YesNoOk
avatar

Dan Hibiki (v2.0.4) - Rowen's PotS Releases (Read 287551 times)

Started by RagingRowen, September 22, 2020, 12:27:39 pm
Share this topic:
Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink - v1.6
#41  July 17, 2021, 03:42:22 pm
  • ***
    • USA
    • YouTube.com/MugenX000
I love that Kazuya is still getting updates, both for flavor and gameplay tweaks. Nothing to report as far as glitches go, but I have been wondering something for a while: I remember you saying before you wanted to add his 10 Hit in some way, but it's not present within Kaz's moveset here. Did you just change your mind or could you not figure out a good way to make it work?
Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink - v1.6
#42  July 17, 2021, 03:49:26 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
I love that Kazuya is still getting updates, both for flavor and gameplay tweaks. Nothing to report as far as glitches go, but I have been wondering something for a while: I remember you saying before you wanted to add his 10 Hit in some way, but it's not present within Kaz's moveset here. Did you just change your mind or could you not figure out a good way to make it work?

It's only a small update. I haven't really done anything to his moveset since the release. It's most likely going to be an automatic super, as if I were to make it a Target Combo, I'm not sure what amount of damage would be fair.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink - v1.6
#43  July 17, 2021, 03:50:51 pm
  • ****
  • Gaming Content Creator
  • Nobody Exists
    • Bangladesh
    • aumiokhan@yahoo.com
Kazuya looks better. Thanks.
Sig 1: I am nobody... Neither you... We won't be any matter just after a few years later when we die. Enjoy the happiness and sadness for now.

Sig 2: When someone or, a bunch of people makes fun of you. The total time they invested in making fun of you, is the time they couldn't manage to stay focused on their work or, development. If you care about them, let them know. If you don't, then don't bother. Stay focused on your own business.

Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.
Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink - v1.6
#44  July 17, 2021, 05:13:39 pm
  • ***
    • USA
    • YouTube.com/MugenX000
Yeah, I can only really think of it being a Ranbu or Deadly Rave type super, myself. And you do make some tweaks to his existing moves and stuff,  it still counts as far as I'm concerned =P
Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink - v1.6
#45  July 17, 2021, 05:42:15 pm
  • ***
    • Netherlands
Yeah, I can only really think of it being a Ranbu or Deadly Rave type super, myself. And you do make some tweaks to his existing moves and stuff,  it still counts as far as I'm concerned =P

DeadlyRave type of super would be the way to go imo as well.
That way the damage equals the execution needed to preform it.
"Such Heroic Nonsense!"

Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink - v1.6
#46  July 17, 2021, 06:24:47 pm
  • ******
  • The Lord of Vampire
  • Member of the Reign of Kreation
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20


Here's the showcase. Nice update bro. :)

During the recording of Kazuya's video, a little issue happend Rowen.
- Sidestep Attack with punch doesn't hit. Tested against Geese, Rugal and few others.
Last Edit: July 17, 2021, 07:19:40 pm by 【MFG】gui0007
Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink - v1.6.1
#47  July 17, 2021, 07:22:10 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
[youtube]https://www.youtube.com/watch?v=WU0IIJblYH0[/youtube]

Here's the showcase. Nice update bro. :)

During the recording of Kazuya's video, a little issue happend Rowen.
- Sidestep Attack with punch doesn't hit. Tested against Geese, Rugal and few others.

Thanks as per usual.
Kazuya updated to v.1.6.1

- Fixed Sidestep punch.
- Wind God Fists have more Guard Pushback (-5 > -8).
WIP Schedule:
The next Street Fighter All-Stars update
Rowen's Releases - Kazuya (v2.0)
#48  August 06, 2021, 05:25:13 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Kazuya has been updated to v2.0.

- Many CLSN changes and adjustments (Mainly thanks to extravagant for references and suggestions).
- lieDown.time reduced to 30.
- Added an Intro against Mishimas.
- New Lose/Draw Animation.
- Left Splits Kick recovery decreased with more guard.hittime.
- Right Splits Kick recovery decreased.
- Soul Thrust and Glorious DGF damage increased (84 > 94).
- Disabled facep2 for Special Followups.
- EWGF now has -10 Guard Pushback.
- EX Wind God Fist dash speed increased.
- Dragon Uppercut:
  1. Forward speed increased.
  2. Damaged increased (94 > 102).
  3. Middle Kick damage decreased (51 > 41).
  4. Can now be used in Juggles, excluding the Middle Kick follow-up.
  5. Can now be Super-Cancelled from.
- Zero Counter Wind God Fist improved.
- Rising Sun Super-Cancels extended to the 2nd Sweep of HK.
- D,DB,B,p moves have better juggling.
- 10-Hit Combo added.

I had to increase the forward speed on the start-up of Dragon Uppercut due to hit not connecting properly when comboed into from his Standing HP for example, but now it can't be used as an actual anti-air due to the added ground movement. It's essentially just the easier option in contrast to WGF, but you don't get the added juggles of the latter. I'll have to figure out how to perfect this.
I wanted to release this update alongside a Heihachi Beta, but I'm not done with the latter yet. Kazuya's long new intro will make sense when he's out.
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: August 06, 2021, 08:15:17 pm by RagingRowen
Re: Rowen's Releases - Kazuya (v2.0)
#49  August 06, 2021, 08:09:20 pm
  • ***
    • Netherlands
Thanks for the update RR!

Just tested and nothing to report so far :)
"Such Heroic Nonsense!"

