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Sailor Sprites (Read 191855 times)

Started by rgveda99, December 20, 2012, 03:45:20 pm
Sailor Sprites
#1  December 20, 2012, 03:45:20 pm
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Need critique and feedback.  I'm just pretty much adding new move sets for most of the sailors.

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#2  December 20, 2012, 04:05:28 pm
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wow this look neat, keep it up bro.

"During a time of struggle, K-ON's beautiful story provided the influence needed for me to become an ideal president. I am now a better man."
— Barack Obama, 44th president of the United States
Re: Sailor Sprites
#3  December 20, 2012, 10:05:47 pm
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Those are very nice.
Re: Sailor Sprites
#4  December 21, 2012, 02:35:23 am
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wow, they're exactly the same as the originals =S
you're terryfingly good
Re: Sailor Sprites
#5  December 29, 2012, 12:17:30 am
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Yeah, looks totally legit!  :2thumbsup:
Re: Sailor Sprites
#6  December 29, 2012, 02:05:07 am
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Thanks.  I've worked before on some other sprites I did a few months ago.  In the early days everything was frankensprited.




With practice I eventually improved and converted the SNES and 3dO sprites.




I had fun converting Asuka's sprites from TMNT.

I'm planning on adding rolls and dodges too since I'm a big fan of KOF.

I've already made dozens here worth 5 months of work.
http://www.sailormoonforum.com/viewtopic.php?f=24&t=16456&st=0&sk=t&sd=a
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#7  December 29, 2012, 02:09:03 am
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I mentioned this back on the Sailor Moon forum, but I really love the work you did on these.
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Re: Sailor Sprites
#8  December 29, 2012, 03:06:16 am
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Don't worry I wont stop.  A lot of the spriters at SMF already quit or moved to RPG projects.

Also does anyone know what happened to Theotus' beta Uranus?  He made the 3d0 and the modified SNES version with arcade graphics.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#9  December 29, 2012, 03:13:54 am
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IIRC, it was lost with Megaupload. Could be wrong though and it may be laying in a warehouse somewhere.

Also hey.
might as well shill: https://twitter.com/FraudKrew
the streams are here: https://www.twitch.tv/robotboombox
Re: Sailor Sprites
#10  December 29, 2012, 03:26:42 am
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#11  December 29, 2012, 04:30:28 am
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Those sprites look fantastic!

Keep up the good work.
Hug the Pikachus!

Hug A Pikachu Today!
Re: Sailor Sprites
#12  December 29, 2012, 04:08:27 pm
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Last Edit: December 29, 2012, 04:27:07 pm by rgveda99
Re: Sailor Sprites
#13  December 29, 2012, 04:37:14 pm
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That looks more like Kamekaze's Sailor Moon. It's only for Mugen 1.0.
"Hey, your beard's so dumb, it sits on the TV and watches the couch. Haha! That's a good one, Jack!" -Si Robertson
Re: Sailor Sprites
#14  December 29, 2012, 04:51:40 pm
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How is the game physics?  Is it close to the SNES game or an SF2 game?
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#15  December 29, 2012, 04:58:07 pm
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I'm pretty sure he went for SNES accuracy.
"Hey, your beard's so dumb, it sits on the TV and watches the couch. Haha! That's a good one, Jack!" -Si Robertson
Re: Sailor Sprites
#16  December 29, 2012, 06:26:24 pm
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Yeah he went for SNES accuracy.
might as well shill: https://twitter.com/FraudKrew
the streams are here: https://www.twitch.tv/robotboombox
Re: Sailor Sprites
#17  December 30, 2012, 02:38:37 am
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Did it include the unlimited alpha counters?

      Posted: January 01, 2013, 11:37:13 am
Hooray!!!

http://www.youtube.com/watch?v=sgbSVK6jZQQ

So happy someone is using my sprite edits.  Just wished someone would get rid of those animated sequences.

Edit:
After close inspection sadly none of my edits made it.

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Last Edit: January 01, 2013, 12:58:04 pm by rgveda99
Re: Sailor Sprites
#18  January 14, 2013, 01:06:29 pm
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Question:

Can I use some of your sprite edits for some of my MUGEN creations, cause they are quite well done.
Hug the Pikachus!

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Re: Sailor Sprites
#19  January 15, 2013, 09:02:14 am
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Go ahead.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#20  January 22, 2013, 05:08:55 pm
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Well done.
Spriting is hard.
Re: Sailor Sprites
#21  January 24, 2013, 03:51:16 am
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Very cool! Looking forward to all the Sailors!
Re: Sailor Sprites
#22  February 07, 2013, 04:21:25 pm
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Last Edit: May 05, 2013, 03:48:59 pm by rgveda99
Re: Sailor Sprites
#23  December 28, 2014, 09:29:51 am
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#24  July 29, 2016, 05:19:08 pm
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#25  April 19, 2018, 04:33:36 am
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Been a long time. Decided to frankensprite the fountain stage with either a Yuyu Hakusho park or Ranma New York stages.

