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[OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Read 4919357 times)

Started by OHMSBY, August 09, 2020, 05:26:17 am
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Which Ganondorf would you Prefer?

Ocarina of Time
23 (56.1%)
Tears of the Kingdom
18 (43.9%)

Total Members Voted: 41

Voting closed: October 21, 2023, 06:22:52 am

Re: [OHMSBY Thread]: Yu and Shadow Yu quick update (3/19/23)
#1241  March 28, 2023, 05:40:22 am
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Turns out that the changes made to a google site don't take effect until you click "publish".

Updated for real this time, along with your new patch.
Re: [OHMSBY Thread]: Yu and Shadow Yu quick update (3/19/23)
#1242  March 31, 2023, 11:26:32 pm
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Re: [OHMSBY Thread]: Yu and Shadow Yu quick update (3/19/23)
#1243  April 01, 2023, 06:50:59 am
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Found a few more very minor errors since I found another character with the wall bounce issue (Hopefully the last one since I didn't discover it starting until Vlov):


Gordeau:
-EX Assimilation will still cause the normal shockwave to play twice when the opponent hits the ground when used on the same combo or after the opponent has recovered from the first use.

Bliztank:
-The same palfx from Blitz Mine doesn't play when the opponent is hit from Entladung and the forward/backwards throws.

Pistrix:
-EX Dunkle Pressure will wall bounce the opponent to the opposite direction when they jump over her.

Since I've been playing a lot of DBFCI lately for the purpose of feedback, I've finally got around checking each DBFC characters of yours in-depth and they seem to be pretty faithful with small changes made to fit the BBTAG gameplay. Kuroko's 5AAAA could deal chip damage but not chip kill like the others, but I haven't found any other errors so you don't have to update her just for that. The only thing I can think of now is to see regular Taiga getting an overhaul to make her closer to her source counterpart. But even then, I'm not sure if you are still willing to spend the time to do so.
I will still do detail and aesthetic feedback for the rest.
Re: [OHMSBY Thread]: Yu and Shadow Yu quick update (3/19/23)
#1244  April 01, 2023, 07:16:54 am
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About DFCI, Are you planning to update Kuroko's sprites (again)?

You can use Beterhans' recently updated Kuroko with corrected CS.



At the bottom section (below her skin part), it's for her Maid sprite that you can change the colors. (since your Kuroko has a maid sprite with incorrect CS.)
Re: [OHMSBY Thread]: Yu and Shadow Yu quick update (3/19/23)
#1245  April 04, 2023, 06:16:13 am
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I'm releasing ANOTHER voice patch (may be the last one for a while I guess or not) and this time it's for your Susanoo that gives him Jashin-chan's voice from the series "Dropkick on My Devil".

Added the link to the site.

Found a few more very minor errors since I found another character with the wall bounce issue:

All fixed.

About DFCI, Are you planning to update Kuroko's sprites (again)?

I probably will at one point, but it's not exactly a priority.
Re: [OHMSBY Thread]: Yu and Shadow Yu quick update (3/19/23)
#1246  April 04, 2023, 06:26:28 am
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Your PFP...do you have plans to make a Pizzaface boss in the future?
Or just currently on a Pizza Tower run?
Re: [OHMSBY Thread]: Yu and Shadow Yu quick update (3/19/23)
#1247  April 06, 2023, 02:11:38 am
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Hey Ohmsby I made a Yukiko custom sprite for Powered Ciel's Guillotine
` ̄|/ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄⠁

               __
              |\
                 \
            Clueless
https://mugenguild.com/forum/topics/mid117s-color-palettes-ohmsby-style-characters-and-others-authors--198737.0.html
Re: [OHMSBY Thread]: Yukiko quick update (4/5/23)
#1248  April 06, 2023, 06:23:39 am
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Nice.

I just updated Yukiko with your custom sprite. Thank you very much.

Quote
Yukiko
-Added special anim for Powered Ciel's Guillotine, courtesy of Mid117.



Your PFP...do you have plans to make a Pizzaface boss in the future?

Possibly.
Re: [OHMSBY Thread]: Yukiko quick update (4/5/23)
#1249  April 07, 2023, 01:04:26 am
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Re: [OHMSBY Thread]: Yukiko quick update (4/5/23)
#1250  April 08, 2023, 01:53:26 pm
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Hey Ohmsby! I made a custom Kirby sprite for Powered Ciel's Guillotine
` ̄|/ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄⠁

               __
              |\
                 \
            Clueless
https://mugenguild.com/forum/topics/mid117s-color-palettes-ohmsby-style-characters-and-others-authors--198737.0.html
Re: [OHMSBY Thread]: Yukiko quick update (4/5/23)
#1251  April 09, 2023, 05:32:01 am
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Since you're probably going to update Kirby with it right away, might as well do a small additions to his copy abilities to cover a few more random characters, some EX variants and 2 typos:

Sword:
-Sho Minazuki: "Minazuki Sho"
-Hyde: "Enigma Hyde"
-Yuuki: "Angel Yuuki"

Cutter:
-Herashi Nezayu

Fire:
-Yukiko Amagi: "Shadow Yukiko"
-Junpei Iori: "Shadow Junpei"

Ice:
-Mitsuru Kirijo: "Shadow Mitsuru"
-Diana Cavendish
-Stronghoof

Plasma:
-Kanji Tatsumi: "Shadow Kanji"