Re: Rowen's Releases - Kazuya (v2.0)
#50  August 07, 2021, 12:06:23 am
  • ***
    • USA
    • YouTube.com/MugenX000
God, the 10-Hit feels sooo good when it hits. The only real gripes I have with it is that there's no real forward momentum at the start like in the source games, and the last two low kicks don't need to be blocked low, though that might have been intentional. You also can't MAX CANCEL Devil Strike into the 10-Hit but that also might have been intentional.
Re: Rowen's Releases - Kazuya (v2.0)
#51  August 07, 2021, 12:27:25 am
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
God, the 10-Hit feels sooo good when it hits. The only real gripes I have with it is that there's no real forward momentum at the start like in the source games, and the last two low kicks don't need to be blocked low, though that might have been intentional. You also can't MAX CANCEL Devil Strike into the 10-Hit but that also might have been intentional.

I stated in the WIP thread that it has these negatives to make up for the high damage it does. I might up the forward movement though.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Rowen's Releases - Kazuya (v2.0)
#52  August 07, 2021, 12:38:49 am
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Nice! I'm testing.

Edit : very clean work.
This Kazuya is definitely the best Tekken character in this style!

It would be awesome if some other join the fight, beside of Mishima familly...
Last Edit: August 07, 2021, 10:45:50 pm by Nedflandeurse
Re: Rowen's Releases - Kazuya (v2.0)
#53  August 09, 2021, 04:44:00 pm
  • ****
  • Gaming Content Creator
  • Nobody Exists
    • Bangladesh
    • aumiokhan@yahoo.com
Great Update! Just Great!
Sig 1: I am nobody... Neither you... We won't be any matter just after a few years later when we die. Enjoy the happiness and sadness for now.

Sig 2: When someone or, a bunch of people makes fun of you. The total time they invested in making fun of you, is the time they couldn't manage to stay focused on their work or, development. If you care about them, let them know. If you don't, then don't bother. Stay focused on your own business.

Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.
Re: Rowen's Releases - Kazuya (v2.0)
#54  August 21, 2021, 03:09:27 pm
  • **
    • Australia
Hey Rowen

I noticed that Kazuya comes to a dead stop for 4 frames before he transitions from dash to run, which feels a bit odd.

The transition is a lot smoother when you remove the 1st sprite of the run animation (which is a standing sprite) and have Kazuya at his running speed as soon as he's in state 100:

Code:
[State 100, Velocity]
type = VelSet
trigger1 = time >= 0
x = Const(velocity.run.fwd.x)

Code:
[Begin Action 100]
Clsn2Default: 2
  Clsn2[0] = -3, -99, 25, -78
  Clsn2[1] = -24, -85, 25, 0
LoopStart
110,0, 0,0, 5
110,1, 0,0, 5
110,2, 0,0, 5
110,3, 0,0, 5
110,4, 0,0, 5
110,5, 0,0, 5

Other than the above, this is a great release. Appreciate your work!
Last Edit: August 21, 2021, 03:18:52 pm by kenmasters2812 || VirtuaRichie
Re: Rowen's Releases - Kazuya (v2.0)
#55  August 21, 2021, 03:22:02 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
WIP Schedule:
The next Street Fighter All-Stars update
Dan Hibiki Beta - Rowen's Releases
#56  September 16, 2021, 07:51:59 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Dan Beta released.
You know where to look and what to do. ;)
WIP Schedule:
The next Street Fighter All-Stars update
Re: Dan Hibiki Beta - Rowen's Releases
#57  September 16, 2021, 10:21:32 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Dan Beta released.
You know where to look and what to do. ;)

Good news!
Fast tested.

-I cannot remember exactly CVS2, but does Dan have different sprites for his crouch light kick? (In CVS2)
-will he have his "kick" throw too ?

Also, for personnal knowledgle.
-I can see you used some of Benimaru's elements/base. Do you copy paste some moves codes+anims into Benimaru for the base ?
(I just want to understand, if this method works well - as a base)
Re: Dan Hibiki Beta - Rowen's Releases
#58  September 16, 2021, 10:41:21 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Dan Beta released.
You know where to look and what to do. ;)

Good news!
Fast tested.

-I cannot remember exactly CVS2, but does Dan have different sprites for his crouch light kick? (In CVS2)
-will he have his "kick" throw too ?

Also, for personnal knowledgle.
-I can see you used some of Benimaru's elements/base. Do you copy paste some moves codes+anims into Benimaru for the base ?
(I just want to understand, if this method works well - as a base)

- The sprites seem to be the same for both.
- The kick throw in CvS is just the same thing but with a Crouch taunt and I don't feel like repeating the same attack. The replacement is set to be the SF4 throw where he struggles with lifting P2.

I datamined the main movement velocities with Karma's help and I plan to go further in the next update. The Damage also based from the CvS2 guidebook with converted values.
The rest that I copy-pasted is mainly that of Warusaki's version with some hitboxes originating from JtheSaltyy's version which seem to be CvS2 accurate from what I can see. I used references from the likes of Jmorph for example to convert the moves though.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Dan Hibiki Beta - Rowen's Releases
#59  September 16, 2021, 11:45:28 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Thanks! I understand the ideas.
Re: Dan Hibiki Beta - Rowen's Releases
#60  September 17, 2021, 02:53:21 am
  • *
  • King of Games
  • Sponsored by Yugi-Os - they're Yugilicious!
    • Australia
Here's some FX I whipped up for Dan. There are all double res.





I may come up with more.

DISCORD SERVER
Discord ID: ZeroInfinity#1527