Just having fun right now. Not final yet though as I need to recolor some of the bushes and trees.









Edit:

Did this just a few hours ago. This time using Yuyu Hakusho and Rival Turf background sprites.

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Last Edit: April 19, 2018, 08:55:58 am by rgveda99
Re: Sailor Sprites
#26  December 26, 2018, 03:58:21 am
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Working on the exclusive R beat em up only moves. Made the legs a little longer in the middle.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#27  January 01, 2019, 07:03:49 pm
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Working on a new stance for Mars that makes her both posh and battle ready.   :smash:

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#28  January 03, 2019, 12:09:28 pm
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Fin.  :hyo:

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#29  January 05, 2019, 10:49:10 am
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Accidentally created an angry Sailor Mars frame. I was trying to get rid of Kula's long neck and tried swapping heads to calculate where I should attached the head. That angry look is perfect for a loss by time animation.





She looks mad furious. XD
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#30  January 10, 2019, 03:15:06 pm
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Done with the first frame. Made 2 with some minor alterations on the shoes and ankle area.  :guitarist:


sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#31  January 14, 2019, 10:47:00 am
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The kicking leg and the hair were challenging but I actually struggled with the neck on the 2nd frame of animation.


sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#32  January 17, 2019, 06:24:42 am
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I swear the last image was so difficult that I had to frankensprite a Variable Geo character to get the leg right and it was worth it.  :hyo:

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#33  January 21, 2019, 08:14:06 am
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Working on the headstomp.

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#34  January 22, 2019, 03:49:18 am
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Nice progress man! keep going.
Re: Sailor Sprites
#35  January 22, 2019, 06:05:15 pm
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Oh wow, this thread takes me way back. I'm surprised you continued working on these sprite sets after so long. I hope you make enough progress to complete it this time, tons of great work done so far, keep it up!
Re: Sailor Sprites
#36  January 31, 2019, 03:25:26 am
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Done. Made 3 variants for the hair.





sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#37  February 04, 2019, 01:11:14 pm
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Sailor Mars' Drill Kick is done.  :pimp:

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#38  February 04, 2019, 04:14:50 pm
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These are pretty cool! You're doing some fine work!
Re: Sailor Sprites
#39  February 05, 2019, 03:38:43 pm
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#40  February 09, 2019, 12:55:45 pm
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Done with Sailormoon's new standing light kick.



sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#41  February 11, 2019, 04:10:40 pm
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Good job.
you have been doing this for years, right ?

(I seem to recall a dude from england also doing sailor moon spirte edits since 10+ years ago, but if might be youa nd I mgiht ahve mistaken him/you as being from england)
Re: Sailor Sprites
#42  February 11, 2019, 05:10:28 pm
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Good job.
you have been doing this for years, right ?

I stopped when my Dysthymia stepped in and hired other spriters to do the work when I realize how many sprites I'll work with.

Thinking about hiring again soon. It's too much work and I'm just adding stuff to make the Sailors not feel like an incomplete beat em up fighter forcefully fitted to a traditional fighter. A lot of the sailor mugen programmers seem to reference the anime rather than referencing fighting games for normal moves.

Anyway this time I'm over my Dysthymia and will continue pursuing finishing this.

(I seem to recall a dude from england also doing sailor moon spirte edits since 10+ years ago, but if might be youa nd I mgiht ahve mistaken him/you as being from england)

Yeah I hired the guy from England that time to do Sailor Saturn. Sadly he didn't finish the sprites needed to complete so there's some missing  stun frames.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#43  February 14, 2019, 05:51:46 pm
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I used Leona from the 'King of Fighters' as sprite base to work on. Not my favorite KOF gal but she does have this awesome move set for normals. The original arcade beat em up only had one punch which made her Mugen counterparts very incomplete. Will be working on a 6 button version for her ala 'Street Fighter 2' for both neutral and moving jump punches. I'll also be replacing the old punch she had in the arcade to make her move sets look more dynamic and fit for a traditional 2D fighter. So that's 1 down and 5 to go.

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#44  February 16, 2019, 05:40:25 am
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Using King of Fighters sprites can be quite a bit of a challenge most of the time. They sometimes slightly twist a part of their body. That or having to get rid of clothes which requires using your imagination.

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#45  February 22, 2019, 03:12:57 pm
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First set of jumping punches done.

This one presented a challenge for the last 2 frames. It's looks as though Shermie was doing this shoelace yoga pose in the air. I decided not to do that pose and played it safe without her doing a yoga pose in the air.

