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Them's Fightin' Herds (Read 69696 times)

Started by Person Man, September 21, 2015, 04:23:20 pm
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Them's Fightin' Herds
#1  September 21, 2015, 04:23:20 pm
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Let the stampede begin!



Originally an MLP fangame, Them's Fightin' Herds came about after the developers got hit with a Cease and Desist order from Hasbro for obvious reasons.  Instead of just giving up, they salvaged all of the mechanics of the game they'd made so far and reworked it into a brand new original IP. 

- 4 Button gameplay, standard LMH basic attacks plus a gimmick button that activates each character's unique mechanic.
- Built using the Skullgirls Z-Engine, given to the team by Lab Zero as part of their own crowdfunding campaign a while back
- Character and world design by cartoonist Lauren Faust, known for her work on MLP: Friendship is Magic, Foster's Home for Imaginary Friends, The Powerpuff Girls, and the Iron Giant, among others.
- A dynamic music system that actively modifies the stage music based on which characters are fighting, who's winning, and how intense the match is at the time.



Go here to throw all of your money at this game right now.
Re: Them's Fightin' Herds
#2  September 21, 2015, 06:10:43 pm
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Is this Marvel?


But seriously, having ridiculusly long combos as the norm with no way to burst is just bad design. I can understand burning a shit ton of meter for it or having the long combo be hard to pull off due to restrictive linking but when it's literally the bnb for everyone, then we have a problem. Literally doing nothing while I wait for my opponent to finish their half minute long combo is not my idea of fun.
Re: Them's Fightin' Herds
#3  September 21, 2015, 06:14:03 pm
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Hmm, I've noticed so far It doesn't look like there's a character that plays like Rainbow Dash, I hope they prove me wrong.
this website is stupid
Re: Them's Fightin' Herds
#4  September 21, 2015, 06:15:12 pm
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Lmao shut up darkflare. The damage scaling makes it all fair

Just like in every fighting game, don't get hit
Re: Them's Fightin' Herds
#5  September 21, 2015, 06:21:17 pm
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Damage scaling means jack. You're still getting meter for it or does THAT scale too?

Not everyone plays bad games with touch of death combos. Don't get Hit? You're right, scoring Perfects consistently is so damn easy to do.
Re: Them's Fightin' Herds
#6  September 21, 2015, 06:26:37 pm
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Guys, guys, it's still early and they are still working on it. I really do like that they still have that feel of Fighting is Magic. It was very fun playing, and I hope to get a chance to play this game as well.
Re: Them's Fightin' Herds
#7  September 21, 2015, 06:28:51 pm
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Coming from someone who's actually played the game, the game has its long combos yea...but you have to get hit like 5 time before you're in danger of losing. If you cant block 5 times then I'm sorry get better.
Re: Them's Fightin' Herds
#8  September 21, 2015, 07:39:23 pm
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Damage is ridiculously low in this game.
Re: Them's Fightin' Herds
#9  September 21, 2015, 07:48:27 pm
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That name is so groan inducing.

I have no interest in this, but uh, best of luck to them.
Re: Them's Fightin' Herds
#10  September 21, 2015, 08:01:31 pm
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Coming from someone who's actually played the game, the game has its long combos yea...but you have to get hit like 5 time before you're in danger of losing. If you cant block 5 times then I'm sorry get better.

Well of course, because god forbid you have touch of death combos on a 1 on 1.
That still doesn't change the fact that I find the combos way too long for what's essentially a bnb. I expect more meter usage from a combo like those BESIDES the super ender. Getting hit by 5 combos in any fighter puts you in danger if not outright kill you, but at least those combos don't take half a minute to end.
Re: Them's Fightin' Herds
#11  September 21, 2015, 08:20:42 pm
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I agree, damage should be increased. Timeouts would seem pretty common it the timer didn't move so slow.

Looks good otherwise. Though tbh doesn't look like my thing, gameplay appears similar to Skullgirls (which I'm not too keen on). Then again early in development so I'm willing to reserve.
Re: Them's Fightin' Herds
#12  September 22, 2015, 02:39:04 am
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It's worth remember that everything we're seeing now is all pre-alpha, so yeah.  "Subject to change."

I couldn't get on to donate at work and I missed out on getting one of the "design an alternate color scheme" rewards.  I had this great concept for Pom to have a Josuke Higashikata palette and her dogs would be little Crazy Diamonds.   Guess I'll have to settle on one of the lower tiers.

