Very happy to share with you a project that I have put a lot of time and effort into...Introducing Dr. Henry "Indiana" Jones Jr! (download link at bottom)Another totally original pop culture character, using Trevor KOFA (by Evil Orochi? I think) as a starting point for modifying sprites.Lots of references from all films, including:QCF a = Staff of Ra (direct the beam of light at your opponent with movement stick) (this move requires half a level of XP to use)QCB a = Floor Spike Trap. Indiana rolls out of the way to avoid the booby trap, but will his opponent?QCF x/y = Whip Swing. Swing kick across the screen (inspired by the Cat Woman character).QCB x = Gun draw. Will he have brought his gun (like in Raiders- 60% chance), or will he have lost it (like in Temple of Doom- 40% chance)?QCF b = Spear duck. Belloq's tribe are not happy with Dr Jones!QCF c = Rolling Boulder. Iconic! (requires a level of XP to use).QCF z = Slide sweep kick (don't forget your hat, Dr Jones)a + x = Holy Grail. (Take a sip from the carpenter's cup to heal any injuries). You chose.... Wisely.back, forward, x/y/z = Whip crackforward, back, x/y/z = grab and pull opponent closer with whipThere are 7 randomised stance animations (lucky dip each time you stand still), 5 randomised different get up animations after trip, and 6 intros, all featuring classic film moments/characters.There is a palette for each of the films (in order of release). The colours have been separate for arms, but only Temple of Doom is sleeveless.DOWNLOADUpdates:15/9 -Made "Indiana Jones and the _____" title graphics very slightly smaller and repositioned for people with different resolutions. Hard for me to test this- looks fine on my version.Altered hitflag for grab to not allow air, and also set p2 snap position to slightly closer. (suspect there may still be work to be done with this move, but so far tests ok.)Made all strike attacks slightly quicker/smoother.Removed Cross of Coronata stance sound clip, as was bleeding into other move sounds. Potential similar issue with "Penitent Man" kneeling sound clip, but left that one in for now.Made Staff of Ra slightly easier to control (but still not TOO easy!)Added hit sounds for whip swing and light punches.Added a few collision boxes which were missing for a couple of strike frames.Slightly edited the timings on the Spear throw animation.Shaved a (very) little time off the Gun fail animation. Want to keep this risk/reward element.9/10 -Fixed intro positioning when P2.Slightly increased the contrast in the palettes.Edited the camera tracking and positioning on the defeated slavedriver intro.Flipped the Title text when P2.