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#46  March 17, 2019, 09:42:51 am
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I'm done with Sailor Mars' new back throw. I replaced at least 2 frames of Mai and used Ayako from Variable Geo. It's look awesome and better than the old throw she had in the arcade. This one fits her personality so well.


sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#47  March 17, 2019, 01:01:44 pm
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I'm done with Sailor Mars' new back throw. I replaced at least 2 frames of Mai and used Ayako from Variable Geo. It's look awesome and better than the old throw she had in the arcade. This one fits her personality so well.




Simply awesome, as you said it fits her personality well! Gracefull and deadly! ^^
I think she have a similar move in one of the 16bits versions of the game.
She could have some mid air throw as well.
Any chance you give her something close to SOR grapple system, with different throws/slams from front and back of enemy?

IMO Mars is all about leg moves, so it's perfect for her.

Good work with Shermie's jump Hard punch as well!!

What will be the next move?
keep it up!
Re: Sailor Sprites
#48  March 18, 2019, 10:34:16 am
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Simply awesome, as you said it fits her personality well! Gracefull and deadly! ^^
I think she have a similar move in one of the 16bits versions of the game.

Not a fan of her Frankensteiner. It makes her look like she's putting so much effort when she's a character that I feel like she does little effort and still knows how to kick ass.

She could have some mid air throw as well.
Any chance you give her something close to SOR grapple system, with different throws/slams from front and back of enemy?

May be for an EX character in the future. I'm actually checking out Kisarah Westfield in that obscure beat em up/fighting game hybrid.

Air throw will be based on a Guilty Gear character.

What will be the next move?
keep it up!

I'll try to finish the 2nd and final set for the jumping punches so she'll be compatible for a traditional 6 button SF or MVC type of gameplay. A lot of the mugen coders who worked on anything Sailormoon didn't bother to make new normals and focused too much on more and more specials and super moves making the characters feel incomplete, overpowered or cluttered. I'll be fixing that problem so the new generation of Sailormoon coders won't have the same problem.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#49  March 18, 2019, 11:13:49 am
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I'm pretty ok with all of this! ^^

Yes, of course, I know AODK, Kisarah have some interesting grapple moves. (like most AODK characters ^^)

About air throw from GG, you think about Jam's air throw? I think it would fit well.

Also, I'm sor OK with this idea to give more regular animations instead of artificially giving some diversity with tons and tons of different projectiles to the sailors...
Re: Sailor Sprites
#50  March 19, 2019, 10:59:53 am
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I'll be multitasking between 2 sprites after a long break.
Experimenting with working with dead lines. Goal is to finish 2 at the very least and 3 at the most new move sets for Sailor Mars before April first.


About air throw from GG, you think about Jam's air throw? I think it would fit well.

Yes. Mars will be breaking the opponents neck in the air.

Also, I'm sor OK with this idea to give more regular animations instead of artificially giving some diversity with tons and tons of different projectiles to the sailors...

Not to mention the one's that don't look anything like a super like Sailor V Kick. Sakuraka made some really awesome moves but some of them should be dropped for a traditional professional looking 2d fighter.

I'll be replacing a nerf version of Moon Sparkling Sensation or Sonic Cry using Yuri's Saiha a few months from now as soon as I'm done with Mars. I love her Sonic Cry in the S game but it makes her look bad and amateurish if animated like she's a crybaby. Looks good if it were a game like Gem Fighter but the arcade style is about refinement.

Good thing the programmer I'm working with is using the Sailormoon S Jougai Rantou engine or inspired from it.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Last Edit: March 19, 2019, 11:03:21 am by rgveda99
Re: Sailor Sprites
#51  March 24, 2019, 11:18:10 pm
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Re: Sailor Sprites
#52  March 31, 2019, 07:55:42 pm
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Got so many things done in March and its a great way to kick start the first day of April.  :hyo:

Kaori really has great looking kicks.  :smash:



Nothing special but those are what makes a good character feel complete.  :army:




First time working with a Guilty Gear character. Interesting that before the existence of Guilty Gear they first started with Sailormoon S Jougai Rantou. This is creation going full circle.  :dealwithit:



Seeing as how its 11 frames in total I decided to finish just half for the moment. I'll be finishing the rest hopefully before May.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#53  April 03, 2019, 12:43:03 pm
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I cannot resist posting here as well to tell you how great your work is, one more time!

I always felt like the arcade game had very generic moves for all Sailors.
But, your choice is really good.
with this, Mars have the deadly-leggy moveset that suits her really well.