:EDIT:  Dev interview and write up from SRK.

http://shoryuken.com/2015/09/21/from-ponies-to-something-more-mane6-talks-thems-fightin-herds-development-crowdfunding-and-more/
Last Edit: September 22, 2015, 02:51:54 am by Person Man
Re: Them's Fightin' Herds
#13  September 22, 2015, 03:29:34 am
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tbh im more interested in Lab Zero’s Z-Engine. that thing would render MUGEN obsolete if it becomes open source (or atleast proprietary software).
I'm going to let god handle you people ✞
Re: Them's Fightin' Herds
#14  September 22, 2015, 08:40:48 pm
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Don't know how you'd come to the conclusion that Lab Zero would make it available for the general public.
Re: Them's Fightin' Herds
#15  September 22, 2015, 09:02:12 pm
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The game looks very promising. Hope the best of luck to them and eagerly await the release of this title!  I remember playing the heck out of the latest build for FiM. Though I wasn't a fan of the show, the gameplay and music was enough to sway me and kept me playing for a good while.

It's a darn shame it's PC only.
Re: Them's Fightin' Herds
#16  September 23, 2015, 01:40:19 am
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I'm going to let god handle you people ✞
Re: Them's Fightin' Herds
#17  September 23, 2015, 01:48:23 am
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Re: Them's Fightin' Herds
#18  September 23, 2015, 01:56:28 am
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115k so far. Not to bad at all
Re: Them's Fightin' Herds
#19  September 23, 2015, 01:10:34 pm
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Re: Them's Fightin' Herds
#20  September 23, 2015, 04:20:22 pm
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I have to say, that they are using a Longma is a interesting choice, voted YES on steam. =D
Re: Them's Fightin' Herds
#21  September 23, 2015, 05:54:47 pm
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Animals... oh well... it plays like Skullgirls, you say? If they release it for PS3, I'll play it.
Re: Them's Fightin' Herds
#22  September 25, 2015, 02:25:59 am
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What's wrong with animals?  We could use more fighting games branching out with characters concepts.  Beats the piss out of yet another round of "Karate man and his hot-blooded rival, featuring Kung-Fu girl and muscly grappler man."
Re: Them's Fightin' Herds
#23  September 25, 2015, 02:35:12 am
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I prefer "Anime: The fighter"
Re: Them's Fightin' Herds
#24  September 25, 2015, 02:44:36 am
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What's wrong with animals?  We could use more fighting games branching out with characters concepts.  Beats the piss out of yet another round of "Karate man and his hot-blooded rival, featuring Kung-Fu girl and muscly grappler man."
We have Darkstalkers, barely anyone there is human (B. B. Hood only, I think), Capcom is just being stupid for not making it. Anyway I find rather stupid this thing of animals doing things like the humans do.
Re: Them's Fightin' Herds
#25  September 25, 2015, 02:48:40 am
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What's wrong with animals?  We could use more fighting games branching out with characters concepts.  Beats the piss out of yet another round of "Karate man and his hot-blooded rival, featuring Kung-Fu girl and muscly grappler man."
We have Darkstalkers, barely anyone there is human (B. B. Hood only, I think), Capcom is just being stupid for not making it. Anyway I find rather stupid this thing of animals doing things like the humans do.


He doesn't want to be a furry.
this website is stupid
Re: Them's Fightin' Herds
#26  September 25, 2015, 07:40:46 am
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lui

Re: Them's Fightin' Herds
#27  September 25, 2015, 07:42:47 am
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just shut up and stop complaining. if you don't like the idea of animals fighting just don't bother with this game, its not that hard.
Re: Them's Fightin' Herds
#28  September 25, 2015, 07:50:34 am
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I don't care for this game either TBH.

That's why I didn't post anything. It's also why I don't post in the Skullgirls, Blazblue, Tekken, Dead or Alive, or Guilty Gear topics.

Makes life easy. No arguments, no complaining.

