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[GENERAL TOPIC] (Read 373734 times)

Started by firelord, April 17, 2010, 05:41:33 AM
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MK vs SF project?
#681  June 23, 2012, 03:38:32 PM
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any idea when the beta for mk vs sf will come out?
Re: MK vs SF project?
#682  June 23, 2012, 03:42:53 PM
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Re: General Topic
#683  July 11, 2012, 04:10:34 AM
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Re: General Topic
#684  July 11, 2012, 04:43:12 AM
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Cool. Hey firelord, sorry i havent gotten "him" to you yet. My computer is being taken over till 11. Expect him before 12.

Also, that was written by steel komodo and me, unless you used my simple version. In which case you should use his version.  :P
Re: [GENERAL TOPIC]
#685  September 13, 2012, 06:05:30 AM
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HI guys!!, a lot of weeks without post, we have been working hard, but I have not had time to put some pictures, we have added many things, added a "MAX COMBO" in battles, which will inform the player as their max basic combos in combination, added information about the characters in select screen, supers, specials, and its maximum LEVEL (which indicates how much will be your max combo), we fixed a lot of bugs between the interactive stage and characters, we have ideas for the future, I added a explod every time you do a super (PowerBar was spent) for example "Shinkuu Hadouken" and the powerbar shows "-3000", I'm thinking of add the name of the movement on top, and finally, we have created a movelist, it works perfect, you could see pressing START.

For now we need to add intros, artificial intelligence and more of history, with this we ended the v0.2.

Thanks! and take care.
Re: [GENERAL TOPIC]
#686  September 30, 2012, 08:56:39 PM
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Last Edit: October 01, 2012, 10:44:08 PM by Chatman
Re: [GENERAL TOPIC]
#687  October 01, 2012, 10:37:27 PM
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You mean 0.2 :P
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: [GENERAL TOPIC]
#688  October 01, 2012, 10:43:46 PM
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*looks* Goddammit.  >_<

Fixed. Hey, im adding more stuff to Sagat. Do you have any of the characters that need ai? i dont have them yet, and firelord wants to send them after he fixes a freefall bug, but that wont affect my ability to code ai and im getting bored on my end.
Re: [GENERAL TOPIC]
#689  October 10, 2012, 04:55:23 AM
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well, the characters was sended to chatman and now i'm working on intros and bla bla...

i'm thinking to change the resolution of the game 790x508 is too much    disproportionate...

what about 1280x720?
Re: [GENERAL TOPIC]
#690  October 28, 2012, 01:25:03 AM
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Hey! Hey you guys. Who's experienced and would be interested in some private character testing? Me and firelord have 6 characters docked up for the .2 release, PM me credentials if youre interested.  :)
Re: [GENERAL TOPIC]
#691  November 26, 2012, 07:49:16 PM
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Yes!, thanks to acekombat for his help!, well i'm not have my pc now btw chatman have the 6 characters and he is working with them, adding new moves fixing bugs and a lot of thing and do the AI too, Sorry for the delay of the launch, I've been busy with some school stuff as well Chatman or Andy also should be, balancing the game is not easy, now I've asked Chatman to add a few things of SF3 like that's attacks can hit the enemy when his in crouch state

I also plan to add the Tech Hit in the lifebar of SF3 to make look good!, And something like the score above, would be great! when in my pc, I will record a video of the latest things!

Thanks and sorry about my stupid english!.
Re: [GENERAL TOPIC]
#692  November 27, 2012, 04:24:42 AM
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Excellent news Fire-Lord!
 
Re: [GENERAL TOPIC]
#693  December 14, 2012, 06:34:13 PM
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Hey people who actually pay attention to this thread! :D
Currently im working, and soon ill be talking to Firelord about doing a holiday release of beta 0.2. Its much closer thand one would think.

Right now there are six characters, and only two dont hae my ai implemented, and theres just a few changes i need to account for which can be accomplished in 10 days.

So here's whats left for each character, with tags of their status for those who don't read: :p
Ryu: Shit. This guy is done and ready for release, ai and all.  :) (Ready)
Sagat: Maybe one more level one, at current he only has his tiger cannons. Otherwise complete with full ai. (Ready)
Shin Lvl. 2 Akuma: Mostly done. I have to code one more special into the ai and tweak some damage values. Also thinking of adding the misogi and messatsu gou hadou to his moveset. Opinions on this please. (Ready)

Scorpion: Needs three more supers and ai implemented. (90%)
Kung-Lao: Needs two more supers and a bug fix on something related to the freefall code. (95%)
Chameleon: Requires about two or three more supers, though i dont have ideas here. If you could flease do some suggestions, it would be welcome. Also needs my ai. (90%)

Thats all for now besides whatever firelord has on his plate with the screenpack and lifebars as well as stages. Ill keep you posted folks.  :)
Re: [GENERAL TOPIC]
#694  December 14, 2012, 06:40:59 PM
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I'll be perfectly honest, while this is your call, I don't think Akuma needs more specials. I am curious about what you have in mind for Chameleon, though.

Also, could you send me the characters so I can have a look at them?
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: [GENERAL TOPIC]
#695  December 14, 2012, 06:49:58 PM
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Its just as much your call man. I just didnt think it made sense for some of Akuma's most powerful techniques from his normal shin form...to fade when he powers up? It also provides a little bit of tactical advantage. The misogi makes the match more analytical, more risky for the opponent. And i just want to buff his keepaway game as far as the hadous.

Im curious about what i have for Chameleon too. XD im brainstorming right now.

And ill definitely send you what i have done for the characters when i get home in about an two hours. Do you think you could take a peak at that bug with Kung Lao? I cant figure out how the ai is managing to activate the freefall code midmatch.
Re: [GENERAL TOPIC]
#696  December 15, 2012, 12:08:23 PM
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How many supers does Shin Level Akuma have? If he has a lot, just remember to give Shin Level Akuma a health nerf compared to original Akuma and everything will be fine. Shin Level Akuma will have LOTS of tools to overcome his matches, but with low health it will require players to play him without making many execution errors. At least it's the way I see it. He's supposed to be more advanced, but this can only be acceptable if he has a health deficit.
Mortal Kombat, is not about death, but cheating in mame. Need Mame cheats? Go Here.

#Put_kokonoe_in_usfiv #Kappa
Re: [GENERAL TOPIC]
#697  December 15, 2012, 03:15:45 PM
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Akuma has about 6 specials---but so does most everyone actually. Akuma does have slightly sub-par health though to balance his damage buffs and regular tools. Ill send him to you today when i add the misogi to get your opinion.

Also, for progress, i added a new level one to sagat yesterday, so he is further complete. XD

Now people just need to start posting. >.<

Re: [GENERAL TOPIC]
#698  December 15, 2012, 03:44:32 PM
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Quote
Now people just need to start posting. >.<
ok i did it.Now what? XD
Cant wait for this to get a release.I dont usually download full games made in Mugen,but i will certanly try this one out.Cuz i effing love Mortal Kombat
Re: [GENERAL TOPIC]
#699  January 17, 2013, 11:04:07 PM
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Re: [GENERAL TOPIC]
#700  June 16, 2013, 06:56:24 PM
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 The project is still alive ?