About Jam's move. I always felt like they could have given one more frame between 3 and 4.
This is just my opinion, even it it already looks good.
Re: Sailor Sprites
#54  April 09, 2019, 11:53:24 am
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 :nuttrox: I'm done with Sailor Mars new air grab. Never liked her Frankensteiner at all in the Super Famicom games of R, S and SuperS. So far this has been the most work I've done for a move with 11 individual frames. It's funny how original sprites for the 8th, 9th and 10th frames look funny with the 8th frame looking the worst one as she looks derpy. The last few frames make Jam look liked she's either too stressed out, had too much coffee or no sleep. Makes me think the artist was trolling with these last few frames. And too think there's not much characters to work on other than new moves and an alternate version of Sol Badguy which is Holy Order Sol in Guilty Gear Accent Core.

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#55  July 24, 2019, 07:45:32 am
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#56  July 25, 2019, 06:47:21 am
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In celebration of today's official release of Ninjawarriors Once Again for the Switch and Playstation 4 I present to you 'Ninja Usagi' from episode 136 of Sailormoon inspired from Kunoichi - one of the characters in the game.

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#57  May 01, 2020, 08:38:15 am
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With the release of Streets Of Rage 4 for the Xbox One, Playstation 4, Switch and PC I present to you Sailor Mars as 'Rei Blaze'.  One of the best beat em up games of the 90's by Sega and one that has inspired me to do spriting.  Rei really looks kick ass in Blaze's outfit.  :catgoi:

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#58  May 17, 2020, 04:18:15 pm
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Here is Sailor Venus as She-Ra.


Just watched Season 5 of 'She-Ra And The Princesses Of Power' in Netflix. Was inspired to have the soldier of love and beauty dressed as Etheria's champion with her new final form from the show.

She kinda looks like a Saint Seiya character with She-Ra's final form from the Netflix adaptation.

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#59  June 03, 2020, 09:58:13 am
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Just finished with her new win animation from the R beat em up game.

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#60  June 03, 2020, 12:28:21 pm
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All sprites are great, look official.
            Zorf Giudecca
Re: Sailor Sprites
#61  July 06, 2020, 03:33:54 pm
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#62  July 08, 2020, 08:57:37 am
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It's July 8, 2020 and season 2 of Re: Zero is now released in Japan. Now patiently waits for season 2 to be released in Netflix.

I made a tribute of Ami cosplaying as Rem from 'Re:Zero - Starting Life In Another World'. Today is actually the release date of this isekai anime for season 2. I choose Rem for this one cause she's got ice  powers too. She actually has a twin sister with pink hair and uses wind  for spell casting. Hope you like it.

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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#63  July 13, 2020, 06:48:40 am
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Something to replace her Jupiter Double Axle in both the beat em up and fighting games. I feel like she needs something that looks and feels more powerful. I remember playing Ranma for the Super Famicom with her blasting a powerful tornado very similar to Joe Higashi and Cody.  It definitely fits Sailor Jupiter's play style.

This move definitely has a lot of potential for creativity for both Mugen and Openbor. This frame can be used for supers, EXs and specials.

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https://twitter.com/Sailor_Beyond/status/1282526415410229249
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#64  July 18, 2020, 12:43:18 pm
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#65  July 27, 2020, 12:27:46 pm
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#66  July 31, 2020, 02:42:50 pm
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Just a little mock up mugen match up I edited. Now imagine the game Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen released for the Super Famicom on December 16, 1994 with the aesthetics of the 1990's beat em up arcade game Pretty Soldier Sailormoon developed by Gazelle and released on March 22, 1995.

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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#67  August 09, 2020, 09:34:29 am
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Converting one of the frames from the Sailormoon game brawler from the Sega Megadrive. It was used again for the Super Famicom game of Sailormoon S as Sailor Jupiter's equivalent to Zangief's Spinning Pile Driver.
I love using this move against the enemy. You grab one enemy and spin the Youma around and it hits both enemies on both sides. Sadly the Sega version of the game wasn't multiplayer unlike the Super Famicom edition.





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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#68  September 07, 2020, 04:22:24 pm
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First frame for Sailor Mercury's new jumping punch based off of Blue Mary from SNK's Fatal Fury and King Of Fighters series.



https://twitter.com/Sailor_Beyond/status/1301914105062846478
https://www.deviantart.com/rgveda99/art/Sailor-Mercury-Jumping-Punch-First-Frame-854347241
https://www.facebook.com/SailorStarsBeyond/posts/3200205596763954

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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#69  September 16, 2020, 04:03:00 am
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Second frame for Sailor Mercury's new jumping punch based off of Blue Mary from SNK's Fatal Fury and King Of Fighters series.




https://twitter.com/Sailor_Beyond/status/1306045235240161280
https://www.deviantart.com/rgveda99/art/Sailor-Mercury-Jumping-Punch-Second-Frame-855289484
https://www.facebook.com/SailorStarsBeyond/posts/3235675376550309



