2020, 01:54:29 AM
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I want to share something I did and I really proud of how it looks :)

An idea I wanted to do has been around for a long time and I managed to do it now: working with palettes in the scenarios. The color of the scene changes according to the element in use - each element works differently - and, if there are 2 players, you face more enemies.

Only at this stage, the Elemental does not randomly change its palette (which makes it change power) when it rises after a fall.

Oh, and now the select screen has a little slide effect on each character



Re: Avengers: United Battle Force
#254  October 14, 2020, 06:36:56 AM
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that is really really cool.
Will the game be able to be played with Gamepad? Cause I tried using gamepad for a BOR game and I just couldn't

Re: Avengers: United Battle Force
#255  October 14, 2020, 02:50:38 PM
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that is really really cool.
Will the game be able to be played with Gamepad? Cause I tried using gamepad for a BOR game and I just couldn't

Thanks buddy. Yes, it can be played with a gamepad - I play with my kids using a gamepad. Just the first player will be controlable by both keyboard and joystick if you try to configure it.

its on my plans to make a full screen white fx which will quickly fades.
What amazes me is that all this change is native by the engine, you don't need to use any script :)

I really liked the result
Re: Avengers: United Battle Force
#256  October 23, 2020, 11:23:42 PM
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Hey I downloaded the current public version and my gamepad won't work. It lets me map it but as soon as I hit OK it wont read the inputs. I'm using a PS4 pad