Hey guys, quite some time ago when I was working on my Iori I found the process of converting damages from cvs2 to MUGEN, via a calculator a real pain the ass. So I thought to myself: "what the hell are you doing?" Write a program to do it for you, you idiot . So I did, and thus this little gem was born.Simply set the max (or average max life) from the game of origin, set the amount of damage done, then hit run. TA-DAAAA!Values are rounded to the nearest whole number (sorry pots, even after a year I still haven't added support for floats...MAN am I lazy or what )No tools section set up on the site yet, so the download will be direct for now.Edit: P.S Distribute as you please. Makkah dudn care, yo.
Cloudius said, April 08, 2008, 12:14:14 am14400 is cvs2 max life? Maybe for future maybe a combo box for selected games for easy input?Yes it is (it was preset for my own personal uses), and sure I'll try and make it so that you can select a game and the value is set automatically (just need to compile a list, and some values first).stNwonkebnu said, April 08, 2008, 12:17:43 aminteresting creation... I did not know you could generate values like that.thanks!Ha ha, glad you like it.
So basically :A <-> Bx? <-> Creturns x = round (A*C/B) = round (1000*A/B)You needed a program to do that ???
To do it quickly. Well, quicker. It's especially useful when you have to do a lot of them.Kung_Fu_Man said, April 08, 2008, 02:57:01 amActually characters have variable life in CvS2. 14400 is just the middle ground, 100% defense point.That's what I meant actually, that's why I said max or average max life in my first post.
Legen-Wait for it!-dary Cybaster said, April 08, 2008, 10:03:41 amSo basically :A <-> Bx? <-> Creturns x = round (A*C/B) = round (1000*A/B)You needed a program to do that ??? Yeah, mostly to save time as those types of programs are pretty easy to make, I also make programs like those.
Was this program done in Visual Basic? It looks so - very similar to Visual C#. (Love that program! )