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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#70  September 20, 2020, 03:05:48 am
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Final frame for Sailor Mercury's new jumping punch based off of Blue Mary from SNK's Fatal Fury and King Of Fighters series.




https://twitter.com/Sailor_Beyond/status/1307470121418371072
https://www.deviantart.com/rgveda99/art/Sailor-Mercury-Jumping-Punch-thrid-Frame-855660340




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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Last Edit: September 20, 2020, 03:12:44 am by rgveda99
Re: Sailor Sprites
#71  September 20, 2020, 03:16:23 am
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Excelent frames.
Re: Sailor Sprites
#72  September 20, 2020, 10:56:40 am
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Excelent frames.

Thanks. There's more to come.

I'm actually giving Sailor Jupiter an overhaul as I don't think her move sets aren't as equally awesome as the rest. I also don't quite understand why her height is equal to everyone else when she's the tallest among the inners.

Although her original design seems to indicate she was originally taller.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Last Edit: September 20, 2020, 11:18:58 am by rgveda99
Re: Sailor Sprites
#73  September 26, 2020, 02:45:21 am
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Planning on making the Sailors 6 button compatible for Mugen coders interested in making a Sailormoon fighting game inspired from Street Fighter series.

What we have here is the first frame edit of Sailor Moon using Cammy's close standing strong punch.
#StreetFighter #SailorMoon

https://twitter.com/Sailor_Beyond/status/1309631116421165056
http://fav.me/de5rzsp
https://www.facebook.com/SailorStarsBeyond/posts/3267804413337405




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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#74  September 26, 2020, 03:09:12 am
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I'm very interested on your take on Jupiter, she's very iconic on Sailor Moon S, but I like reimaginings. I would be up to help out with designing a SFish game off them :) I'm in love with the frames.
Re: Sailor Sprites
#75  October 05, 2020, 11:18:57 am
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Second frame of Sailor Moon's new standing close punch.

#StreetFighter #SailorMoon #Cammy

https://twitter.com/Sailor_Beyond/status/1312930845922000896
https://www.deviantart.com/rgveda99/art/Sailor-Moon-Close-Standing-Punch-Second-Frame-857155851



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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#76  October 13, 2020, 04:12:49 am
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Third frame of Sailor Moon's new standing close punch.

#StreetFighter #SailorMoon #Cammy

https://twitter.com/Sailor_Beyond/status/1315832929507930113
https://www.deviantart.com/rgveda99/art/Sailor-Moon-Close-Standing-Punch-Third-Frame-857933311



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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#77  October 14, 2020, 05:16:27 am
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Re: Sailor Sprites
#78  October 17, 2020, 06:09:36 am
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Sweet work, ever tought of using capcom jojo sprites for reference?

I did actually commission Chamat for one of the 'Monsters Of The Day' named U-Chouten. Sadly he's unavailable for spriting. I should have commissioned the whole set when he had the time.   :sweatdrop:

I think I made him do a Waku Waku 7 style of this before I changed my mind to make it like Natsume/Banpresto style.
https://www.deviantart.com/luischamat/art/PSSM-U-Chouten-528205051

I might end up doing the rest in the far, far future. :sweatdrop:

Also a little update on the Openbor side of things.

http://www.chronocrash.com/forum/index.php?topic=4535.165

Quote
Bloodbane coded this for Sailor Jupiter.

Sailor Jupiter looks like she's ready to rumble.
He's really doing a great job!


Getting closer to another update.  Again, the next release will have 2 characters:

Jinrei
Sailor Jupiter

I want to make sure all of the voice, music, intro, and ending is there.

The stage again, takes time because of edits.  Eventually will add the Sailormoon Arcade Stages, but for now, just creating a new world is great.
Since starting this project of January of this year, I'm really excited for this.


sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#79  October 17, 2020, 11:50:05 pm
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Thats HOT!!!!
Currently working on the beat em' up fighter called the Union.
Re: Sailor Sprites
#80  October 28, 2020, 08:14:35 am
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Last frame of Sailor Moon's new standing close punch.

