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Cody(Final Fight) (Read 110711 times)

Started by Lost_Avenger, July 20, 2012, 12:35:13 am
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Poll

Is Cody overpowered in his current form?

Yes
0 (0%)
No
11 (100%)

Total Members Voted: 11

Voting closed: September 23, 2012, 04:06:43 am

Cody(Final Fight)
#1  July 20, 2012, 12:35:13 am
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Info:
Name: Cody Travers
Hp: 1000(average)
Stun: 75(above average)
Progress: Released with the Beta 1.5 pack
Dash type: Hop
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------(Movelist)-----
Specials:

Bad stone (S)
Command = qcf+p(hold p to delay the throw). Qcf+taunt to use fake bad stone
Notes: projectile. Cant be used while holding the knife

Criminal Upper (S)
Command = qcb+p
Notes: punch button used determines hitcount. Doubles as a projectile. Ex adds a hit and is faster.

Ruffian kick:
Command = qcf+k
Notes: kick button determines which version you get. Lk is a slide, mk is a straight kick, hk is an upwards kick(anti air). Ex is a faster slide with projectile and upper body invincibility during the slide

Bad spray (S)
Command = up+3p as you hit the ground
Notes: allows Cody to throw a quick attack as he gets up. Cant be exed.

Knife pick up:
Command = down+3p
Notes: changes the properties of his punching moves. Allows the use of knife throw.

Knife throw:
Command = qcf+p(with the knife in hand)
Notes: can juggle. Ex does more damage. Punch used determines speed and damage.
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Supers:
Final Destruction
Command = 2qcf+p
Notes: input determines hitcount
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Dead End Irony:
Command = 2qcf+k
Notes: input determines hitcount and other stuff
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Final Destruction:
Command = 2qcb+p
Notes: LV3 only. Like its multi level version, if the first hit misses, the super stops.
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Knife notes:
Only one knife can be on the field at one time
You lose the knife if:
-You get hit
-You throw someone
-You throw it
While using the knife, your knife swing attacks(punches) can inflict chip damage and generally have increased damage/stun.
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Additional notes:
Ex slide can pass through projectiles and under high attacks due to its upper body invincibility. It can be used as a juggle as well.
Screenshots to come later

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: September 11, 2012, 04:22:43 am by Lost_Avenger
Re: Cody(Final Fight)
#2  July 21, 2012, 03:50:01 am
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The only special not listed is zonk knuckle. The reason being, I need to gather more data on it(invincibility stuff, charge times, etc).
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You cant cancel the knife swing into specials or supers(kicks arent effected by this)
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His c.mk is a slide, but has a hit box on his leg so it wont pass under projectiles like Jill's or Karin's(guren slide)
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his throws are done now. He's down to supers and win poses

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Cody(Final Fight)
#3  September 11, 2012, 04:17:45 am
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Changes:
-EX slide kick doesnt sent p2 as high in the air
-EX straight and EX anti air ruffian kicks do less damage on opponents in the air
-Final Destruction(Ultimate) had an extended hittime. This was an error left over from an experiment I forgot about.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Cody(Final Fight)
#4  September 13, 2012, 04:07:10 am
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poll added

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Cody(Final Fight)
#5  September 13, 2012, 04:15:39 am
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looking like the best cody for mugen. Good job.
Re: Cody(Final Fight)
#6  September 13, 2012, 05:37:44 am
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glad you like him

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Cody(Final Fight)
#7  September 14, 2012, 04:38:17 am
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Sorry, had to reupload him. Turns out I missed some things:
-Fixed air guard on some ground normals
-fixed a debug error when SCing criminal upper
-Final Destruction(multi level) does 14 more damage in all forms
-fixed a guarding glitch with his knife(his knife would disappear while guarding a hit)
-ex straight kick is now safer on block