.....though I do like the system they are using right now. I like Long combos. They're fun to watch even when you are getting beaten up.
Last Edit: September 25, 2015, 08:02:34 am by -Whiplash-
Re: Them's Fightin' Herds
#29  September 25, 2015, 04:28:21 pm
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just shut up and stop complaining. if you don't like the idea of animals fighting just don't bother with this game, its not that hard.
I don't think my complaints are any of your business. I have all the right to complain about it. If someone is to shut up, its you, because I'm on-topic, you're not.
Last Edit: September 25, 2015, 04:37:14 pm by Lord M
Re: Them's Fightin' Herds
#30  September 26, 2015, 02:30:48 am
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We have Darkstalkers, barely anyone there is human (B. B. Hood only, I think), Capcom is just being stupid for not making it. Anyway I find rather stupid this thing of animals doing things like the humans do.

As far as I know, Darkstalker is long since dead so it's tough taking that seriously. I doubt we'll be seeing one anytime soon in that case since it'd be competing with SFV.
It's fine to show complaints but as far as fighters go, this fits right in.

I'm just happy to see more solid 2D fighters that arn't from ARC.
Re: Them's Fightin' Herds
#31  September 26, 2015, 02:47:39 am
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Thats why reviving it would be a great idea. Sure, not as a competitor to SFV, but, maybe later. Since Capcom is doing so many things that fans like now, like not having SFV, SSFV and USFV and adding Karin and R. Mika, having Darkstalkers revived would be a great idea, since the last thing they did actually sold a lot.

Back on topic, yeah, I still like 2D, I'm glad it doesn't die.
Re: Them's Fightin' Herds
#32  September 26, 2015, 03:19:00 am
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Back on topic, yeah, I still like 2D, I'm glad it doesn't die.

same here

yaa,I can see it comming , I'll shut up about it from now on

about this game ........

never was a fan of MLP , not intrested in this game, but yaa, best wishes for the develaping team

lui

Re: Them's Fightin' Herds
#33  September 26, 2015, 08:15:21 pm
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Thats why reviving it would be a great idea. Sure, not as a competitor to SFV, but, maybe later. Since Capcom is doing so many things that fans like now, like not having SFV, SSFV and USFV and adding Karin and R. Mika, having Darkstalkers revived would be a great idea, since the last thing they did actually sold a lot.

Back on topic, yeah, I still like 2D, I'm glad it doesn't die.

actually, darkstalkers ressurrection didn't do well enough to justify it being a success, hence why it pretty much died.

you keep on saying that capcom should revive it, they ALREADY tried, its literally in the title of the game they attempted it with. the game didnt do well commercially, so capcom probably doesnt think that ip is useful enough to justify a full-budget new entry.
Re: Them's Fightin' Herds
#34  September 26, 2015, 09:49:18 pm
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actually, darkstalkers ressurrection didn't do well enough to justify it being a success, hence why it pretty much died.

you keep on saying that capcom should revive it, they ALREADY tried, its literally in the title of the game they attempted it with. the game didnt do well commercially, so capcom probably doesnt think that ip is useful enough to justify a full-budget new entry.
Darkstalkers Ressurection was the top of sales list if I recall correctly. What did you (or Capcom, for that matter) expect? An HD version of 2 games that can easily be played on emulators for FREE to sell like a new hyped release? They did not try, they did another shitty decision, just like almost every other, killing a franchise, just like they did with Megaman.

lui

Re: Them's Fightin' Herds
#35  September 26, 2015, 10:08:09 pm
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look it up, it was a failure when it came to commercial success.

again, you must not know how hard it is to suddenly try to revive a old ip, its not as simple as "go make a game because fans want it"
Re: Them's Fightin' Herds
#36  September 26, 2015, 10:25:13 pm
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Didn't it actually sold well for a PSN game? Just that Capcom wanted Triple A game sales.
Last Edit: September 26, 2015, 10:35:52 pm by Darkflare
Re: Them's Fightin' Herds
#37  September 26, 2015, 10:29:40 pm
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Re: Them's Fightin' Herds
#38  September 26, 2015, 10:30:03 pm
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They Added some Stretch goals.

Quote
Them's some stretch goals
26. September - Mane6, Inc

People have been asking us about stretch goals for our crowdfund campaign. We’ve been crunching the numbers, making some calculations, and so, we’re ready to announce our first three stretch goals for Them’s Fightin’ Herds.

$486,000 - Them's Fightin' Herds on Linux and Mac

If we manage to raise $486,000 total, Them’s Fightin’ Herds will also be releasing in the Mac and Linux platforms. Backers pledging to the Early Settler and above tiers will be able to choose their favourite platform to receive their game key on!

