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Lasombra's Releases - all in one place (Read 50002 times)

Started by Lasombra Demon, July 30, 2021, 09:27:39 PM
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Re: Lasombra's Releases - all in one place
#41  November 25, 2021, 05:39:37 PM
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  • WIP: Tons and tons of IKEMEN stages
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Last Edit: November 25, 2021, 05:59:23 PM by Lasombra Demon
Re: Lasombra's Releases - all in one place
#42  November 25, 2021, 09:10:15 PM
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Finally decided to drop. Just wanna say you're doing some revolutionary work here. Mark my words. You and few other names are gonna be regarded as pioneers in this Ikemen boom. Just wait a couple years.

facts
Re: Lasombra's Releases - all in one place
#43  November 29, 2021, 12:19:20 AM
  • ****
  • WIP: Tons and tons of IKEMEN stages
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Last Edit: November 30, 2021, 02:39:48 PM by Lasombra Demon
Re: Lasombra's Releases - all in one place
#44  November 30, 2021, 02:39:34 PM
  • ****
  • WIP: Tons and tons of IKEMEN stages
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: Lasombra's Releases - all in one place
#45  December 03, 2021, 04:50:23 PM
  • ****
  • WIP: Tons and tons of IKEMEN stages
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: Lasombra's Releases - all in one place
#46  December 12, 2021, 04:13:28 PM
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tus stages se rompen cuando el enemigo cae y golpea el objeto.puedes hacerlo que sea cuando tu personaje golpea fuerte? o al menos que admitan un poco mas de golpes(como el coche  the bonus)
Last Edit: December 12, 2021, 07:32:27 PM by oscar123
Re: Lasombra's Releases - all in one place
#47  December 13, 2021, 01:35:01 AM
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The subway fatality causes debug flood so bad it it completely cripples the framerate.

By the way, now that you moved to a single directory format for attachedchar, you might want to rename the sound files for the Eternal Champions stages, it conflicts with Mortal Kombat's (fatals.snd). Bell Tower and possibly a few other stages still use your old directory format for the music.
Last Edit: December 15, 2021, 03:33:35 PM by Foobs
Re: Lasombra's Releases - all in one place
#48  December 15, 2021, 01:26:50 AM
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  • WIP: Tons and tons of IKEMEN stages
Thanks! It was a wrong and unnecessary DisplayToClipBoard that I left enabled. :facepalm: I even fixed an after match debug flood. Redownload plz.

Also, on the file issue: I'm planning to rehash everything and just use a single sound file, but it's a distant idea for now.

Thanks again for testing and for the bug report.
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: Lasombra's Releases - all in one place
#49  January 01, 2022, 01:20:11 PM
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  • WIP: Tons and tons of IKEMEN stages
And well, people, happy new year!



Current version is 0.8; will be updating soon!

PS: The update will probably only be of the CHR and Readme files.

EDIT: Link removed, look for the updated version!
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Last Edit: January 06, 2022, 05:46:10 PM by Lasombra Demon
Re: Lasombra's Releases - all in one place
#50  January 01, 2022, 05:24:27 PM
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Geez, this is what ikemen stages can do? That was like looking at 4 different stages (if you can count the falling portion as its own thing). And those traps that players could bat back and forth, thats cool as heck man, nice work.
Quack
Re: Lasombra's Releases - all in one place
#51  January 01, 2022, 09:28:54 PM
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That SF vs MK stage just looks amazing dude, great job! I actually tried out KOF 99 Evolution on the dreamcast only recently, and some of the stages in that have post-round transitions. Like there's a factory level, where after a round, you can see characters get on a lift and ride it down to the following area. Hopefully with some of what you've shared someone can make those for Ikemen as well with what they learn from your creations. Great job again dude!
Re: Lasombra's Releases - all in one place
#52  January 02, 2022, 04:45:57 AM
  • ****
  • WIP: Tons and tons of IKEMEN stages
Geez, this is what ikemen stages can do? That was like looking at 4 different stages (if you can count the falling portion as its own thing). And those traps that players could bat back and forth, thats cool as heck man, nice work.
Actually, IKEMEN stages can do pretty much anything. This just happens to show some of it, following a very definite source of inspiration.

