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Liason: Damage Converter (Read 4070 times)

Started by Makkah, April 07, 2008, 07:47:34 pm
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Liason: Damage Converter
#1  April 07, 2008, 07:47:34 pm
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Hey guys, quite some time ago when I was working on my Iori I found the process of converting damages from cvs2 to MUGEN, via a calculator a real pain the ass. So I thought to myself: "what the hell are you doing?" Write a program to do it for you, you idiot :P. So I did, and thus this little gem was born.

Simply set the max (or average max life) from the game of origin, set the amount of damage done, then hit run. TA-DAAAA!



Values are rounded to the nearest whole number (sorry pots, even after a year I still haven't added support for floats...MAN am I lazy or what :S ;P)

No tools section set up on the site yet, so the download will be direct for now.


Edit: P.S Distribute as you please. Makkah dudn care, yo.
Last Edit: April 07, 2008, 07:52:53 pm by Makkah
Re: Liason: Damage Converter
#2  April 08, 2008, 12:14:14 am
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14400 is cvs2 max life? Maybe for future maybe a combo box for selected games for easy input?
Re: Liason: Damage Converter
#3  April 08, 2008, 12:17:43 am
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interesting creation... I did not know you could generate values like that.
thanks!
Re: Liason: Damage Converter
#4  April 08, 2008, 01:10:56 am
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14400 is cvs2 max life? Maybe for future maybe a combo box for selected games for easy input?
Yes it is (it was preset for my own personal uses), and sure I'll try and make it so that you can select a game and the value is set automatically (just need to compile a list, and some values first).

interesting creation... I did not know you could generate values like that.
thanks!
Ha ha, glad you like it. :)
Re: Liason: Damage Converter
#5  April 08, 2008, 02:57:01 am
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Actually characters have variable life in CvS2. 14400 is just the middle ground, 100% defense point.
Re: Liason: Damage Converter
#6  April 08, 2008, 10:03:41 am
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So basically :

A  <->  B
x? <->  C

returns x = round (A*C/B) = round (1000*A/B)

You needed a program to do that ??? ;P
Re: Liason: Damage Converter
#7  April 08, 2008, 05:55:23 pm
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To do it quickly. Well, quicker. It's especially useful when you have to do a lot of them.

Actually characters have variable life in CvS2. 14400 is just the middle ground, 100% defense point.

That's what I meant actually, that's why I said max or average max life in my first post.
Last Edit: April 08, 2008, 05:58:34 pm by Makkah
Re: Liason: Damage Converter
#8  April 08, 2008, 06:37:00 pm
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Re: Liason: Damage Converter
#9  April 08, 2008, 06:48:32 pm
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Was this program done in Visual Basic? :) It looks so - very similar to Visual C#. (Love that program! :D)
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Re: Liason: Damage Converter
#10  April 08, 2008, 06:54:28 pm
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Yep, Visual Basic 6.0.