$546,000 - Additional Character: Goat

If we reach the $546,000 mark, Them’s Fightin’ Herds will get a seventh playable character, including all new character theme and dynamic music system variations!

The almighty Goat, master of balance is determined to be the last standing!

She has seemingly impossible balancing capabilities, allowing her to stand firmly on any steep surface, including walls! Use her magic to run at high speeds across the stage and up walls to rush down and literally walk all over your competition!

$560,000 - Goat Stages/Story Mode

At the $560,000 mark, the goat will get her own stage, lobby stage, and she’ll also get a story mode! - This also includes all new music by our composers for both her fight stage and lobby stage.

And beyond…

So what comes next? We have a few ideas! We would REALLY love to bring Them’s Fightin’ Herds to consoles, we’d like to add even more additional characters to the roster, and expand on the graphical lobby’s features. - We’ll just need to crunch some more numbers and get details on costs. We’ll let you know as soon as we know.

And that’s it for now, but we have more updates to come. Don’t forget to tell your friends and family about the greenlight campaign and our crowdfund as well! - The social media icons in the side of the crowdfund page will help you spread the word.

Thanks to everyone for your support, and let’s continue making Them’s Fightin’ Herds a reality!

Source: Link

lui

Re: Them's Fightin' Herds
#39  September 26, 2015, 10:37:33 pm
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Didn't it actually sold well for a PSN game? Just that Capcom wanted Triple A game sales.

thats what i meant, i didnt say that it didnt do well in psn, i said for capcom's standards when it came to commercial sales it was a big failure, hence why its pretty much dead at this point. if capcom were to revive if, they would have to take alot of risks and such like they did in SFIV
Re: Them's Fightin' Herds
#40  September 27, 2015, 01:42:16 am
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Take the Darkstalkers talk to the Darkstalkers thread, thanks.

I like the look of those stretch goals.  They're almost halfway to their initial goal in less than a week so getting that goat seems like a real possibility.
Re: Them's Fightin' Herds
#41  September 27, 2015, 03:24:35 am
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y'know what? i watched the videos in the indiegogo page and this doesn't look bad at all.
the gameplay looks fun (it look like it's a mash between skullgirls and blazblue), the character designs are cool and i like the idea of changing the soundtrack based on the player who's attacking.
i may find some enjoyment out of the story too, considering that i used to watch MLP.
I'm going to let god handle you people ✞

lui

Re: Them's Fightin' Herds
#42  September 27, 2015, 07:04:09 am
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dont be ashamed to embrace the friendship gennos!

that being said, im in love with how everything looks and plays, this is sure gonna be a classic when it releases.
Re: Them's Fightin' Herds
#43  October 01, 2015, 03:27:18 am
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Re: Them's Fightin' Herds
#44  October 01, 2015, 02:56:17 pm
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IMO what's hurting it is that they've stated there's only 6 characters, with a Stretch Goal 7th.

Also the fact that they're all heroes, they really haven't shown Predators (Antagonists) and ^ implies that those potential characters won't be playable.
Re: Them's Fightin' Herds
#45  October 01, 2015, 03:25:22 pm
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Yes, it would be cool to see some villians in the game that we can play. But overall, this game looks even more polished that Fighting is Magic.
Re: Them's Fightin' Herds
#46  October 01, 2015, 06:38:26 pm
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What's wrong with animals?
He might not like the idea of having Cartoon styled animals go at it. Especially an MLP FIM styled one. No offense, It's just the internet made it the worst show in the world. All the OCs and there Fanfiction. I've seen the artstyle soooo much it's just dull now. remember, MLP FIM is still MLP, which means its still cheesy as hell. this is just MY opinion, though. to be Fair FNAF is half as annoying.
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Re: Them's Fightin' Herds
#47  October 03, 2015, 01:00:17 am
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The game was Greenlit on Steam!  Woo!  To celebrate, the devs are doing a stream that's going live in a few minutes:

 http://www.twitch.tv/manesix

Apparently they'll be showing off some very early footage of Paprika and Oleander's gameplay.

:EDIT:  COWPOOL.

