YesNoOk
avatar

Active Tag system (Read 21880 times)

Started by PotS, December 02, 2022, 03:54:21 PM
Share this topic:
Re: Active Tag system
#21  January 07, 2023, 09:29:50 AM
  • ******
    • Portugal
    • network.mugenguild.com/pots/
Thanks. :)

When playing with any of GM's SF3 characters, they don't deal any damage when they land hits in Tag Mode. I think this is definitely an issue with the characters themselves and not the patch, but do you have any idea of why this would happen?
I only have his Akuma right now but he's working fine. Maybe the chars were modified? Does anyone else have this issue?

Edit: Nevermind. It doesn't happen in tag vs single but does happen in tag vs tag. I'll look into it.

Edit 2: OK I figured it out. The same thing happens in the normal tag system. GM's characters use different damage scaling depending on which team mode the enemy is in, and they were obviously not expecting them to be in tag. You can fix it by searching this text in their code:

Code:
enemy,teammode = simul

And replacing it with:
Code:
(enemy,teammode = simul || enemy,teammode = tag)
Last Edit: January 07, 2023, 09:44:35 AM by PotS
Re: Active Tag system
#22  January 07, 2023, 04:10:31 PM
  • avatar
  • **
That worked like a charm, thank you so much!!
Re: Active Tag system
#23  January 10, 2023, 04:39:43 PM
  • avatar
  • **
Yo :)...I saw in your readme that some characters will break Tag, and in those cases, people would have to fix them manually on an individual basis. Because of that, I wasn't sure if you're wanting reports for characters that break the system. If you're interested, these characters freeze when tagging out or in:

G.D.T's -Street Fighter Alpha Gouki
Luvly Angel's- Street Fighter Alpha 2 Gen
All of Umihei's Street Fighter 3 Characters
Re: Active Tag system
#24  January 14, 2023, 01:31:47 PM
  • ******
    • Portugal
    • network.mugenguild.com/pots/
I think the common trend between those is that they lack a running/dashing animation, which is actually one of Mugen's required animations. Try redownloading the tag code because I added a failsafe so that they may still work.

To get them to look right you'll have to add dashing animations though. Even cloning the walking animations will do.
Re: Active Tag system
#25  January 15, 2023, 08:26:34 PM
  • avatar
  • **
I played with it all morning with no issues : )... it's perfect.
Re: Active Tag system
#26  February 15, 2023, 05:43:52 AM
  • **
  • Rookie IKEMEN Editor
    • USA
I honestly don't mean to bump. But I had a question about this in the readme.

"The rounds always start with Player 1 fighting Player 2, instead of with the previously active players"

Does this mean like in MvC1 and MvC2 where the only fighters are currently present onscreen is the Leader of P1 and P2's team during their intro pose?
Re: Active Tag system
#27  February 15, 2023, 10:04:15 AM
  • ******
    • Portugal
    • network.mugenguild.com/pots/
It's OK. The default behavior of Ikemen's tag is that each round starts as the previous one ended. Say if the round ended with P3 defeating P8, the next round starts with P3 vs P8. In this code it always resets to P1 vs P2. In case you set Tag mode to more than one round, anyway.
Re: Active Tag system
#28  February 15, 2023, 04:57:00 PM
  • **
  • Rookie IKEMEN Editor
    • USA
Oh OK. Thanks for clearing that up for me!  I wasn't sure and confused what that feature meant.
Re: Active Tag system
#29  March 01, 2023, 02:42:18 PM
  • ***
    • Spain
    • oscarstg1@gmail.com
Is it possible when changing characters to make two characters leave at once for 10 seconds and then leave? (in mode tag 3 v 3 o 4 v 4)(Would you continue with your character all the time.
Last Edit: March 01, 2023, 10:36:28 PM by oscar123
Re: Active Tag system
#30  March 05, 2023, 05:12:31 PM
  • ******
    • Portugal
    • network.mugenguild.com/pots/
Most things are possible with Ikemen, but that's a big detour from this code. The system would have to be made with that in mind.
Re: Active Tag system
#31  March 16, 2023, 09:39:17 PM
  • ***
  • I can take'em out with my fists
Is anyone having this problem with characters if so how do you go about fixing it?
Re: Active Tag system
#32  March 17, 2023, 04:46:58 PM
  • ******
    • Portugal
    • network.mugenguild.com/pots/
It looks like you're missing the common commands file. Which version of Ikemen are you using?
Re: Active Tag system
#33  March 21, 2023, 01:24:59 PM
  • ***
  • I can take'em out with my fists
I was able to get it working I found I can't use the Add004 common or command with this.