Beam:
-Rise Kujikawa: "Shadow Rise"

Bomb:
-Aigis: Shadow Aegis & "Shadow Aigis"
-Teddie: "Shadow Teddie" & "Shadow Kuma"

Mirror:
-Naoto Shirogane: "Shadow Naoto"

Yo-yo:
-Blake Belladonna: "Negative Blake"
-Spectre

Spear:
-Ken Amada: "Shadow Ken"

Tornado:
-Yosuke Hanamura: "Shadow Yosuke"
-Yukari Takeba: "Shadow Yukari"

Typos:
Rocket Racoon: "Rocket Raccoon"
Pheonix Wright: "Phoenix Wright"

Like Shadow Yu, I mostly added the Shadow variants for the rest of the P4AU cast. Sho has two versions of himself with and without his Persona, so I swapped his name around to be specific. Another reason they shouldn't share is in case they have different special intros. Labrys has an EX variant, but the Shadow version of her is already a standalone character. So I'm not sure how you'll do it.
I will still do detail and aesthetic feedback for the rest.
Last Edit: April 09, 2023, 05:39:00 am by ZolidSone
Re: [OHMSBY Thread]: Samus and Kirby quick updates (4/9/23)
#1252  April 09, 2023, 07:33:36 am
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Both Samus and Kirby have gotten quick updates:

Quote
Samus:
-Added special intro against Ridley
-Added new effects to Samus' normals
-Slight adjustments to hitboxes
Kirby:
-Added special anim for Powered Ciel's Guillotine, courtesy of Mid117.
-Some adjustments and additions to the list of Copy Ability Triggers.



Hey Ohmsby! I made a custom Kirby sprite for Powered Ciel's Guillotine

This one is very clever, I love it.

Quick little update to my Jashin-chan voice patch, this mostly updates the palette again with a few changes

Link has been updated on the site as well.

Labrys has an EX variant, but the Shadow version of her is already a standalone character. So I'm not sure how you'll do it.

"Slightly Shadow Labrys". I'll just go with "EX Shadow Labrys" for the time being.


Re: [OHMSBY Thread]: Samus and Kirby quick updates (4/9/23)
#1253  April 09, 2023, 09:04:22 am
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Personally I would’ve just went with “Shadow-Type Labrys” since P4AU does classify the Shadow characters as Shadow-Type characters aside from the actual Shadow Labrys, but even then that’s still a mouthful.
I dunno what to put here for a signature.
Re: [OHMSBY Thread]: Samus and Kirby quick updates (4/9/23)
#1254  April 10, 2023, 04:14:40 am
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Hey OHMSBY, how have you been? Are your projects going well? Also I think EX Shadow Labrys is a good name for now, though Slighty Shadow Labrys is a funny alternative. Sounds like a gag name that you see in Saltybet, where Shadow Labrys is a literal walking black silhouette.
"If you take three glasses of water and put food coloring in them, you have many different colors, but it's still the same old water. Make the connection."
Re: [OHMSBY Thread]: Samus and Kirby quick updates (4/9/23)
#1255  April 12, 2023, 12:03:00 am
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Re: [OHMSBY Thread]: Samus and Kirby quick updates (4/9/23)
#1256  April 12, 2023, 03:41:51 am
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I found a bug with Kokonoe on Ikemen Go v99.0

Fixed. Go ahead and redownload her.

Personally I would’ve just went with “Shadow-Type Labrys” since P4AU does classify the Shadow characters as Shadow-Type characters aside from the actual Shadow Labrys, but even then that’s still a mouthful.

Yeah, that rolls off the tongue better than "EX Shadow Labrys". If I end up working on that, then that will be the internal name in the def file.

Slighty Shadow Labrys is a funny alternative. Sounds like a gag name that you see in Saltybet, where Shadow Labrys is a literal walking black silhouette.

I actually had Rikard's "Slightly Pissed Off Ryu" in mind when I came up with that.

Re: [OHMSBY Thread]: Samus and Kirby quick updates (4/9/23)
#1257  April 14, 2023, 07:52:03 pm
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I noticed something about Samus's width constants:



It made me realize your chars tend to be very skinny. Not sure if deliberate or not.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: [OHMSBY Thread]: Samus and Kirby quick updates (4/9/23)
#1258  April 15, 2023, 04:00:46 am
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This also made me realize that her walk forward sprites were slightly off center.

In any case, I got her reuploaded with her width values bumped up and her walking sprites brought to the center more.

Having width values of 10 to 11 seems to work well most of the time, but it may be worth it for me to reevaluate the widths on some of the others when I have the time to do so.
Re: [OHMSBY Thread]: Samus and Kirby quick updates (4/9/23)
#1259  April 19, 2023, 12:11:05 pm
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Hey OHMSBY, did you find anything interesting when developing Ridley? Especially since it was claimed that he could never make it into Smash because he was "Too big". Plus how is your blender skills doing since this would be your 13th (including the Blade Stranger characters) 3D character?
"If you take three glasses of water and put food coloring in them, you have many different colors, but it's still the same old water. Make the connection."
Last Edit: April 19, 2023, 12:37:05 pm by Little Fox: Tres Truenos
Re: [OHMSBY Thread]: Samus and Kirby quick updates (4/9/23)
#1260  April 20, 2023, 04:02:15 am
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Honest question: Will there be a EX variant of Ridley that is Meta Ridley?