Last Edit: October 03, 2015, 01:15:53 am by Person Man
Re: Them's Fightin' Herds
#48  October 03, 2015, 03:24:58 am
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Yea cowpool is one of the many alt palettes they have. Btw I forgot to mention me and a couple of dmv players were interviewed about the game. So yea I hope didn't come out as dorky as I remember :/
Re: Them's Fightin' Herds
#49  October 04, 2015, 09:20:36 pm
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For all who missed the Stream, it's now uploaded on Youtube.

Here is the Link to part 1.

Re: Them's Fightin' Herds
#50  October 06, 2015, 10:17:18 pm
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$$ has kind of stagnated :sadgoi:

Re: Them's Fightin' Herds
#51  October 08, 2015, 04:02:21 am
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 :msurprised:
Re: Them's Fightin' Herds
#52  October 08, 2015, 06:29:21 am
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You damn sellout. =V
Re: Them's Fightin' Herds
#53  October 08, 2015, 08:09:01 am
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:EDIT:  COWPOOL.



I like Deadmoo better.

I wouldn't trip too hard about the lack of money coming in. Kickstarters generally stall a bit towards the middle of their lifetime and pick up heavily on the last week or so.
Re: Them's Fightin' Herds
#54  October 08, 2015, 07:47:17 pm
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They announced the date for the next Live stream, Lauren Faust will also be there to answere some questions.

Quote
The next Them’s Fightin’ Herds game/work progress stream will be on Saturday October 10, same ungulate-channel, same ungulate-time. (4PM PT/7PM ET).

We’ll be showing a bit more game progress, working on the game’s art/mechanics pipeline, and Lauren will be comin’ in for a spell to answer some questions and have a chat with the stream! Don’t miss it!

Source: Link


Re: Them's Fightin' Herds
#55  October 08, 2015, 08:59:56 pm
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Re: Them's Fightin' Herds
#56  October 10, 2015, 01:36:40 am
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The next Book of Lore entry is out, detailing Arizona's backstory.

http://www.mane6.com/2015/10/book-of-lore-chapter-2-the-future-belongs-to-the-young/

Quote
Under a cornflower blue sky, filled with billowing white clouds, an enormous herd of cattle gather across an expanse of tall brown-green grass.  Their noses point to the center of the herd, focused intently.  Their homes, dozens of dusty covered wagons, surround the group. Mumbles of concern and curiosity mix with long, drawn out moos.

Their attention is fixed on a simple, newly constructed stage, the wood still pale and clean. A massive brown bull stands atop it before his herd. His horns are impressively long, sprouting horizontally from his head, their black tips curved forward just at the ends. He wears a heavy, wooden yoke to signify his station. He is the Head Bull, TEXAS. Beside him is a strong, blue-eyed cow, her short coarse coat patched white and tan, his wife, MINNESOTA.

“Gather ‘round friends, I’ve got news from outside our beloved home, The Prairie,” he calls out to the throng of bovines.  “We’ve all heard the tall tale of old, the story of The Horned Prophet, the little lady who locked away our old enemies long ago, keeping us safe to roam the country, looking for sweet grass and golden sunsets just at Mother Fœnum intended for her calves. Welp, I’ll tell you now, the tale, it was true. And the story, well, a new chapter is startin’. “

Texas’ eyes, narrow with gravity

“The Predators, they’re a-fixin’ to come back.”

Re: Them's Fightin' Herds
#57  October 12, 2015, 07:10:10 pm
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They Added some new tiers, for the people who are willing to pay a lot more.^^

Quote
Hey folks!

We’ve got some exciting new tiers for y’all.

First up is our brand new physical item, the Mini Plushie! This is like the plushie we already have in our Champion of Foenum tier except it will be smaller, a bit more simplified and maybe slightly chibi. You can get one of these by pledging in our new Altruistic Seeker Goat ($1250) tier.

We’ve also created a new unlimited version of the Winter Sprite tier. Those who still want to create a custom lobby accessory can now do so in our new Trendy Sprite ($275) tier! This new tier is exactly the same as the Winter Sprite tier except it does not come with the doodle from Lauren.

Last but certainly not least, we’re adding a few more to the Huoshan Captain ($1100) tier for those that are still looking to get their original character into a stage background. The early backers from before this update will still have the cheaper price.

Remember our stream is starting in less than half an hour from now. Join us at our twitch channel where we will show some more gameplay, works in progress and also Lauren Faust will be in to chat with everyone. Don’t miss it!