#StreetFighter #SailorMoon #Cammy

https://twitter.com/Sailor_Beyond/status/1321260986582458368
https://www.deviantart.com/rgveda99/art/Sailor-Moon-Close-Standing-Punch-Last-Frame-859434085



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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#81  November 12, 2020, 08:02:42 am
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Today's the official launch date for Just Dance 2021. Decided to commemorate it by having Sailor Neptune cosplay as one of the Just Dance coach for the song Bailando by Paradisio.
Had fun making this one. Was thinking first if I should use Kula or Sonia. Since I haven't tried a Rage Of The Dragons character yet I went with Sonia.

https://twitter.com/Sailor_Beyond/status/1326558149520756736



sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Last Edit: November 12, 2020, 10:23:29 am by rgveda99
Re: Sailor Sprites
#82  November 17, 2020, 05:07:06 am
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Giving Sailor Jupiter a new command grab called Super Argentine Backbreaker based on Clark Still's very special move. Majority of the sprite edited came from Arina who is another character in a game called Waku Waku 7. I did just use Clark's head as reference since its not a pose I normally get to sprite with.

https://twitter.com/Sailor_Beyond/status/1328498974035111936



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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#83  December 17, 2020, 01:13:45 pm
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#84  January 08, 2021, 09:50:09 am
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#85  January 10, 2021, 02:20:15 am
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Last Edit: January 11, 2021, 06:03:37 am by rgveda99
Re: Sailor Sprites
#86  January 17, 2021, 12:16:10 am
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There should be a lift for each leg. Right now you have one lift per cycle, which makes it look like she's limping on one leg. Here's a quick and dirty edit (the images you posted are resized, so I can't help you with the original sprites):



This fixes the up and down issue, but the ribbon movement and hair movement are not correctly synced yet in my example. The moment the body goes down is when the ribbon and hair should puff upwards and then as her body rises, both elements fall down as they're being pulled upwards again.
Re: Sailor Sprites
#87  September 06, 2021, 08:39:31 am
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Decided to make a new sprite for Supreme Thunder Dragon.

Had fun doing this one. It's actually a sprite from Sky Blazer then added some of the sprites of Sailor Jupiter's lightning from Sailormoon Another Story.



A little beat em up concept with this new projectile.


This fixes the up and down issue, but the ribbon movement and hair movement are not correctly synced yet in my example. The moment the body goes down is when the ribbon and hair should puff upwards and then as her body rises, both elements fall down as they're being pulled upwards again.

Thanks. I'll fix those later.

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Last Edit: September 07, 2021, 08:51:52 am by rgveda99
Re: Sailor Sprites
#88  September 13, 2021, 05:37:31 am
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The game (along with the arcade game) that inspired me to do my artwork and contribute to the Mugen and Openbor community.

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#89  September 21, 2021, 04:34:05 am
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To anyone wanting to use Jamanen for their projects. There's a hentai one floating around that's not made by me without a ribbon around her neck. Personally I think that looks better.

Will be adding more sprites to her in the far future since I'm focused on Sailor Jupiter right now. I'll most likely add a grappling move from Venom from the Spider-Man arcade game by Sega.

https://twitter.com/Sailor_Beyond/status/1433309542796840964
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#90  September 28, 2021, 06:01:37 pm
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#91  October 01, 2021, 04:32:17 pm
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#92  November 28, 2021, 06:32:34 am
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#93  November 28, 2021, 12:38:10 pm
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Re: Sailor Sprites
#94  February 27, 2022, 01:18:12 am
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Last Edit: February 27, 2022, 01:50:19 am by rgveda99
Re: Sailor Sprites
#95  March 26, 2022, 03:50:19 pm
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#96  April 03, 2022, 02:44:57 am
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#97  April 03, 2022, 08:17:08 am
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Another beat em up concept. I'm really loving using Mutation Nation stage sprites for this.


https://twitter.com/Sailor_Beyond/status/1510374711431434242


I suppose this is not likely to happen (unless BB or another great programmer give a hand to it) but,

I freaking love these customs, and really wish this become an actual Openbor game... T_T

With the quality of the arcade game, but with more stages, more routes, more moves, like Jupiter using many wrestling moves, and Mars using many devastating kicks etc.
Re: Sailor Sprites
#98  April 03, 2022, 11:37:01 am
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I freaking love these customs, and really wish this become an actual Openbor game... T_T

There's Mrgrill's project. WIP since 2006. It's slow but it's getting there. Can't wait for the next update.

With the quality of the arcade game, but with more stages, more routes, more moves, like Jupiter using many wrestling moves, and Mars using many devastating kicks etc.

Yeah. I'm hoping they'll add the new custom moves I've made. But Jupiter is definitely getting the new moves I made for her. Just have to wait for that next update.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#99  April 11, 2022, 03:53:43 pm
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Last Edit: April 11, 2022, 04:03:11 pm by rgveda99
Re: Sailor Sprites
#100  April 11, 2022, 04:14:45 pm
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I freaking love these customs, and really wish this become an actual Openbor game... T_T

There's Mrgrill's project. WIP since 2006. It's slow but it's getting there. Can't wait for the next update.

With the quality of the arcade game, but with more stages, more routes, more moves, like Jupiter using many wrestling moves, and Mars using many devastating kicks etc.

