Spoiler: Akira's Changelog (click to see content)
<v.08/09/2024>
- Adjusted wake up invincibility.
<v.10/08/2024>
- Target Combos are now easier to execute.
- Fixed a bug that caused throws to grant Power during Custom Combo.
- Fixed a bug that caused Akira to move after winning with Seijo no Tetsui.
<v.15/07/2024>
- Fixed a bug that caused Custom Combo Finish Text not to pop while killing with Kiko Kai.
<v.07/07/2024>
- Fixed a bug that caused Wall Bounce to interact incorrectly against certain characters.
<v.13/04/2024>
- Jumping Heavy Punch and Jumping Heavy Kick now spike the opponent for a hard knockdown during Air Combos.
- Fixed a bug that caused Specific WinQuotes not to trigger against my Ryu.
<v.09/04/2024>
- Changed command file extension from .cmd to .st.
- Crouch friction changed to 0.85.
- Throw techs now preserve the original facing, even when done very late and the throwing character is switching sides.
- Replaced EX activation sound with the one from SFIII (previously, it was Demitri's fireball startup).
- Fixed error in projectile flag increment/decrement when projectile(s) are reflected.
- Fixed error in super projectiles that caused incorrect dampener interactions.
- Guard damage is now based on the damage the hit would do if not guarded, instead of dealing 7 damage in all situations.
- Fixed a bug that jailed opponents into getting thrown.
<v.20/02/2024>
- Fixed an issue with the Intro on certain screen resolutions.
- Fixed a bug that caused Senshubu and Uranimon to not knock down airborne opponents.
- Changed the functionality on Crouching HP.
- Disabled camera tracking for Kurakusho's target.
- Reduced width on Kiko Kai.
- Increased hurtbox size on Kiko Kai.
- Reduced EX Kikokai startup by 2 frames.
- Fixed a bug that prevent Airborne Kiko Kai from being canceled during Custom Combo.
- Reduced recovery for EX Airborne Kiko Kai.
- Reworked the movement and frame data on all variants of Senshubu.
- Increased recovery on the MP and HP variants of Urarimon.
- Go Kiko Kai has a smaller scale to make the MAX variant look bigger (no changes in terms of hitboxes/hurtboxes).
- Go Kiko Kai skull visual effect now fades out during SuperPause.
- Nerfed the horizontal range of Haten Mueishu.
- Buffed Punch Zero Counter.
- Lie down hurtbox is now larger for better compatibility with attacks that can hit OTG.
- Improved AI.
- Added Apple for You compatibility for B. B. Hood by Jmorphman.
- Added Hammer Throw compatibility for Blizzard by The_None.
- Added 6 palettes by XANDERAC and 1 palette by KOFHERO77.
- Fixed errors on the ReadMe.
<v.16/02/2024>
- First release.
Spoiler: Ash's Changelog (click to see content)
<v.08/09/2024>
- Adjusted wake up invincibility.
- Added 4 palettes by ProjectLykaon.
<v.13/08/2024>
- Added Hit by Hammer Throw animations.
- Removed empty Midnight Bliss animation.
- Ash AI can no longer use Power Charge during Sans-Culottes.
- Fixed a bug that caused secondary effects to pop up during Evil Ash's Ventose.
<v.10/08/2024>
- First release.
Spoiler: Gouki's Changelog (click to see content)
<v.08/09/2024>
- Adjusted wake up invincibility.
- Added new MAX cancels to EX Gouki.
<v.10/08/2024>
- Added Special Intro compatibility with Evil Ryu by Victorys.
- Target Combos are now easier to execute.
- Fixed a bug that caused throws to grant Power during Custom Combo.
- Fixed a bug that caused Gouki to move after winning with Shun Goku Satsu.
- Increased a frame on Kongo Shakka to improve its possibilities at causing CounterHit.
- EX Gouki no longer uses Zankukyaku when controlled by the AI.
<v.15/07/2024>
- Fixed a bug that caused Custom Combo Finish Text not to pop while killing with Projectiles.
- Increased recovery on EX Air Tatsumaki Zankukyaku (EX mode) Landing animation.
<v.07/07/2024>
- Small Portrait now uses the correct palette.
- Added 1F to EX Tatsumaki Zankukyaku (EX mode) Landing animation.
- Kongo Shakka 2nd can now be Super Canceled.
- Fixed a bug that caused MAX Messatsu Gohado to whiff at specific distances.
- Fixed debug error on Kongo Kokuretsuzan.
- Gouki can no longer walk through the opponent after Shun Goku Satsu.
- Fixed CS errors on Magatsuki.
- Fixed a bug that caused the incorrect voice sample to trigger during Taunt (Shin mode).
- Fixed a bug that caused Gouki to disappear during Tenma Shuretto (Shin mode).