And for hte People who missed the Stream a link to part 1.

Re: Them's Fightin' Herds
#58  October 15, 2015, 04:40:40 am
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New Book of Lore entry is up;  This one's about Velvet, in which Mane 6 ship their OC with one of Santa's reindeer.

http://www.mane6.com/2015/10/book-of-lore-chapter-2-the-tundra-tournament/

The crowdfunding is entering its last week with just under 80% to go.  It's been hitting about 25% per week so far, so there's a pretty good chance it'll pull through.  Probably not going to hit the stretch goals, but they should at least get enough to get the base game done.
Re: Them's Fightin' Herds
#59  October 15, 2015, 05:03:22 am
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Don't these things get a boost in funders on the final days anyway.

Must say, I'm rather surprised it hasn't been funded yet. Thought more people would be eating this up.
Re: Them's Fightin' Herds
#60  October 17, 2015, 01:40:05 am
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  • Still Mugening all these years later
    • UK
    • Skype - Awesomeness1337
    • www.mugenevolution.co.uk/TailsClock/
Getting kinda scary with only 5 days to go (or 4, not sure due to timezones)

Not even quite at 85%. They've put far too much work and money into this over the last 3 or so years to have it all fail at the last second. I thought the indie fighting game community was a bit bigger than this. Even if Capcom are slowly redeeming themselves when it comes to their games, I'd still rather not be left to rely only on them to give me fighting games. Supporting this the same way I did skullgirls, supports all future games too. We need more unique fighters, like we had in the good old days. But with more of them flashy super moves like the good new days.
I am trying to set up a Guardian Heroes Mugen Project. Before I do I'm trying to collect resources at http://mugenguild.com/forumx/index.php?topic=88937.msg770946#msg770946
I am a sprite ripper as well as a character maker, and I do both damn well! I am always looking for projects to join. (I suck at solo projects)
I am a beta-tester and am well known for being very pedantic. I will find EVERY problem with your character.
Re: Them's Fightin' Herds
#61  October 18, 2015, 12:26:30 am
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  • This is going to be very entertaining.
    • USA
I wouldn't worry too much.  It jumped up 15% in a day, so there's still plenty of time for them to meet the goal.  As of this post it's just shy of 90% with four days to go.  I'm pretty sure it'll pull through.

In other news, the Book of Lore entry for Oleander is up now, concerning all things unicorn and dark magic.

http://www.mane6.com/2015/10/book-of-lore-chapter-3-the-pact/

I love that the name of her spell book is the Unicornomicon. 
Re: Them's Fightin' Herds
#62  October 18, 2015, 11:56:37 am
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    • Germany
Watched the last stream, I like the system they added to stop infinite juggles. =)

And they are at 98% now, I'm sure it will be funded realy soon.
Last Edit: October 18, 2015, 10:20:52 pm by Lichtbringer
Re: Them's Fightin' Herds
#63  October 19, 2015, 01:07:36 am
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  • This is going to be very entertaining.
    • USA
Success!  The campaign just passed 100% funding just a minute ago.

:EDIT:  Wow, getting a big push tonight.  They already shot another $10,000 past their target goal in just a few hours.
Last Edit: October 19, 2015, 03:18:54 am by Person Man
Re: Them's Fightin' Herds
#64  October 19, 2015, 01:44:40 pm
  • ****
    • Germany
Right now they have 460,289$ , If it keeps going this fast they will soon have enough for the Linux/MAC Port stretch goal.

Edit:

They reached the Linux/MAC Port stretch goal.  :)
Last Edit: October 20, 2015, 08:12:12 am by Lichtbringer
Re: Them's Fightin' Herds
#65  October 21, 2015, 12:20:26 am
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  • This is going to be very entertaining.
    • USA
And they just cracked half a million.  At the rate it's going they might actually make it to that 7th playable character stretch goal.
Re: Them's Fightin' Herds
#66  October 21, 2015, 12:28:08 am
  • avatar
  • ****
  • Oh look, I changed this thing.
    • USA
    • mega491@yahoo.com
Get Hype Everyone!
Re: Them's Fightin' Herds
#67  October 21, 2015, 01:48:19 am
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  • Standby for Slumber
    • USA
While the game's already funded, I still hope that I get my money in my bank account on time before this ends.   :smile:
Re: Them's Fightin' Herds
#68  October 21, 2015, 03:27:44 am
  • ******
    • www.justnopoint.com/
For what little it might help I went ahead and threw $15 at it. Not really a huge fan of a MLP type fighting game. But I do like to support fighters in general and this tier will net me the game. Maybe I'll be pleasantly surprised!
Re: Them's Fightin' Herds
#69  October 22, 2015, 02:43:17 am
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  • This is going to be very entertaining.
    • USA
We got the goat!  The seventh playable character stretch goal was reached.  If they can scrape together another $11,000 in the next six hours they'll get a stage and full story mode along with it.

