It's the coding block above line 1320. On line 1313 you can see the issue. That's how the error message works, it lists the line after the code block that has the error in it. For some reason.
Yes i fixed. but i get new error in other char in ikemen 0.9.8.2
This is SUPERMAN by Hannibal/Kal-Elvis and Friends
Link
https://www.andersonkenya1.net/files/file/278-superman/
The message is

I find in the super.cns file

The state is blank. so i don't know how to fix
A detail code of this state def
[Statedef 3202]
type = S
movetype = A
physics = S
anim = 3004
velset = 0
ctrl = 0
;Zoom - Part Two
[State 3201, BizzFace]
type = explod
triggerall = var(3) != 0
trigger1 = Time = 0
anim = 7006
pos = 0,0
postype = back
sprpriority = -2
bindtime = 100
ownpal = 1
supermove = 1
;End Zoom - Part Two
[State 3202, 4]
type = Projectile
trigger1 = Time = 1
projanim = 3007
projhitanim = -1
projremovetime = 80
projshadow = 0
postype = p1
offset =
projhits = 20
projmisstime = 5
projremove = 0
projpriority = 1000
delta = 1,1
attr = S, HA
damage = 30,5
givepower = 50
hitflag = MAFDPL
guardflag = MA
pausetime = 0,0
sparkno = S3012
guard.sparkno = S3002
sparkxy = 500,500
hitsound = S20,1
guardsound = S20,5
ground.type = Trip
ground.slidetime = 15
ground.hittime = 20
ground.velocity = 0,-1
airguard.velocity = -0,-0
air.velocity = -1,-2
air.type = High
air.fall = 1
fall = 1
sprpriority = -2
priority = 1
bindtime = 80
envshake.time = 10
envshake.freq = 40
envshake.ampl = -6
envshake.phase = 90
[State 3202, 0]
type = assertspecial
trigger1 = 1
flag = noFG
ignorehitpause = 1
time = 2
[State 3202, 0]
type = ChangeState
trigger1 = time >= 45
value = 3203
ctrl = 0
;========ends