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Luigi  (Read 54024 times)

Started by k6666orochi, March 07, 2020, 06:09:49 pm
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Luigi
#1  March 07, 2020, 06:09:49 pm
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This is my second character in the Mario Bros series and the second one I do with the sprites of the Mario & Luigi saga



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Last Edit: September 01, 2020, 04:31:59 am by k6666orochi
Re: Mario!!
#2  March 07, 2020, 06:15:37 pm
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I can't wait to see where this project goes next.
Re: Mario!!
#3  March 07, 2020, 06:24:13 pm
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I assume's his pixel scale is gonna match your Bowser's?
WIP Schedule:
The next Street Fighter All-Stars update
Re: Mario!!
#4  March 07, 2020, 06:26:57 pm
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Last Edit: March 07, 2020, 06:30:22 pm by k6666orochi
Re: Mario!!
#5  March 08, 2020, 04:30:03 am
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Why go through obstacles and sewers when you could whoop Koopas ass.

Keep up the good work.
Re: Mario!!
#6  March 08, 2020, 04:56:06 am
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Something tells me you're making all major Mario characters...
Re: Mario!!
#7  March 08, 2020, 05:49:53 am
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a small advance
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Re: Mario!!
#8  March 08, 2020, 07:27:57 am
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Good progress so far. Can't wait to see you give the Mario & Luigi-esque attacks Bowser has.
I will still do detail and aesthetic feedback for the rest.
Re: Mario!!
#9  March 08, 2020, 11:33:44 pm
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more advances

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Last Edit: March 09, 2020, 05:23:48 am by k6666orochi
Re: Mario!!
#10  March 09, 2020, 08:16:10 pm
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Shouldn't he be a little bit shorter? A la Mega Man, is it just my imagination.
Re: Mario & Luigi
#11  March 13, 2020, 04:46:34 am
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Re: Mario & Luigi
#12  March 13, 2020, 06:57:16 am
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Dude, I love his dodge animations.
This is sure to be arguably the best Luigi in MUGEN. Hype!
Formerly LunchPolice aka Quack
Re: Mario & Luigi
#13  March 15, 2020, 03:52:13 pm
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This looks awesome, will you be putting his smash bros uppercut in?
Re: Mario & Luigi
#14  April 22, 2020, 10:27:34 pm
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a small advance
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Re: Mario & Luigi
#15  April 23, 2020, 12:53:54 am
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amazing! pretty fluid
Re: Mario & Luigi
#16  April 23, 2020, 09:39:23 am
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hahaha pretty cool! i like there sprites! good stuff!
Re: Mario & Luigi
#17  April 23, 2020, 07:26:01 pm
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thanks
more advances



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Last Edit: April 25, 2020, 02:54:58 am by k6666orochi
Re: Mario & Luigi
#18  May 18, 2020, 10:56:52 pm
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 :mayno:

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Last Edit: May 19, 2020, 01:57:49 am by k6666orochi
Re: Mario & Luigi
#19  May 19, 2020, 01:35:13 am
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:mayno:
[youtube]https://youtu.be/sGcjYPcAwHk[/youtube]

I love what you did to the burst/ultra burst icon, looks fancy :3

are you planning to use that for bowsers next update as well?
He who is brave is free! - Lucius Annaeus Seneca
Re: Mario & Luigi
#20  May 19, 2020, 04:47:01 am
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Perfect use of Mario Strikers Charged art, if I've ever seen it.
Re: Mario & Luigi
#21  May 19, 2020, 05:57:39 am
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Re: Mario & Luigi
#22  May 19, 2020, 05:54:37 pm
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The burst text is awesome. Still curious about their move sets. I don’t recognize the sprites. Hoping their signature power ups and stuff like the hammer, fire balls, Star, coins or assists are present

Ultimately glad to have a good Luigi that’s not a sprite swap on the way
Re: Mario & Luigi
#23  May 20, 2020, 07:50:31 pm
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more advances
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Re: Mario & Luigi
#24  May 23, 2020, 07:24:32 pm
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Mario special moves and supers
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Re: Mario & Luigi
#25  May 23, 2020, 07:58:06 pm
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I think the hammer animation should be faster
Re: Mario & Luigi
#26  May 23, 2020, 08:27:38 pm
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I think the hammer animation should be faster
I haven't finished it yet xD