:EDIT:  And there it goes.  Goat lore is incoming.  So now they've managed to hit all of their initial stretch goals.  The IGG page states that the next step would be even more characters and stages or console ports, but didn't list any specifics for those.
Last Edit: October 22, 2015, 04:16:25 am by Person Man
Re: Them's Fightin' Herds
#70  October 22, 2015, 08:34:26 am
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  • Standby for Slumber
    • USA
Awesome! Glad to know we're getting about 100% more goat than your typical fighter.  :P

But naw, I'm interested in what they'll show off when they do.

Also, got my $55 in the pot just in time, so I feel pretty good.
Re: Them's Fightin' Herds
#71  October 22, 2015, 04:42:04 pm
  • ******
  • This is going to be very entertaining.
    • USA
Final tally:  $587,026. 

Not too shabby for a game that didn't look like it was even going to meet its goal at all a few days ago.  That's a solid $27 thousand higher than their biggest stretch goal.  I wonder if they'll be announcing any extra features or plans as a result.

:EDIT:  Her name is Paprika.  And she's going to kill us all.

God, I'm loving these lore chapters.
Last Edit: October 25, 2015, 02:12:08 am by Person Man
Re: Them's Fightin' Herds
#72  October 26, 2015, 07:55:00 pm
  • ****
    • Germany
@Person Man

If I got your first post right you payed for a higher perk, so you will be able to join the closed beta on steam right?
If yes will you give us some infos about it when it beginns?
Re: Them's Fightin' Herds
#73  October 27, 2015, 03:54:13 am
  • ******
  • This is going to be very entertaining.
    • USA
Yeah.  I pledged at the $200 dollar level so I got the whole shebang.  Well, the whole shebang apart from the limited ones that let you design something for the game, which I was really looking forward too...

Anyway yes, I'll be getting in on the beta.  I am what could be politely described as "not at all good at fighting games" but I'll do what I can to provide some insight into the gameplay once it launches.  Though I don't expect that to be for a quite a while yet.
Re: Them's Fightin' Herds
#74  November 21, 2015, 11:05:07 pm
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    • Germany
Sooo some updates:

Pom's Book of Lore entry

Also This:
Quote
Who likes good news?, everyone?

Then good news, everyone!

After a constant drip (more like a pour, really) of individual paypal e-mails (over 10,000 over the course of a week. That was fun), the totality of the Indiegogo funds (sans the Indiegogo and paypal fees, of course) is now in the Mane6 paypal account. From paypal, 95% of the money will be moved into the company's bank account, which will be taking a couple of days, and from there, it'll start being distributed as we start covering the expenses, contracting the people required and making the necessary payments for licensing and purchase of materials.

Since Indiegogo has a character limit on the updates, we have given a bit more of an indepth explanation of what this entails in our site, as well as covered a couple other news at the same time; You can read the full article in here.

tl;dr:

IGG Money is now in the M6 account.

IGG & Paypal Fees were discounted (about a 10% of the funds, combined)

Funds are moving into the M6 bank account so that necessary expenses can be made.

Backers Forums coming soon.

Wallpapers also coming soon.

Mane6 now working full time on the game.

Tianhuo's Lore will be coming up at the end of the week.

VA situation still not settled in. We'll let you know through site. Applications currently not accepted.

And this:
Quote
Mane6 - Work Stream #1


Wow, it's been a month since the crowdfund ended already?

Alright, fess up, who broke time? It was yesterday just yesterday!

In any case, we'd like to tell you guys we have our first work stream scheduled for tomorrow, Saturday 21, at 3PM PDT in the Mane6 Twitch channel. (twitch.tv/manesix)

This will be a very casual work stream, in which Jay (and maybe Omari) will be working on game stuff of the modeling and/or scripting kind; It's meant more for hanging out with you guys and showing some of our progress as it happens than to show new and finished stuff. We'll still have streams for major milestones and showcases of new characters, of course!... but let's take it one stream at a time.

