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Merry Hyper Dragon Ball NEW Majin Build 2015 (Read 191062 times)

Started by Iced, December 23, 2015, 11:50:01 pm
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Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#61  December 24, 2015, 11:08:42 pm
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God Goku can't air combo. Also characters fall out of his grab.
I never noticed any of those issues while testing, can anyone back this up?

This happens for me too. God Vegeta can Air combo but God Goku can't for some reason. His forward grab doesn't send the enemy flying anymore and his back grab always misses on the second hit.

Neither of the bosses are meant to be playable, if you are putting them to be playable all you are doing is playing with a shittier broken finisher-free winpose free version of the original chars and you should reconsider what you are doing! I could have made it so that AI always kicked in if you tried to control those characters but I chose not to.
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#62  December 24, 2015, 11:17:24 pm
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That actually explains quite a bit. Thanks for the info.
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#63  December 24, 2015, 11:18:24 pm
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So i decided to swap out the Low Res Saiyan pride with the HD one. it's all nice and well till i go into the arcade. You see, i want to beat up SS Blue Vegeta and Goku in a team arcade on that stage. BUT IT WONT LEMME!. i've changed the name via the select.def as well.. did i miss something?

edit: it works perfectly fine in other cases however

Only once i get to Cyan Goku/Vegeta (in the turn based arcade) it suddenly stops working.

" Error message:
BG error reading stages\SAIYAN_PRIDE.def

Library error message: Error reading sprite stages/SAIYAN_PRIDE.sff "

giving me this message. I love this stage..


But sometimes.. it DOES work.. wat ._.
Last Edit: December 24, 2015, 11:42:46 pm by X-Sky-X
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#64  December 24, 2015, 11:24:42 pm
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Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#65  December 24, 2015, 11:27:32 pm
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I saw a move Freeza used in the trailer that isn't in Freezas movelist
https://youtu.be/90OkDal1WP4?t=2m4s
How do you perform it?

like Majin Vegetas Suicide attack. Down Down, Medium Kick+Medium Punch

However.. there is something weird about it. You need to be in sadism mode, okay. but you also need full ki meter for some reason.. even though it take NO ki at all
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#66  December 25, 2015, 12:23:12 am
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You already fooled me with Babidi, you're not going to trick me again with Broly!
(Seriously though, didn't Balthazar say that he wouldn't make Broly without Diepod anyway?)

A lot of the CPU opponents mash out of Gohan's Masenko almost instantly, even in the default difficulty. I don't know if that's intentional, but it seems a bit much. It's almost pointless to bother trying against some of them (Gohan and Super Saiyan Goku come to mind). It also seems like some of them - again, especially Super Saiyan Goku - can start combos in the middle of being hit by Gohan's standard chains. LK ->MK -> MK -> HK -> HK. Not huge problems I guess, but seems like a bit much for standard difficulty.

Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#67  December 25, 2015, 12:55:21 am
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Quote
and the Super Buu project and piccolo are pretty far along.

LOL :D
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Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#68  December 25, 2015, 01:00:12 am
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Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#69  December 25, 2015, 01:30:34 am
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Congratulations for the great work they did all, great characters, great gameplay, are all very fun to play.
One question, in the sadistic mode I did not see this sprite in use:



Happy holidays
Greetings

PD: Sorry, my english isn't good
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#70  December 25, 2015, 02:10:32 am
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Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#71  December 25, 2015, 09:16:05 am
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Interesting, you introduce the neutral jump punch mechanic for Piccolo.

crp

Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#72  December 25, 2015, 10:19:09 am
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Majin Vegeta is missing sounds when the japanese voice is set.
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#73  December 25, 2015, 05:14:32 pm
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Guys nevermind about the MEGA link, at the 5th attempt it took me 8 hours but I finally have the game. It's amazing! Merry christmas everyone!

Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#74  December 25, 2015, 09:21:13 pm
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Amazing!

Thank you so much!
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#75  December 25, 2015, 10:08:15 pm
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Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#76  December 26, 2015, 07:07:20 am
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wonderful release.
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#77  December 26, 2015, 07:45:13 am
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I must say, the presentation of this is amazing. The new intro, menu, HUD, gorgeous character select screen, the crazy amount of stages (along with Wizzy's fantastic music), this is amazing! Cant wait to see what you guys have in store for the future.
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#78  December 26, 2015, 12:04:43 pm
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This Game is Excellent. Great job there guys.

I must say, the presentation of this is amazing. The new intro, menu, HUD, gorgeous character select screen, the crazy amount of stages (along with Wizzy's fantastic music), this is amazing! Cant wait to see what you guys have in store for the future.

The music is Wizzy's. The remake, cover belongs to 94stones.
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#79  December 26, 2015, 05:02:23 pm
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 :yaoming: That piccolo tho.
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#80  December 26, 2015, 10:04:57 pm
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