This is a continuation of my previous one. Since it changed a bit I figured it should be a separate release so people can easily find both.It features things like new fonts and multiple announcers. One of the announcers is Nocturnis himself. The announcers also have optional commentary like "first attack" and such.It's compatible with both 16:9 and 4:3.Video:https://streamable.com/kotiasScreenshot:DOWNLOAD (Ikemen GO Nightly)Ikemen GO 0.99 Version
You probably need to install the "action.zss" file if you haven't. There are instructions in the readme.
Hi!I get the following message after an Ikemen 0.99 fresh install right after stage select. Quote.\external\script\start.lua:1403: chars/kfm720/kfm720.def:./data/mugen1_lifebar_double_remix/action.zssdata/mugen1_lifebar_double_remix/action.zss:13:Undefined function: iksys_firstattackstack traceback: [G]: in function 'game' .\external\script\start.lua:1403: in function 'f_game' .\external\script\start.lua:1839: in function 'launchFight' external/script/default.lua:2: in function <external/script/default.lua:0> .\external\script\start.lua:1457: in function 'f' external/script/main.lua:3069: in function 'loop' external/script/main.lua:3189: in function 'loop' external/script/main.lua:4156: in main chunk [G]: ?Do I miss something?
Ah. That part will only work in nightly build. I can try making a version for 0.99 if there are people still using it.
Well... I'm not really bound on any version right know. I was just curious what you are cooking lately. Tried it with the Nighlty Build and I had zero problems. On top of that I really like the idea of enhancing the visuals of the base screenpack.But as far as I understand:I can't use Orange-Dolphin's Palette Select branch and the optional commentary because the Palette Select Branch is not based on the nightly build. Am I right?
How did you design the "Fight" and "KO" sprites? I'm looking to make a collage of different assets in photopea.
I added a version for Ikemen GO 0.99 to the first post. The downgrades are minimal.TokaiZockt said, January 08, 2025, 10:53:02 pmBut as far as I understand:I can't use Orange-Dolphin's Palette Select branch and the optional commentary because the Palette Select Branch is not based on the nightly build. Am I right?That's a question for the screenpack, hehe. It was compatible with the module when I wrote that, but like Ikemen's nightly builds the module is in constant flux so maybe it isn't anymore.Tanky Blobbit said, January 09, 2025, 12:02:38 amHow did you design the "Fight" and "KO" sprites? I'm looking to make a collage of different assets in photopea.I still have the work files so here you go. PaintShop Pro 9 (I still use some old software because I'm used to them). The obvious thing missing in this file is that I then blurred the shadow and changed its opacity.
Oh. You'd have to boost the volume in each sound clip. But I'm not sure they can even go much higher without clipping. You probably have the BGM too loud.
It'd be real cool if you provided an option to push the power bars up. Characters with custom bars at the bottom overlap and have to be edited/removed manually.
Ikemen has a better solution for that because you can assert the "NoPowerbarDisplay" flag in such characters. It will hide the power bar only for them.Either way you only need to adjust two parameters to do that: p1.pos and p2.pos under [Powerbar].
PotS said, January 09, 2025, 11:00:04 amOh. You'd have to boost the volume in each sound clip. But I'm not sure they can even go much higher without clipping. You probably have the BGM too loud.the sound effects are too loud
PotS said, January 09, 2025, 10:35:43 amI added a version for Ikemen GO 0.99 to the first post. The downgrades are minimal.TokaiZockt said, January 08, 2025, 10:53:02 pmBut as far as I understand:I can't use Orange-Dolphin's Palette Select branch and the optional commentary because the Palette Select Branch is not based on the nightly build. Am I right?That's a question for the screenpack, hehe. It was compatible with the module when I wrote that, but like Ikemen's nightly builds the module is in constant flux so maybe it isn't anymore.Tanky Blobbit said, January 09, 2025, 12:02:38 amHow did you design the "Fight" and "KO" sprites? I'm looking to make a collage of different assets in photopea.I still have the work files so here you go. PaintShop Pro 9 (I still use some old software because I'm used to them). The obvious thing missing in this file is that I then blurred the shadow and changed its opacity.Hey, thanks! That's very generous of you.
Small update to take advantage of new Ikemen nightly features/fixes:Quote<11.01.2025> - The timer now changes color when running out - The stun bar is now full when stun points are fullI did the same stun change in the previous lifebars.
hi, I downloaded 8v8 ikemen go patch, but I don't understand why when I enter the options and make changes, it deletes the following strings in the config.ini Air = data/common.air cmd = data/common.cmd Const = data/common.const States = data/functions.zss, data/action.zss, data/dizzy.zss, data/guardbreak.zss, data/score.zss, data/system.zss, data/tag.zss, data/training.zss
The bar doesn't show the stun message in P1 and I also report that Yuri doesn't have the correct color of the super pause screen pack in Hien senpukyaku (level 2) and Raiodama (level 1) respectively.
xerf84 said, January 22, 2025, 04:43:38 amThe bar doesn't show the stun message in P1 and I also report that Yuri doesn't have the correct color of the super pause screen pack in Hien senpukyaku (level 2) and Raiodama (level 1) respectively.Which versions of Ikemen and the bars are you using? Take note that there was a change in the engine recently that changed how the stun bar works.I'll add the Yuri fix to the next update. Thanks for the heads up.Emiliux81 said, January 21, 2025, 06:50:26 pmhi, I downloaded 8v8 ikemen go patch, but I don't understand why when I enter the options and make changes, it deletes the following strings in the config.ini If it's the 8v8 patch I'm thinking, it was made from an unstable build so it probably has whatever bugs were there.
PotS said, January 22, 2025, 10:35:54 amxerf84 said, January 22, 2025, 04:43:38 amThe bar doesn't show the stun message in P1 and I also report that Yuri doesn't have the correct color of the super pause screen pack in Hien senpukyaku (level 2) and Raiodama (level 1) respectively.Which versions of Ikemen and the bars are you using? Take note that there was a change in the engine recently that changed how the stun bar works.I'll add the Yuri fix to the next update. Thanks for the heads up.I downloaded them again and they are working correctly on the latest version of ikemen nightly. Regards.
In the training option in turns and ratio mode, it shows the background icons of the victories, which does not happen in single, simul and tag.