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STAGE: How remove a black band on the screen? (Read 13799 times)

Started by Shin DANZEY, June 05, 2022, 04:30:49 pm
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STAGE: How remove a black band on the screen?
#1  June 05, 2022, 04:30:49 pm
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Hi everyone !
i noticed some of my stages get a black band on the screen ! i am on mugen 1.0 and i play with a resolution 800*600 !
i took a screenshot :


thank you in advance for your help !

my older name was danzey,now i'm SHIN DANZEY
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Last Edit: June 05, 2022, 04:38:10 pm by Shin DANZEY
Re: STAGE: How remove a black band on the screen?
#2  June 05, 2022, 07:01:01 pm
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You got two options, both may seem like band aid fixes but that's the best you could do to.

A: Scale the images to fill in the empty spots.
B: Lower the super jump value to match the image's size.

A would be more sensible as it will still allow super jumps to work flawlessly but the stage may look disproportionate.
B makes it look nice but won't allow jumping higher than what the image allows.
Re: STAGE: How remove a black band on the screen?
#3  June 05, 2022, 11:05:31 pm
  • ***
  • The true fight begins now..get in the tournament!
  • Danzey legendary tournament is the final fight!
    • France
    • danzey-legendary-tournament.blogspot.fr/
You got two options, both may seem like band aid fixes but that's the best you could do to.

A: Scale the images to fill in the empty spots.
B: Lower the super jump value to match the image's size.

A would be more sensible as it will still allow super jumps to work flawlessly but the stage may look disproportionate.
B makes it look nice but won't allow jumping higher than what the image allows.

ok thank you i will try to fix it !

my older name was danzey,now i'm SHIN DANZEY
FOLLOW ME ON YOUTUBE AND my Website
Re: STAGE: How remove a black band on the screen?
#4  July 08, 2022, 01:14:14 am
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add this to the super


[state 0, example]
type = assertspecial
trigger1= 1
flag = noFG
persistent = 1
ignorehitpause=1
Re: STAGE: How remove a black band on the screen?
#5  July 08, 2022, 01:32:28 am
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Hello Shin DANZEY.

Reduce this value in the def file of the stage:

[Camera]
startx = 0
starty = 0
boundleft = -160
boundright = 160
boundhigh = -200

I hope this help you.