Group numbers for specials (Read 1023 times)

Started by NikoPalad67140, July 02, 2022, 01:21:14 PM
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Group numbers for specials
#1  July 02, 2022, 01:21:14 PM
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Hey guys!
I'm currently my first character in MUGEN (SFA3 Ryu, to be precise), and there was a question bugging me: what Group Number should I use for special moves and supers?
Re: Group numbers for specials
#2  July 02, 2022, 01:24:32 PM
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This is from Elecbyte themselves:

You do not have to follow this exactly, but it should serve as a guideline. In general, the states in the CNS should have the same numbers as the animation they use, to reduce confusion.

You might want space out your animation and state numbers. This gives room for you to add in more actions as necessary (some attacks can use multiple states and animations). For instance, Standing Light Kick and Standing Strong Kick could have action numbers 200 and 210 respectively.

Number   Description
0-199   reserved
200-299   Standing attacks
300-399   More standing attacks, running attacks
400-499   Crouch attacks
500-599   More crouch attacks
600-699   Air attacks
700-799   More air attacks
800-999   Unused - use if you need more states [Usually throws]
1000-2999   All special attacks
3000-4999   All hyper attacks

5000-5999   reserved
Re: Group numbers for specials
#3  July 02, 2022, 05:01:10 PM
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And what about guard crushing? Does this action have group numbers too?
Re: Group numbers for specials
#4  July 02, 2022, 05:47:32 PM
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