Maybe missing a sprite or two for transition between his lie down sprite and "vertical position" sprite. It makes it look as if he wasn't pushing on the ground.Je pense qu'il manque un sprite ou deux de transition entre le moment où il est allongé et celui où il est à la vertical. A cause de ça, on dirait qu'il ne pousse même pas sur le sol pour se relever.
not realy but I do a zoro GB1 in one piece mugen chars http://s8.zetaboards.com/One_Piece_MUGEN/topic/8385917/1/
Karasai said, February 11, 2013, 10:44:55 pmOh my good god man, your sprite work is so great to look at.+1There's a lot of effort in those sprites, I can see it.
looks great indeed, only thing I'd SLIGHTLY change, is the sword staying still on the frame of him kicking up, it makes it look like the sword is very loose on him.
I must make a setting has days for the 3 last sprite Posted: February 12, 2013, 10:29:36 pmAir Fall (up-type, going up) finishforce said, February 12, 2013, 01:02:19 pmI must make a setting has days for the 3 last spriteI would do this week-end
All that's missing are the special states, like the tripping animation, Back breaker, Flip Knockout, Shock Hit, Dash Colission, Chou Kamehameha Fatalaty. Its all here:http://mugenguild.com/forum/topics/cybalthazars-compatibility-thread-130642.0.html
Chou Kamehameha fatality is not even needed, as it can use the hard gut gethit frame (Vegeta and SSJ Goku don't have one for example. Actually, only Goku has one).