Weird formatting you have in your character.
I think I fixed the pause problem (explod issue moving with the environment shake).
[State ***1: EnvShake]instead of (!Time) I wrote Time%2 = 0, so it always moves.
type = EnvShake
IGNOREHITPAUSE = 1
trigger1 = (!Time)
time = 3
freq = 60
ampl = -2
phase = 90
I changed time = 3 to time = 2, then I animated Ryu's portrait sprite like this:
[Begin Action 44444]
44444,1, 0,-2, 1
44444,1, 0,2, 1
so it looks like it stays in place in-game but actually it moves up and down by two pixels in the .air file.
Is this how you did it, inktrebuchet?
- The Shinku Hadouken doesn't use sound 5,0.
- Why did you mix his CvS voices with his SFV japanese and english voices?
(I'm not sure they're all from SFV)
It sounds very bad, in my opinion. Use just one set of voices.