- Added 3 palettes by Lurker and 4 palettes by MT7.
<v.30/06/2024>
- First release.
Spoiler: Iori's Changelog (click to see content)
<v.08/09/2024>
- Adjusted wake up invincibility.
<v.13/08/2024>
- Fixed a bug that caused visual effects to pop up during an intro.
<v.10/08/2024>
- Target Combos are now easier to execute.
- Fixed a bug that caused throws to grant Power during Custom Combo.
- Ajusted some of the GetHit hurtboxes.
<v.13/04/2024>
- Tweaked AI to be a bit more consistent with combos.
- Changed the Slam Custom State on his EX 311 Shiki: Tsuma Kushi.
- Increased launch height on all versions of 104 Shiki: Nueuchi.
- Fixed a bug that caused Specific WinQuotes not to trigger against my Ryu.
<v.09/04/2024>
- Changed command file extension from .cmd to .st.
- Changed the extension of each mode state file (the ones containing state 5900) from .st to .cns.
- Crouch friction changed to 0.85.
- Lie down hurtbox is now larger for better compatibility with attacks that can hit OTG.
- Throw techs now preserve the original facing, even when done very late and the throwing character is switching sides.
- Replaced EX activation sound with the one from SFIII (previously, it was Demitri's fireball startup).
- Fixed error in projectile flag increment/decrement when projectile(s) are reflected.
- Fixed error in super projectiles that caused incorrect dampener interactions.
- Guard damage is now based on the damage the hit would do if not guarded, instead of dealing 7 damage in all situations.
- Fixed a bug that jailed opponents into getting thrown.
- Iori can now combo into Sanjingi no Ni and Ura 1029 Shiki Homura Hotogi.
<v.20/02/2024>
- Fixed issues on the WinQuotes.
- Fixed a bug that caused VFX reflection during EX Yami Barai.
- Fixed a bug that prevented Iori from transitioning into the attacking part of Kototsuki In against certain opponents.
- Fixed a bug that pushed Iori during the cinematic part of Yami Sogi.
- Improved AI.
- Added 5 palettes by XANDERAC.
- Added Hammer Throw compatibility for Blizzard by The_None.
<v.16/02/2024>
- Added 10 palettes by ProjectLykaon.
<v.30/11/2023>
- Fixed Throw limitations.
- Fixed SprPriority on some of Iori's grabs.
- Fixed a Simul Bug.
<v.07/08/2023>
- Adjusted Parry Hitboxes.
- Fixed a bug where Tsuchitsubaki canceled itself during Custom Combo.
<v.01/08/2023>
- Added a Special Intro against Orochi, based off King of Fighters 98: Unlimited Match.
- Added a bit of vulnerabity during the end of the Fall Recovery.
- Fixed felling animation for Orochi Iori.
<v.22/07/2023>
- Adjusted Parry Hitboxes.
- Adjusted hitboxes on all versions of Tsuma Kushi and Saku Tsuma Kushi.
- Adjusted frame data on Ya Otome and MAX Ya Otome.
- Adjusted cinematic on Normal Iori's MAX Ya Otome.
<v.21/07/2023>
- Extended hitbox on Standing Medium Punch.
- Adjusted Standing Parry Hitbox for Orochi Mode.
- Fixed a bug where the Aoi Hana (2nd) will come out without being pressed.
- Added Custom State to Koto Tsuki In to prevent Fall Recovery mid animation.
- Fixed juggle restriction of EX Koto Tsuki In (will now hit OTG easier).
- Reduced invincibility on Kuzukaze for Orochi Mode.
- Reduced invincibility on EX Kuzukaze for Normal/EX Mode.
- Added 1 extra frame of startup to all versions of Akegarasu.
- Tweaked launching values of all versions of Akegarasu.
- Added invincibility to the cinematic sequences on Iori's supers.
- Added Strength Variations to Ya Sakazuki.
- Fixed StateType on MAX Aoi Hanataba.
- Removed startup invincibility on Chi no Boso.
- Reduced range on Sanjingi no Ni.
- Added a range cap for Homura Hotogi.
- Tweaked visuals for Yatagarasu.
<v.01/07/2023>
- Added a new batch of palettes (Knuckles8864, MT7, PRØJECT.13).
- Removed shadows from fire visual effects.
- Added Super Finish Text to Claw's Saika.
- Ya Shiori no longer juggles from any attack; instead now launches for a juggle reset.
<v.22/06/2023>
- Fixed default colors on the Small Portrait.
- Decreased parry ratio in lower AI Levels.
- Fixed Kaoloon's Prediction animation. Implemented alternate animation for Orochi Iori.
- Adjusted hitboxes on Tsuma Kushi, Nuechi and Shogetsu to better match CvS2 standards.
- Adjusted launching values on Nueuchi and Shogetsu to make combos more consistent.
