I noticed a bug with some characters in my IKEMEN build. Some characters' throws don't deal damage to specific characters. For instance all GM's Street Fighter 3 chars cannot deal damage with throws to any Hyper DBZ Characters. The throws also don't deal damage against Umihei's chars. Is this a common problem? Is there a way to fix this?
I think this happens against any character that overrides the hitting the ground states. The easiest way to fix it is to edit the throws to deal damage at time = x instead of when P2 hits the ground.
Thank you! I think that makes sense. Can you give me an example of what that code might look like?I'm watching this video to try to understand the code a little bit more, but I'm not sure if i get it completely.https://www.youtube.com/watch?v=II0QQjwq3B4
At 4:30 of that video is when he adds the target life add. But because he uses a negative number it's subtraction.He uses AnimElem 4 as the trigger, which is similar to time = But not exactly the same. 5:04 of the video is how your code should look. But you can edit your trigger1 to be the timing you want.
It's been a while, and I finally sat down and implemented the code you recommended. It worked for the most part, but there's a little bit of an issue. 1.)When I throw the opponent forward, I deal damage now. 2.)But if I throw the opponent backward, nothing happens still. Is there separate code for forward and backward throws? I feel like I'm missing something. Sorry for reviving this old topic! Thanks for your help!