So mark your calendars, get your alarms goin', and get ready to picnic with us in the stream.


On the Administrative side


Things are still moving; And as we learned from the time used on establishing the company before the crowdfund, when it comes to the legal flavour of things, there's a lot of back and forth required. Currently, we're setting up the sort of things that we could not get set up until we had a solid, set-in-stone budget to work with, such as contractor agreements, NDAs, licensing deals, how we're going to be paying people and for the game expenses... All that sort of stuff.

While the main team has kept on working on the game proper, and full time since the funds arrived to the company's paypal accounts, these things have been happening on the side to help set up the foundation for the development cycle. Right now, our priority lies on getting the team settled in with the company (speaking in terms of legalese stuff), after which we'll be looking into the direction of licensing (Fmod, GGPO, etc) and contractors, and on to the other expenses we need to cover in the immediate future. Forums come in this zone, as well. We're sorry it's been taking this long to get things set up, but right now it's very important for the game progress that the agreements and contractings get handled as a priority. We're still working to get this done as fast as possible.


Tianhuo's Lore


... is still coming! We're (once again) sorry it didn't come out when we first intended; We've been going back and forth on it, making some revisions and a few changes, and making sure we're all happy with it. We're not going to say a specific date it'll be coming, since there's still the update's art to get done, but we're pretty sure it'll be soon rather than "soon"

Let's see what Updates they show us on the next stream.
Re: Them's Fightin' Herds
#75  November 24, 2015, 03:51:39 am
  • ******
  • This is going to be very entertaining.
    • USA
Tianhuo's book of lore chapter is out now.  This one is seemingly the last one for now.  At least until they get that goat character ready, at any rate.

Quote

Loving this artwork, though now I wish her in-game design had that armor too.  Looks sweet.
Re: Them's Fightin' Herds
#76  December 29, 2015, 06:04:09 pm
  • ****
    • Germany
Time for a little update.

Mane6 is hiring! – 2D/3D Background Artist
Quote
Mane6 is currently looking for a 2D background artist contractor with 3D experience and excellent digital illustration skills to help make Them’s Fightin’ Herds a reality.

Position Overview

As a contractor for Mane6, you’ll work with a passionate group of artists, designers and developers located around the globe on a 2d fighting game for the Windows, Mac and Linux platforms over the project’s life, with emphasis on the next sixteen months. (Duration might be shortened or lengthened according to project needs).

Responsibilities

Responsibilities include partnering with our core development group to assess the creative needs of the game project, as well as to create and implement 2D and 3D background assets for use within the game’s engine, at the highest standard of quality.

Qualifications/Experience

Required Skills

  • At least one year work experience in creating background art and design for videogames, or in a related work field.
  • Strong knowledge of Autodesk Maya (Autodesk Maya 2009 preferred).
  • Strong proficiency in digital illustration (Vector and bitmapped) for game assets, including backgrounds, props, characters and decorative UI/UX elements.
  • Ability to work with an established art style.
  • Excellent communication skills.
  • Self motivated, with a strong work ethic, and self-imposing standards of the highest work quality.
  • Proficient layout design ability.
  • Ability to work well within a cross-discipline team in a dynamic, iterative setting.
  • A passion for creating and playing videogames.

Desirable skills.

  • Strong knowledge of the Adobe Creative Suite (with focus on Adobe Photoshop and Adobe Flash).
  • Working knowledge of Zbrush.
  • General knowledge of fighting games
  • Proficient ability to work with UI/UX a huge plus.
  • Ability to work within hard and short-term deadlines.
  • Ability to take and respond favourably to frequent feedback, including multiple revisions within a short time period.

If you wish to apply for this position, please e-mail us to contact@mane6.com with a copy of your resume and a link to your online portfolio, and we’ll get in contact with you. Online-based portfolios only! Download-based and physical portfolio submissions won’t be considered.

Source: Steam
Re: Them's Fightin' Herds
#77  June 13, 2022, 05:46:34 am
  • ****
    • Brazil
Re: Them's Fightin' Herds
#78  December 28, 2022, 01:46:19 am
  • ****
    • Brazil

New character trailer.