Yeah. I'm hoping they'll add the new custom moves I've made. But Jupiter is definitely getting the new moves I made for her. Just have to wait for that next update.

Great!

And nice custom use of these ice sprites :)
Re: Sailor Sprites
#101  April 12, 2022, 02:42:38 am
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And nice custom use of these ice sprites :)

I'm actually planning on editing another Bust A Move sprite for World Shaking the way I edited a sprite from Sky Blazer for Jupiter Thunder Dragon. I had fun modifying it. This was actually 2 separate sprites combined into one which are from Sky Blazer and Sailormoon Another Story.

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#102  April 13, 2022, 01:41:51 am
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This one is a different Openbor project. Just thought I'd share it cause I actually commissioned another pixel artist to do this Natsume/Banpresto style Sailor Saturn way back in 2012 or 2013.  :egypt:

I'm actually planning on editing it and adding some new stuff especially for Mugen/Ikemen.  :beatnik2:

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#103  April 17, 2022, 05:55:29 pm
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Made new sprites for Sailor Saturn.

Finally have a proper knockout and rise animations includes a new attack which is also her intro in the Super Famicom game.

The last row only has one new custom which is the 4th one. The original one looked really awkward.



Hope you guys can use it. Also there are new animations from Multiv28 and I don't have those but they look cool though.

Also I'll be incorporating moves from a character named Karin Son from Voltage Gowcaizer as I find Sailor Saturn's Super Famicom standing normal slashes uninteresting and they won't look good for a beat em up standard combo.

Other future plans would be to make her shorter (I'll be making a 2nd sprite sheet for that) as I didn't specify her height when I commissioned her back in 2014. Will research on moves from the spear girl from Trinity Blood with the Dengenki Bunko Fighting Climax game.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Last Edit: April 17, 2022, 06:09:48 pm by rgveda99
Re: Sailor Sprites
#104  April 22, 2022, 03:25:07 pm
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#105  April 26, 2022, 12:33:15 am
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New Sailor Saturn combo animation is done. Hoping I can finish all her necessary animations for the Openbor side of things next week then I'll proceed with her Mugen custom animations which are usually crouching attack frames and a few other things specifically for fighting games. Goal is to be done by mid May then work back on Sailor Jupiter or Sailor Chibimoon.

https://twitter.com/Sailor_Beyond/status/1518716143493869568



Gonna be taking it slow today for the next set of combo string animation as it has 8 frames in total.

Don't want to burn myself out like last time.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#106  April 27, 2022, 09:06:44 pm
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Whoo hoo!!! Done with her standard brawler combo.  :bjugoi:

Using Karin Son sprites made this look better. I have one more move to add for the Openbor stuff which uses both Karin Son and Skates from Streets Of Rage 3.



After that I'll work on Mugen custom moves which are basically crouching attacks, jumping attacks, roll, victory and lost animations. Hopefully I can finish everything by end of May and make Sailor Saturn Melty Blood, MVC or KOF compatible.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#107  May 03, 2022, 01:12:40 pm
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Enjoy.  :catgoi:


Quote
I (I, I, I), I got to be your friend now, baby
And I (I, I, I) would like to move in just a little bit closer
(To move in just a little bit closer)
All I know is that to me
You look like you're lots of fun
Open up your lovin' arms
Watch out, here I come



https://twitter.com/Sailor_Beyond/status/1521445717201780737

Hope Bloodbane will be done with the next Openbor update.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#108  May 09, 2022, 01:46:02 pm
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Intro before the battle.



Gonna make a new stance one fit for a fighting game.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#109  May 26, 2022, 05:15:12 am
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Slash attacks in action.  :hyo:

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#110  June 15, 2022, 07:14:51 am
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2 new secret characters (well not so secret anymore  :catgoi:).

Hoping to see the new enemy characters make it to the game which are Chagarma by Luis Chamat and Jamanen by me.  :beatnik:



sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#111  June 17, 2022, 01:02:18 pm
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I haven't touched this in a year. Since I now have a new mugen coder I need to finish Sailor Jupiter. Got 3 projects now with Ikemen, Mugen and Openbor with Openbor close to being release.

Gonna pour my heart and soul into this.

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#112  June 17, 2022, 01:47:01 pm
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I haven't touched this in a year. Since I now have a new mugen coder I need to finish Sailor Jupiter. Got 3 projects now with Ikemen, Mugen and Openbor with Openbor close to being release.

Gonna pour my heart and soul into this.



I'm really glad about these news!
My wish is these custom edits to finally get into actual gameplay!! (But you already know that)
Re: Sailor Sprites
#113  June 18, 2022, 11:32:32 am
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Getting there. Calling it a day. I don't want to exhaust myself like last time. I'll work on the skirt tomorrow.

