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Rose (RAGE VIDEO) (Read 80222 times)

Started by BC, February 22, 2010, 05:32:07 am
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Re: Rose (sfa4 project)
#41  March 09, 2010, 02:03:27 am
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Of course we're curious! this is the first complete looking Rose on the mugen market
Re: Rose (sfa4 project)
#42  March 09, 2010, 09:19:19 am
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I'm sure you can find videos of NxC Rose on youtube.
Anyway, looks nice, and I agree, we want a video ! ;P

BC

Re: Rose (sfa4 project)
#43  March 09, 2010, 11:13:15 am
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It's not great quality because I used live stream but the frame rate and sound is ok.

Here's the video:

http://www.mugenevolution.co.uk/StreetFighterAlpha4/Previews/

(click the play button near the volume button because sometimes it doesn't work clicking the large play button on the video window... well for me anyway. Also that plus you don't really wanna be redirected to livestream.com.


If you get an annoying advert message just click the video at any position in the time window like forward or rewind it and it should go....I prob wont be using livestream again :P
)

Aura Soul Spark needs voice on activation still.
Added pause to KO, need to add it for supers too.
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Last Edit: March 09, 2010, 11:18:07 am by BC
Re: Rose (sfa4 project)
#44  March 09, 2010, 01:49:37 pm
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BC

Re: Rose (sfa4 project)
#45  March 10, 2010, 05:12:40 pm
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Thanks .(O). I'll check those out.

Aura Soul Throw all levels done
superpause fx now vary in colour depending on strength. (blue lvl1 green lvl2 red lvl3)



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Re: Rose (sfa4 project)
#46  March 11, 2010, 02:28:51 am
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quick question, the super background looks good, but how does it compare on a non-black background? It looks bright and very flashy

BC

Re: Rose (sfa4 project)
#47  March 11, 2010, 01:21:53 pm
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I'm not sure what you mean by that, the super background as in the KO background ?


Ok guys I need some suggestions:

I'm kinda confused what I should do regarding Soul Illusion super, because each character will have Custom Combo system implemented, so that move seems to have lost its purpose in my opinion... So what should I do ?... remove custom combo system ?....Or keep it and not bother with Soul Illusion ?....

Or keep both ?

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Re: Rose (sfa4 project) Suggestion Needed
#48  March 11, 2010, 02:16:51 pm
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Well, if all chars have custom combo, I don't see why Rose would still need Soul Illusion, as the move would be useless.
Yun lost his Genei Jin super when going from SF3 to CVS2, so you might want to remove Soul Illusion and try to make up a new super for her.

Just my two cents.
Re: Rose (sfa4 project) Suggestion Needed
#49  March 11, 2010, 02:17:22 pm
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alpha rose had both
Last Edit: March 12, 2010, 02:03:04 am by c001357
Re: Rose (sfa4 project) Suggestion Needed
#50  March 11, 2010, 03:54:10 pm
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Remove Soul Ilusion. This + custom combo would be an overkill imo.
Re: Rose (sfa4 project) Suggestion Needed
#51  March 11, 2010, 04:11:29 pm
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But they are 2 different moves! they do look similar and work in a similar way, but Soul Illusion is much more powerfull!


BC

Re: Rose (sfa4 project) Suggestion Needed
#52  March 11, 2010, 05:30:28 pm
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I know it's just someones opinion but in one of the FAQ's it says:

"Her Soul Illusion super has lost ALL of its effectiveness. But we'll learn that A3 Rose doesn't require A2
Rose's strengths in order to win."

Further quote

"As mentioned in the introduction, Rose's Soul Illusion has lost its most
powerful purpose in Alpha 3.  It no longer does insane amounts of blocked
damage like in Alpha 2.  It no longer does any damage, period! "

" It's only useful for breaking your opponent's guard meter." 
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BC

Re: Rose (sfa4 project) Suggestion Needed
#53  March 12, 2010, 01:05:53 am
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All supers ALL levels done now. (obviously haven't done soul illusion)

I've decided, untill lots of people protest :P, to keep out soul illusion and give her just the custom combo. I'll take your idea Cybaster and possibly create something new for her. (being a new game and all, it makes sense)
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Re: Rose (sfa4 project)
#54  March 12, 2010, 02:09:44 am
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BC

Re: Rose (sfa4 project) Suggestion Needed
#55  March 12, 2010, 12:56:16 pm
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Well I tested on Mountainside temple and they seemed fine. (which is a non black background)
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BC

Re: Rose
#56  April 11, 2010, 03:47:03 pm
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Yo, been working on Rose again while I wait for my Rage animation to be sprited:

Seeing as I decided to remove soul illusion because of her having Custom Combo, I decided to give her a new super..

Very similar to soul satellite from rose's 2nd ultra in super street fighter 4, but I changed things slightly. There are 3 soul orbs that orbit around rose infront and behind, but move from top to bottom, I placed them deliberately, one can hit high, one low and one for anti air/crossup (well the one that hits high can be for anti air too)....

This super will be lvl 3 only




You can use it in combo's to inflict pretty decent damage if you know rose's combos. Video soon..
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Re: Rose
#57  April 11, 2010, 04:04:04 pm
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WTF happened to adon?!

GT

Re: Rose
#58  April 11, 2010, 05:24:51 pm
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He got finished and released?
Yeah Titiln, in fact, You Made Him

BC

Re: Rose
#59  April 11, 2010, 10:01:23 pm
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Re: Rose
#60  April 11, 2010, 10:27:50 pm
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LOL Ryon. :P