Mario movelist
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Re: Mario & Luigi
#27  May 27, 2020, 09:38:00 pm
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More avances
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Re: Mario & Luigi
#28  June 07, 2020, 04:51:16 pm
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More advances
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Re: Mario & Luigi
#29  June 08, 2020, 03:23:52 pm
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Ahahah so funny! ^^
Re: Mario & Luigi
#30  June 16, 2020, 07:15:47 pm
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more advances
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Re: Mario & Luigi
#31  June 24, 2020, 06:32:55 am
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I love this. Keep it coming.
„ø¤º°"°º¤ø„¨"°º¤ø„¸ ♫♪∑☪ Eternal Legend ☪∑♪♫ ¸„ø¤º°"¨„ø¤º°"°º¤ø„
Re: Mario & Luigi
#32  July 10, 2020, 10:46:26 pm
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More advances
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Re: Mario & Luigi
#33  July 11, 2020, 07:05:04 pm
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Pair the coin sound with a normal hitsound, it's really lacking impact.
Re: Mario & Luigi
#34  July 12, 2020, 03:38:57 am
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I just realized where these sprites originate from. There’s tons of room for helpers and cameos in the win/intro poses if you wanted to add more. Even for Bowser
Re: Mario & Luigi
#35  July 12, 2020, 05:01:50 am
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He who is brave is free! - Lucius Annaeus Seneca
Re: Mario & Luigi
#36  July 12, 2020, 05:04:06 am
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Last Edit: July 12, 2020, 06:07:23 pm by k6666orochi
Re: Mario & Luigi
#37  August 02, 2020, 10:36:05 pm
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This gonna to be the best characters
i love project
Social
Discord: Poutine#9896
Re: Mario & Luigi
#38  August 29, 2020, 03:13:41 am
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Last Edit: August 29, 2020, 06:05:54 am by k6666orochi
Luigi
#39  September 01, 2020, 04:32:36 am
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More luigiadvances
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Re: Luigi
#40  September 01, 2020, 04:15:22 pm
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Luigi is looking good. Like that you keep a consistant style which makes them feel unique.
Previously known as;
Mugen-Ninja 2011-2014.
The Street Fighter 2014-2021.
Re: Luigi
#41  September 02, 2020, 03:14:02 am
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he will have a different moveset from mario, they share very few attacks but with their differences (like the fireball) even their auto combos are different
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Re: Luigi
#42  September 02, 2020, 03:53:23 am
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Nintendo’s Ryu and Ken

Are there Boo sprites from this game? Luigi looks scared a lot. Adding a brief ghost that appears and disappears above him when he taunts and looks scared would be funny lol
Re: Luigi
#43  September 05, 2020, 07:55:08 pm
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more advances
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Re: Luigi
#44  September 14, 2020, 08:09:15 pm
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more advances
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Re: Luigi
#45  September 16, 2020, 12:25:52 pm
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Could be pretty fun if he sucked the opponent into the vacuum and then spit him out again.
Good stuff overall.
[img width=600
Keep it real, keep it original
Re: Luigi
#46  September 16, 2020, 09:16:16 pm
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Could be pretty fun if he sucked the opponent into the vacuum and then spit him out again.
Good stuff overall.

Something like Seth's Ultra Combo I guess?


This looks promising and Mario has been a lot of fun to mess around with so far. I'm assuming you've finalized the movelist? I was wondering if since you're using the vacuum sprites already are you planning to use the strobulb for anything? since you could use it to stun an enemy with a flashing light and would probably be easy enough to add a flashing effect to the vacuum, otherwise this looks great!

Re: Luigi
#47  September 16, 2020, 09:27:14 pm
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agreed...just make him invisible during his state..after u do some rotation angledraws and u are good to go with that hyper! great stuff!
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Re: Luigi
#48  September 29, 2020, 06:45:00 am
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coming soon
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Re: Luigi
#49  September 29, 2020, 08:37:49 pm
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How’s that vacuum hyper coming along
Re: Luigi
#50  October 02, 2020, 05:39:08 am
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Last Edit: October 04, 2020, 05:39:40 am by k6666orochi
Re: Luigi
#51  December 12, 2020, 10:23:48 pm
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More advances
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Re: Luigi
#52  December 12, 2020, 11:09:34 pm
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looks great so far, keep up the good work!
Re: Luigi
#53  December 13, 2020, 05:14:04 am
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more advances
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Re: Luigi
#54  December 15, 2020, 12:19:52 am
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Just a quick suggestion in regards to the vacuum move. Make it so that the enemy sprite gets smaller the closer they get to the vacuum when they get sucked in. Then when they get shot out of the vacuum, the enemy sprite is small then becomes big (basically the same as being sucked in but in reverse).

It just normally looks weird how the full sized sprite goes in and out of the vacuum even though that's probably would happen normally.

This character looks fun, btw.

Rev.
3d rocks!
Re: Luigi
#55  December 15, 2020, 02:28:09 am
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Just a quick suggestion in regards to the vacuum move. Make it so that the enemy sprite gets smaller the closer they get to the vacuum when they get sucked in. Then when they get shot out of the vacuum, the enemy sprite is small then becomes big (basically the same as being sucked in but in reverse).

It just normally looks weird how the full sized sprite goes in and out of the vacuum even though that's probably would happen normally.

This character looks fun, btw.

Rev.

I agree..

I also think he needs maybe 1 more hyper or adjustments to some moves:

Ideas:
- use Luigi’s jump back animation and have Thwamp fall down where he was https://www.spriters-resource.com/3ds/marioluigisuperstarsagabowsersminions/sheet/98425/
- have Luigi run off the screen in his opponent’s direction with Big Chomp chasing him so big Chomp ends up hitting the opponent https://www.spriters-resource.com/3ds/marioluigisuperstarsagabowsersminions/sheet/98097/


Just some easy move/hyper suggestions to differentiate him from Mario a tad bit more since they both share a hammer hyper