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Cody(Final Fight)
#8  September 22, 2012, 04:01:13 pm
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His EX Straight Ruffian Kick should seriously have its command switched with EX High Ruffian Kick. If you look at how Juri's EX Fireball is set up in SSF4, you'll notice how it's low=LK+MK, center=LK+HK, and high=MK+HK. Also, to give LVL 3 Final Destruction something over Ultimate Destruction, the latter shouldn't have startup invincibility. It'll at least make it a bit more useful as a meter-spending reversal. Also, EX Bad Stone tends to miss (at least it misses KFM) when chained from Crouching SP. I never had this happen with normal Bad Stone. Also, how do you do Bad Spray? (or whatever the name of his gets-up-and-tosses-dust move)

     Posted: September 22, 2012, 04:02:26 pm
Bad Stone (all versions) also misses in the corner point blank. I seriously hate it when this happens with fireballs.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Cody(Final Fight)
#9  September 22, 2012, 04:36:09 pm
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This cody looks pretty neat. im have to try it out
Re: Cody(Final Fight)
#10  September 23, 2012, 12:18:13 am
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Invincibility is the same as Alpha 3 iirc. Unless I had a typo or something. Im not going to buff the super much more.

I had the commands like that before. I can switch them if need be.

Stone probably is missing my projectile treatment. I'll look into it. Edit:  Yeah it was Hh's projectile. I fixed it.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: September 23, 2012, 12:24:08 am by Lost_Avenger
Re: Cody(Final Fight)
#11  September 23, 2012, 12:20:13 am
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I was mentioning my wish for Ultimate Destruction not having invincibility to prevent Final Destruction from being rendered completely anemic by comparison. Also, I'm trying to get the timing down for his c.SP<EX Bad Stone loop. It's difficult, I still haven't been able to run his meter out quite yet.

     Posted: September 25, 2012, 12:56:14 am
Maybe you could increase the startup of Bad Stone a small bit? I can link c.SP<LP Bad Stone into itself in the corner, it'd make more sense if only the EX version allowed that. Speaking of which, what news have you of EX Bad Stone whiffing on KFM (my main testing dummy) during combos?

     Posted: September 25, 2012, 12:58:14 am
Also, shouldn't Cody say HA HA right as he throws the stone, not as he picks it up?
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Cody(Final Fight)
#12  September 25, 2012, 04:45:59 am
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Odd, I guess the message didnt send?

That sounds like the push bug. I'll look at it.

Stone is linkable in both forms. It does less damage to make up for this

Not sure, I did a lot of Cody's sounds based on memory(360 is dying).

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Cody(Final Fight)
#13  September 25, 2012, 04:47:16 am
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I've got access to SSF4 at just about all times, he laughs as he throws the stone. Also, I'm very sure that the Ultimate Destruction's start up quote is different from Final Destruction's. It's slower. I still think it'd be a simple fix.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Cody(Final Fight)
#14  September 25, 2012, 04:55:15 am
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It is a slower quote... I wanted it to be. One is a taunt sound, the other was from his Ultra.

I don't know why I didn't notice this before. Its not the corner bug. Though it is push related. I'll tweak the loop to make it not as possible.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Cody(Final Fight)
#15  September 25, 2012, 04:56:19 am
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Yeah, better to spend meter for loops. Also, I didn't know that was intentional. Nor did I know he had it as a taunt as well. I guess I just don't mess with his taunts enough.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Cody(Final Fight)
#16  September 25, 2012, 06:18:16 am
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I removed the loop entirely

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Cody(Final Fight)
#17  September 25, 2012, 06:20:05 am
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I guess you'll remove loops unless they require meter? I suppose by that logic you're just removing infinites. I'm confused now.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Cody(Final Fight)
#18  September 25, 2012, 06:29:09 am
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Yep. It's pretty much an infinite and I hate infinites.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Cody(Final Fight)
#19  September 26, 2012, 12:20:12 am
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Yeah, I mostly prefer meter-requiring loops over infinites.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Cody(Final Fight)
#20  September 27, 2012, 03:08:01 am
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It wasnt entirely an infinite, but it did waaaay too much damage with full meter. I adjusted the start up time on the rock pick up. He tosses the rock into the air before throwing it now. I may change this though

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!