This was so worth it though. Originally planned Lt. Kurosawa for base but I ended up with Natsume from Ninja Masters.

I was actually done with this frame last year but it's like a standing frame and I have to be the in between animator and everything has to be perfect.  :knife:





I'm really glad about these news!
My wish is these custom edits to finally get into actual gameplay!! (But you already know that)

Oh they definitely will. I just don't know which one's will make it.  :hyo:

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#114  June 29, 2022, 04:37:28 am
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Was working on Sailor Jupiter but Shinmrgrill wanted this badly for Openbor for her spawning animation. Thankfully the old S game had this for her intro.



 :lol: My artwork around the face is so different from the original.  :hyo:

I'll most likely edit the original especially the eyebrows.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#115  June 29, 2022, 01:02:22 pm
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Oh !! Where did she put the book ?
Re: Sailor Sprites
#116  July 02, 2022, 02:44:16 am
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#117  July 11, 2022, 03:21:40 pm
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There should be a lift for each leg. Right now you have one lift per cycle, which makes it look like she's limping on one leg. Here's a quick and dirty edit (the images you posted are resized, so I can't help you with the original sprites):



This fixes the up and down issue, but the ribbon movement and hair movement are not correctly synced yet in my example. The moment the body goes down is when the ribbon and hair should puff upwards and then as her body rises, both elements fall down as they're being pulled upwards again.

Went back to this again.

I hate doing this but I have to.  :sugoi:

Hope I got this right.  Also I just noticed in beat em ups there's no  upper body animation when they carry weapons while running or walking. Even Hannah's hair in Cadillacs and Dinosaurs doesn't animate when she's carrying an uzi. But since I already started it seems like a waste.



I think I may need to work on the hair a little. But so far that's my best one for today.

Anyways I'll make a static upper body animation just to give the coders some options.

Edit:
Here's the static upper body animation for that traditional beat em up look/feel ala Cadillacs & Dinosaurs.

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Last Edit: July 12, 2022, 02:12:49 am by rgveda99
Re: Sailor Sprites
#118  July 23, 2022, 03:28:10 am
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#119  July 23, 2022, 05:15:08 pm
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Looks like you pretty much redraw everything for each new animation. Great job.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Sailor Sprites
#120  July 24, 2022, 09:59:20 am
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Looks like you pretty much redraw everything for each new animation. Great job.

Thanks. I use to frankensprite a lot. These days I rarely use the technique (I actually use other body parts from different games like Variable Geo 2) and reserved for really difficult moves especially when I barely have any reference to work with especially when it's either the back side or a character is doing these yoga like poses which most KOF characters do.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#121  July 26, 2022, 04:53:47 am
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#122  July 29, 2022, 04:29:52 am
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Sailor Jupiter in action. Still got more work but once I'm finished with her sprites I'll continue with what's left of Sailor Saturn which is 80 to 100 more sprites.  :sweatdrop:

https://twitter.com/Sailor_Beyond/status/1552832532659707904


I'm still struggling with what to replace her dash attack for Openbor.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Last Edit: July 29, 2022, 01:47:41 pm by rgveda99
Re: Sailor Sprites
#123  August 05, 2022, 11:16:16 am
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sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#124  August 07, 2022, 01:43:16 am
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Anyone know any free video editing software that doesn't leave a watermark?

I need it for speed draws.

I need to raise funds soon.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Sprites
#125  August 07, 2022, 12:12:46 pm
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Re: Sailor Sprites
#126  August 07, 2022, 01:44:43 pm
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  • Michael Romance
  • I wish you peace!
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Re: Sailor Sprites
#127  August 16, 2022, 02:20:09 am
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Spoiler, click to toggle visibilty

Talk about sweeping me off my feet, sailor  :sunny:
Yer doin a bang up job m8!
Re: Sailor Sprites
#128  August 18, 2022, 06:57:27 pm
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Re: Sailor Sprites
#129  August 25, 2022, 01:30:51 am
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Good day everyone.

I was granted a special section under Fullgame development. Many thanks to Jmorphman. Most likely I'll rarely post here now.

Please do visit here to check out all 3 projects which includes Shinmrgrill's Openbor, Million Miles Mugen and AlexDX4's Ikemen fan games.
https://mugenguild.com/forum/sailor-stars-beyond.441

Anyone know any free video editing software that doesn't leave a watermark?

I need it for speed draws.

I need to raise funds soon.

Take a look at https://alternativeto.net/

Searching quickly, i found https://alternativeto.net/software/movavi-video-editor/?feature=ad-free

Anyone know any free video editing software that doesn't leave a watermark?

I need it for speed draws.

I need to raise funds soon.

I usually use Kdenlive for video editing, there is also the free version of Davinci Resolve

Thanks. I'll be sure to check them out.

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.