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How to put dialogues? (Read 769 times)

Started by ale6256, February 16, 2022, 05:24:51 AM
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How to put dialogues?
New #1  February 16, 2022, 05:24:51 AM
    • Argentina
In ikemen version 0.98.1 is it possible? how can I do it?


PD: I found the [Dialogue Info] and put it in the fight.def, above [Round] but nothing is seen
this is how it looks :

[Dialogue Info]
enabled = 0
endtime = 0
switchtime = 0
skiptime = 0
skip.key = "a"
cancel.key = "b&c&x&y&z&s"
p1.bg.anim = -1
p1.bg.spr = 9000,0
p1.bg.offset = 0, 0
p1.bg.facing = 1
p1.bg.scale = 1.0, 1.0
p2.bg.anim = -1
p2.bg.spr = 9000,0
p2.bg.offset = 0, 0
p2.bg.facing = 1
p2.bg.scale = 1.0, 1.0
p1.face.spr = 9000, 0
p1.face.offset = 0, 0
p1.face.facing = 1
p1.face.scale = 1.0, 1.0
p1.face.window = 9000,0
p2.face.spr = 9000, 0
p2.face.offset = 0, 0
p2.face.facing = -1
p2.face.scale = 1.0, 1.0
p2.face.window = 9000,0
p1.name.offset = 0, 0
p1.name.font = -1, 0, 1, 255, 255, 255
p1.name.font.scale = 1.0, 1.0
p1.name.font.height = -1
p2.name.offset = 0, 0
p2.name.font = -1, 0, 1, 255, 255, 255
p2.name.font.scale = 1.0, 1.0
p2.name.font.height = -1
p1.text.offset = 20, 192
p1.text.spacing = 0, 0
p1.text.font = "f-6x9.def", 0, 1, 255, 255, 255
p1.text.font.scale = 1.0, 1.0
p1.text.font.height = -1
p1.text.delay = 2
p1.text.textwrap = "w"
p1.text.window = "hola"
p2.text.offset = 20, 192
p2.text.spacing = 0, 0
p2.text.font = "f-6x9.def", 0, 1, 255, 255, 255
p2.text.font.scale = 1.0, 1.0
p2.text.font.height = -1
p2.text.delay = 2
p2.text.textwrap = "w"
p2.text.window = "hola"

[State 191, Dialogue]
type = Dialogue
trigger1 = enemy,Name="kfmZ"
hidebars = 1
text1 = "<p1><p1face=self,9000,0><p2face=enemy,9000,0>hola.<wait=60>como estas!"

I put the sprites 9000,0 as an example to see if it worked, but it didn't


Last Edit: February 17, 2022, 03:58:54 AM by ale6256