Hehehe, I knew someone would notice them traps. They actually get faster and deal more damage the more they are kicked around!

If you count the "falling" it's actually 5 stages (Pit 3, Attic, Bottom Pit, Outside area). And I wouldn't say that's *all* of the stage... Follow the Klues.

That SF vs MK stage just looks amazing dude, great job! I actually tried out KOF 99 Evolution on the dreamcast only recently, and some of the stages in that have post-round transitions. Like there's a factory level, where after a round, you can see characters get on a lift and ride it down to the following area. Hopefully with some of what you've shared someone can make those for Ikemen as well with what they learn from your creations. Great job again dude!
One of the things I tried to do here was non-gameplay breaking transitions; these are not between each round, but triggered *in round*, fully dynamic. IKEMEN can easily handle rotating-between-round stages. If you ever want to start doing stuff like this, be sure to ask if you need any help; you can do these, too.


Thanks for your kind words, people! Be sure to stresstest this and report any bugs you find. ;)
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Last Edit: January 02, 2022, 04:49:21 AM by Lasombra Demon
Re: Lasombra's Releases - all in one place
#53  January 03, 2022, 08:43:06 PM
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  • WIP: Tons and tons of IKEMEN stages
SF vs MK updated!

UPDATES:
Spoiler, click to toggle visibilty

EDIT: VERSION 1.0 released, look below.
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Last Edit: January 06, 2022, 05:46:23 PM by Lasombra Demon
Re: Lasombra's Releases - all in one place
#54  January 05, 2022, 08:24:11 PM
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  • WIP: Tons and tons of IKEMEN stages
Third update. Will leave this alone for a while... Changes in Readme.

Changelog:
Spoiler, click to toggle visibilty

Unzip and replace all files, as usual.

EDIT: UPDATED AGAIN
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Last Edit: January 24, 2022, 10:41:54 PM by Lasombra Demon
Re: Lasombra's Releases - all in one place
#55  January 25, 2022, 12:47:42 PM
  • ****
  • WIP: Tons and tons of IKEMEN stages
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: Lasombra's Releases - all in one place
#56  January 26, 2022, 05:28:02 AM
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Happy birthday Lasombra. Good work as always.   :cool3:
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Lasombra's Releases - all in one place
#57  January 26, 2022, 04:15:24 PM
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Look?
Re: Lasombra's Releases - all in one place
#58  February 23, 2022, 03:06:22 PM
  • ****
  • WIP: Tons and tons of IKEMEN stages
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Last Edit: February 23, 2022, 04:02:16 PM by Lasombra Demon
Re: Lasombra's Releases - all in one place
#59  February 28, 2022, 07:15:30 PM
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I see that only the chars of the samuray shadow are useful. Is it possible that the others will be useful later?.nice work
Last Edit: March 01, 2022, 12:38:46 AM by oscar123
Re: Lasombra's Releases - all in one place
#60  March 01, 2022, 09:45:23 PM
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  • WIP: Tons and tons of IKEMEN stages
Hey there Oscar! It's already easily configurable. Open the CHR and check the editable parts. You can add more samurais into the list, or let any char break the objects via specials.

Special thanks to MotorRoach for his feedback: For a quick fix of projectiles affecting all objects (when they SHOULDN'T) please replace all lines in the CHR that say: "value = ,NA,AT" by "value = ,NA,AT,NP,SP,HP"

In the future I'll probably make Jubei's trees easier to hit while in midair.

Also, following OrochiKyoCR's suggestions:
-In the future, I am planning to use stageconst() to call different objects in my AttachedChars. It would make some things easier.
-Will probably use StageFrontEdge and StageBackEdge, (probably following his suggestion of using pos = (stagefrontedge - 50)*-1,20;)

Please report any other bugs you might find! Thanks!

Also: special thanks, again, to Reginukem and his mad sprite ripping skills.
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Last Edit: March 02, 2022, 06:22:05 AM by Lasombra Demon