- Fixed a bug where characters would get hit multiple times by MAX Ura 108 Shiki: Ya Sakazuki.
<v.08/06/2023>
- AI no longer moves before Round Start.
- Added a Small Portrait by AlexSin for Orochi Iori.
- EX moves got minor visual updates.
- Some voice samples got their volume amplified.
- Added EnvShake to Hikiri Gine.
- Tsuma Kushi no longer whiffs against some characters.
- Yami Sogi got a new animation.
- Ya Shiori no longer goes into an invalid state that locks you out of your projectiles upon clashing with other projectiles.
- Hozuki's HitSound no longer gets cut by the grab sound.
- Yatagarasu's Visual Effects no longer has shadows and reflections.
- Added compatibility against Froz's Dictator.
- Fixed the direction of Iori's flames for the Dictator's Special Intro.
<v.31/05/2023>
- Total revamp/recode. Overhauled sprites, damage levels, animations, hitboxes, and coding. Now (mostly) uses frame data/velocities/timings from CvS2.
- Movesets for Normal, EX and Orochi modes entirely redesigned.
- Added brand new Claw mode based off his Flameless XIII appearance.
<v.15/08/2019>
- First release.
Spoiler: Ryu's Changelog (click to see content)
<v.08/09/2024>
- Adjusted wake up invincibility.
<v.13/08/2024>
- Changed sprites on the Special Intro vs Gouki to improved ones by AlexSin.
<v.10/08/2024>
- Added Special Intro compatibility with Evil Ryu by Victorys.
- Target Combos are now easier to execute.
- Fixed a bug that caused throws to grant Power during Custom Combo.
- Fixed a bug that caused Ryu to move after winning with Shun Goku Satsu.
<v.15/07/2024>
- Fixed a bug that caused Custom Combo Finish Text not to pop while killing with Projectiles.
<v.07/07/2024>
- Fixed a bug that caused Evil Ryu's Intro vs Gouki to load incorrectly.
- Fixed a bug that caused Wall Bounce to interact incorrectly against certain characters.
- Fixed a bug that caused Denjin Hadoken Visual Effects to not align with Ryu.
<v.30/06/2024>
- Fixed a bug that caused EX Tatsumaki Senpukyaku not to be affected by pushblock.
- Adjusted EX Tatsumaki Senpukyaku so it hits crouching opponents.
- Adjusted damage on Evil's Air Tatsumaki Senpukyaku.
- Adjusted the EnvShake on the final hit of EX Tatsumaki Senpukyaku.
- Fixed a bug that caused the Shun Goku Satsu Special WinQuote not to trigger.
- Added Special Intro vs Gouki by KarmaCharmeleon.
- Added 6 palettes by JtheSaltyy and 4 palettes by MCX.
<v.13/04/2024>
- Added Special Intro vs Gouken by KarmaCharmeleon.
- Small Portrait now uses the correct palette.
- Changed the Slam Custom State on Ryusokyaku.
- Various Super Moves now use the correct attr values.
- Fixed a bug that caused Specific WinQuotes not to trigger against my Ryu.
- Fixed a bug that caused Evil Ryu not to trigger his Special Intro vs Violent Ken without reloading the match.
- Evil Ryu's Classic Air Tatsumaki Senpukyaku now recovers into standing position instead of crouching position.
<v.09/04/2024>
- Added Evil Ryu mode.
- Changed command file extension from .cmd to .st.
- Changed the extension of each mode state file (the ones containing state 5900) from .st to .cns.
- Crouch friction changed to 0.85.
- Throw techs now preserve the original facing, even when done very late and the throwing character is switching sides.
- Replaced EX activation sound with the one from SFIII (previously, it was Demitri's fireball startup).
- Fixed error in projectile flag increment/decrement when projectile(s) are reflected.
- Fixed error in super projectiles that caused incorrect dampener interactions.
- Guard damage is now based on the damage the hit would do if not guarded, instead of dealing 7 damage in all situations.
- Fixed a bug that caused MAX Shinku Tatsumaki Senpukyaku to be unblockable under specific circumstances.
- Fixed a bug that jailed opponents into getting thrown.
- Added 14 palettes by JtheSaltyy, Kamui, and ProjectLykaon.
<v.20/02/2024>
- Fixed the position on the Big Portrait.
- Added Apple for You compatibility for B. B. Hood by Jmorphman.
- Added Hammer Throw compatibility for Blizzard by The_None.
- Added 15 palettes by Lurker and ProjectLykaon.
<v.16/02/2024>
- Implemented MT7's Color Separation.
- Inverted Big Portrait.
- Fixed issues with fireball clashes.
- Tweaked visuals on Shinku Tatsumaki Senpukyaku.
- Reworked Denjin Hadoken.
- Fixed typos on the ReadMe.
<v.31/11/2023>
- First release.